Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Dixieland_4_life
Poseidon
Level 83
God Stats
2W - 3L
1,192 SR
Queue Stats
54W - 56L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
LaSt5HoKaGe5
Kuzenbo
Level 120
God Stats
5W - 1L
1,522 SR
Queue Stats
237W - 223L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
Öðîņ
Cthulhu
Level 105
God Stats
6W - 3L
1,703 SR
Queue Stats
330W - 318L
1,422 Elo+
Solo
Team Averages
Level 131
1,483 SR
1,452 Elo+

VS

Team Averages
Level 125
1,501 SR
1,438 Elo+
Medusa
Medusa
BigOlHeifer
Medusa
Level 86
God Stats
5W - 5L
1,477 SR
Queue Stats
395W - 422L
1,409 Elo+
Solo
Tiamat
Tiamat
Gordys69
Tiamat
Level 132
God Stats
3W - 8L
1,328 SR
Queue Stats
476W - 462L
1,468 Elo+
Solo
Odin
Odin
Ketano
Odin
Level 157
God Stats
3W - 5L
1,467 SR
Queue Stats
299W - 312L
1,458 Elo+
Solo
Thor
Thor
Psycho Legolas
Thor
Level 147
God Stats
0W - 3L
1,521 SR
Queue Stats
77W - 108L
1,396 Elo+
Solo
Heimdallr
Heimdallr
QCVersace
Heimdallr
Level 104
God Stats
3W - 2L
1,711 SR
Queue Stats
392W - 401L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
7 / 2 / 9
9,862
986
12,819
15,235
19,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Zeus
 
Zeus
15
3 / 2 / 7
9,189
919
9,508
6,196
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
10 / 4 / 7
9,501
950
12,326
7,477
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
LaSt5HoKaGe5
Kuzenbo
13
0 / 2 / 10
8,515
852
3,040
11,944
13,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Öðîņ
Cthulhu
15
2 / 2 / 11
9,460
946
10,441
11,050
13,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 7 / 3
7,494
749
7,564
11,806
5,599
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Gordys69
Tiamat
15
2 / 4 / 6
7,581
758
8,781
10,105
8,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
Ketano
Odin
14
0 / 3 / 7
6,995
700
3,580
9,384
11,116
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 4 / 2
8,382
838
6,977
9,131
4,400
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
QCVersace
Heimdallr
13
2 / 4 / 7
7,327
733
8,042
10,902
5,929
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
37
22
Kills
12
12
Deaths
22
44
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
7
2
9
5.75
W
Zeus
 
Zeus
3
2
7
3.25
L
Medusa
2
7
3
0.5
W
10
4
7
3.38
L
Tiamat
Gordys69
Tiamat
2
4
6
1.25
L
Odin
Ketano
Odin
0
3
7
1.17
W
Kuzenbo
LaSt5HoKaGe5
Kuzenbo
0
2
10
2.5
L
6
4
2
1.75
L
Heimdallr
QCVersace
Heimdallr
2
4
7
1.38
W
Cthulhu
Öðîņ
Cthulhu
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,134
Damage
34,944
51,902
Taken
51,328
52,579
Mitigated
35,311
20,609
Healing
8,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,819
1,711
2,657
6,008
15,235
19,917
385
2,051
13,184
2,073
19,071
W
Zeus
 
Zeus
9,508
1,668
784
518
6,196
2,402
2,213
1,307
4,889
25,040
0
L
Medusa
7,564
2,487
0
1,412
11,806
5,599
0
8,072
3,208
0
13,655
W
12,326
1,032
2,051
547
7,477
3,096
1,363
1,730
5,747
18,779
0
L
Tiamat
Gordys69
Tiamat
8,781
2,277
672
1,138
10,105
8,267
0
7,614
2,126
20,959
0
L
Odin
Ketano
Odin
3,580
543
1,152
729
9,384
11,116
0
5,356
3,756
0
7,384
W
Kuzenbo
LaSt5HoKaGe5
Kuzenbo
3,040
975
3,165
2,140
11,944
13,873
572
2,606
9,338
6,708
0
L
6,977
643
368
200
9,131
4,400
0
5,568
3,189
0
12,413
L
Heimdallr
QCVersace
Heimdallr
8,042
2,683
553
2,208
10,902
5,929
0
7,720
2,701
0
17,311
W
Cthulhu
Öðîņ
Cthulhu
10,441
171
1,744
995
11,050
13,291
0
1,087
9,963
22,987
1,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,527
Gold Earned
37,779
128
Minions Killed
87
0
Camps Cleared
0
1,132,015
Distance Traveled
867,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,862
986
21
2
0
312,699
0
W
Zeus
9,189
919
53
5
0
162,464
0
L
Medusa
7,494
749
16
2
0
173,798
0
W
Poseidon
9,501
950
21
2
0
198,200
0
L
Tiamat
7,581
758
23
2
0
158,010
0
L
Odin
6,995
700
12
1
0
206,606
0
W
Kuzenbo
8,515
852
7
1
0
212,335
0
L
Thor
8,382
838
13
1
0
139,054
0
L
Heimdallr
7,327
733
23
2
0
189,534
0
W
Cthulhu
9,460
946
26
3
0
246,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role