Player Matchup

Thanatos
Thanatos
CrowsandCurses
Thanatos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,254 Elo+
Party 1
Surtr
Surtr
MasochismDarling
Surtr
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 11L
1,254 Elo+
Party 1
Aphrodite
Aphrodite
SadisticDarling
Aphrodite
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,254 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,254 Elo+

VS

Team Averages
Level 86
1,558 SR
1,388 Elo+
Ymir
Ymir
NotCalebBivins
Ymir
Level 27
God Stats
13W - 9L
1,508 SR
Queue Stats
21W - 25L
1,323 Elo+
Party 2
Scylla
Scylla
SheldonCbbt73
Scylla
Level 104
God Stats
5W - 2L
1,452 SR
Queue Stats
240W - 256L
1,386 Elo+
Party 2
Arachne
Arachne
xQUAD THE GODx
Arachne
Level 127
God Stats
6W - 1L
1,714 SR
Queue Stats
40W - 38L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
0 / 9 / 1
8,565
612
6,510
14,547
5,381
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 8 / 1
9,423
673
10,460
20,045
17,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
SadisticDarling
Aphrodite
12
1 / 6 / 1
9,448
675
5,316
13,152
6,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 18
11,748
839
9,682
15,051
16,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 0 / 17
12,065
862
18,935
5,079
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
12 / 1 / 9
12,492
892
13,792
13,290
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
67
2
Kills
23
23
Deaths
2
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
9
1
0.06
L
1
8
1
0.19
W
5
1
18
14
L
Aphrodite
SadisticDarling
Aphrodite
1
6
1
0.25
W
6
0
17
14.5
W
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,286
Damage
42,409
47,744
Taken
33,420
29,514
Mitigated
24,660
13,045
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
6,510
1,781
121
4,182
14,547
5,381
0
6,912
7,508
0
16,107
L
10,460
3,698
403
2,376
20,045
17,508
0
12,219
7,028
518
30,059
W
9,682
542
0
3,769
15,051
16,298
639
2,991
12,060
37,572
595
L
Aphrodite
SadisticDarling
Aphrodite
5,316
860
1,467
4,496
13,152
6,625
0
8,065
4,860
43,077
0
W
18,935
852
0
937
5,079
1,844
1,466
1,043
4,036
62,742
0
W
13,792
11,185
0
4,787
13,290
6,518
509
1,877
11,413
0
44,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,436
Gold Earned
36,305
135
Minions Killed
179
0
Camps Cleared
0
635,983
Distance Traveled
780,662
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,565
612
16
1
0
232,976
7
L
Surtr
9,423
673
46
3
0
217,291
3
W
Ymir
11,748
839
41
3
0
228,814
2
L
Aphrodite
9,448
675
73
5
0
185,716
0
W
Scylla
12,065
862
91
7
0
269,976
0
W
Arachne
12,492
892
47
3
0
281,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role