Player Matchup

Izanami
Izanami
AceOfSpades5710
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,678 Elo+
Party 3
Amaterasu
Amaterasu
Boogamyte
Amaterasu
Level 64
God Stats
0W - 3L
1,297 SR
Queue Stats
40W - 52L
1,427 Elo+
Party 1
Fenrir
Fenrir
Drae546
Fenrir
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 80L
1,426 Elo+
Party 1
Merlin
Merlin
OrpheusYAWAH
Merlin
Level 128
God Stats
51W - 56L
1,523 SR
Queue Stats
272W - 270L
1,467 Elo+
Party 1
Ymir
Ymir
WordOfAmon
Ymir
Level 141
God Stats
2W - 2L
1,653 SR
Queue Stats
416W - 409L
1,475 Elo+
Party 3
Team Averages
Level 87
1,495 SR
1,495 Elo+

VS

Team Averages
Level 103
1,512 SR
1,521 Elo+
Nu Wa
Nu Wa
BROSS8802
Nu Wa
Level 109
God Stats
4W - 2L
1,433 SR
Queue Stats
19W - 13L
1,530 Elo+
Party 2
Apollo
Apollo
Bass Boby
Apollo
Level 86
God Stats
3W - 2L
1,614 SR
Queue Stats
40W - 26L
1,576 Elo+
Party 2
Shiva
Shiva
GoDzxJoInT
Shiva
Level 94
God Stats
7W - 4L
1,528 SR
Queue Stats
57W - 71L
1,500 Elo+
Party 2
Hera
Hera
MVP Epstein1
Hera
Level 122
God Stats
2W - 1L
1,225 SR
Queue Stats
67W - 64L
1,570 Elo+
Party 2
Jormungandr
Jormungandr
xTexasNoMercyx
Jormungandr
Level 102
God Stats
6W - 1L
1,759 SR
Queue Stats
231W - 211L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,815
469
759
2,381
593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
Boogamyte
Amaterasu
6
0 / 2 / 0
3,527
588
3,292
5,454
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
Drae546
Fenrir
7
1 / 0 / 1
4,007
668
976
4,209
1,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
8
1 / 0 / 0
4,447
741
1,112
1,875
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

3
0 / 2 / 0
2,892
482
680
3,292
1,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BROSS8802
Nu Wa
6
0 / 1 / 0
3,786
631
1,106
2,141
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
Bass Boby
Apollo
7
1 / 0 / 0
3,949
658
366
2,833
727
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shiva
6
1 / 1 / 3
3,938
656
2,561
4,410
1,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
3 / 0 / 1
4,258
710
2,657
903
238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
xTexasNoMercyx
Jormungandr
7
1 / 0 / 1
4,250
708
2,627
4,996
3,146
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Nu Wa
BROSS8802
Nu Wa
0
1
0
0
W
Apollo
Bass Boby
Apollo
1
0
0
1
L
Amaterasu
Boogamyte
Amaterasu
0
2
0
0
L
Fenrir
Drae546
Fenrir
1
0
1
1.5
W
Shiva
1
1
3
2.5
W
3
0
1
3.5
L
Merlin
1
0
0
1
L
0
2
0
0
W
Jormungandr
xTexasNoMercyx
Jormungandr
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,819
Damage
9,317
17,211
Taken
15,283
7,701
Mitigated
6,004
3,305
Healing
2,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
759
678
122
492
2,381
593
0
817
1,564
0
6,453
W
Nu Wa
BROSS8802
Nu Wa
1,106
351
0
500
2,141
522
13
718
1,319
17,261
0
W
Apollo
Bass Boby
Apollo
366
175
0
333
2,833
727
669
228
2,543
0
19,468
L
Amaterasu
Boogamyte
Amaterasu
3,292
1,449
0
1,186
5,454
3,768
0
2,673
2,781
0
13,307
L
Fenrir
Drae546
Fenrir
976
201
0
1,094
4,209
1,498
0
860
3,349
0
18,024
W
Shiva
2,561
685
220
220
4,410
1,371
96
484
3,926
0
12,652
W
2,657
186
0
250
903
238
521
196
707
21,001
0
L
Merlin
1,112
0
0
250
1,875
508
0
645
1,230
29,897
0
L
680
294
66
95
3,292
1,334
0
1,356
1,936
4,875
0
W
Jormungandr
xTexasNoMercyx
Jormungandr
2,627
1,028
0
635
4,996
3,146
0
0
4,651
19,675
39

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,688
Gold Earned
20,181
143
Minions Killed
157
0
Camps Cleared
0
480,552
Distance Traveled
596,122
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,815
469
9
2
0
71,782
0
W
Nu Wa
3,786
631
26
4
0
128,612
0
W
Apollo
3,949
658
42
7
0
123,826
0
L
Amaterasu
3,527
588
22
4
0
110,076
2
L
Fenrir
4,007
668
38
6
0
124,720
0
W
Shiva
3,938
656
12
2
0
132,683
2
W
Hera
4,258
710
42
7
0
105,160
0
L
Merlin
4,447
741
67
11
0
108,110
0
L
Ymir
2,892
482
7
1
0
65,864
0
W
Jormungandr
4,250
708
35
6
0
105,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role