Player Matchup

Sun Wukong
Sun Wukong
Fūkanou
Sun Wukong
Level 191
God Stats
5W - 1L
1,537 SR
Queue Stats
96W - 64L
1,556 Elo+
Party 2
Agni
Agni
Maℓiketh
Agni
Level 129
God Stats
10W - 4L
1,779 SR
Queue Stats
214W - 164L
1,632 Elo+
Solo
Neith
Neith
Mindpierce
Neith
Level 213
God Stats
1W - 1L
1,441 SR
Queue Stats
211W - 231L
1,513 Elo+
Party 2
Bacchus
Bacchus
Ounslowe
Bacchus
Level 137
God Stats
3W - 2L
1,609 SR
Queue Stats
47W - 34L
1,683 Elo+
Party 3
Loki
Loki
Spade501
Loki
Level 140
God Stats
1W - 3L
1,472 SR
Queue Stats
71W - 54L
1,685 Elo+
Party 3
Team Averages
Level 162
1,567 SR
1,614 Elo+

VS

Team Averages
Level 105
1,485 SR
1,610 Elo+
Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
CHIEFKEEF14
Janus
Level 29
God Stats
3W - 3L
1,538 SR
Queue Stats
89W - 64L
1,603 Elo+
Party 4
Heimdallr
Heimdallr
erjoni
Heimdallr
Level 135
God Stats
5W - 9L
1,513 SR
Queue Stats
248W - 319L
1,625 Elo+
Party 1
Arachne
Arachne
excellthru
Arachne
Level 151
God Stats
2W - 3L
1,516 SR
Queue Stats
371W - 315L
1,640 Elo+
Party 4
Charon
Charon
Ωmidus
Charon
Level 62
God Stats
0W - 2L
1,359 SR
Queue Stats
95W - 76L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fūkanou
Sun Wukong
15
0 / 2 / 2
9,152
654
6,568
13,867
9,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 2
8,850
632
8,385
8,230
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
13
4 / 2 / 4
8,256
590
10,814
10,396
3,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Ounslowe
Bacchus
12
5 / 0 / 7
8,540
610
7,802
7,722
9,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
15
5 / 2 / 7
8,814
630
8,875
11,824
4,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 4 / 3
7,196
514
9,257
18,077
19,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 5 / 2
7,478
534
4,571
10,364
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
erjoni
Heimdallr
13
2 / 2 / 0
7,970
569
7,333
9,035
4,133
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
excellthru
Arachne
13
3 / 3 / 1
7,882
563
5,241
15,089
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
Ωmidus
Charon
14
2 / 2 / 1
7,902
564
9,963
15,073
15,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
7
7
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
3
0.38
L
0
5
2
0.2
W
Sun Wukong
Fūkanou
Sun Wukong
0
2
2
0.5
W
2
1
2
3
W
Neith
4
2
4
3
W
Bacchus
Ounslowe
Bacchus
5
0
7
8.5
W
Loki
5
2
7
4.25
L
Heimdallr
erjoni
Heimdallr
2
2
0
1
L
Arachne
excellthru
Arachne
3
3
1
1.17
L
Charon
Ωmidus
Charon
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,444
Damage
36,365
52,039
Taken
67,638
30,218
Mitigated
49,458
17,804
Healing
18,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,257
2,105
0
5,969
18,077
19,915
0
6,975
11,102
0
24,412
L
4,571
0
0
875
10,364
3,921
0
3,893
6,471
61,163
0
W
Sun Wukong
Fūkanou
Sun Wukong
6,568
1,586
0
6,234
13,867
9,402
0
7,267
5,844
0
78,043
W
8,385
694
0
1,098
8,230
3,098
0
2,644
5,370
82,049
0
W
Neith
10,814
4,905
0
2,503
10,396
3,597
728
243
10,149
0
58,340
W
Bacchus
Ounslowe
Bacchus
7,802
1,941
0
2,605
7,722
9,178
70
715
6,937
17,037
0
W
Loki
8,875
2,676
0
5,364
11,824
4,943
0
1,422
10,277
0
64,419
L
Heimdallr
erjoni
Heimdallr
7,333
4,766
0
4,415
9,035
4,133
977
2,251
6,784
0
71,769
L
Arachne
excellthru
Arachne
5,241
3,365
0
4,632
15,089
5,751
0
2,645
12,444
0
62,739
L
Charon
Ωmidus
Charon
9,963
1,650
0
3,064
15,073
15,738
0
423
14,650
53,188
1,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,612
Gold Earned
38,428
516
Minions Killed
446
0
Camps Cleared
0
1,556,264
Distance Traveled
1,400,596
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,196
514
22
2
0
302,237
3
L
Janus
7,478
534
105
8
0
265,776
0
W
Sun Wukong
9,152
654
139
10
0
288,458
4
W
Agni
8,850
632
172
12
0
297,312
4
W
Neith
8,256
590
110
8
0
285,676
0
W
Bacchus
8,540
610
9
1
0
350,586
6
W
Loki
8,814
630
86
6
0
334,232
0
L
Heimdallr
7,970
569
145
10
0
281,356
0
L
Arachne
7,882
563
87
6
0
301,701
0
L
Charon
7,902
564
87
6
0
249,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role