Player Matchup

Fenrir
Fenrir
Deniedspecops
Fenrir
Level 66
God Stats
36W - 34L
1,513 SR
Queue Stats
130W - 128L
1,454 Elo+
Solo
Hachiman
Hachiman
Dennhase_Ekstase
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Dinoyasha
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
sitzeindertinte
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
x23xLink
Cthulhu
Level 75
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 1
Team Averages
Level 31
1,477 SR
1,466 Elo+

VS

Team Averages
Level 93
1,413 SR
1,538 Elo+
Aphrodite
Aphrodite
FRENCHIE_-SHIGEO
Aphrodite
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 17L
1,618 Elo+
Solo
Terra
Terra
Jomo22222
Terra
Level 68
God Stats
2W - 4L
1,456 SR
Queue Stats
42W - 41L
1,499 Elo+
Solo
Ra
Ra
N1b0r
Ra
Level 56
God Stats
1W - 0L
1,311 SR
Queue Stats
81W - 66L
1,558 Elo+
Solo
Loki
Loki
Novitanobi
Loki
Level 159
God Stats
1W - 0L
1,490 SR
Queue Stats
18W - 12L
1,534 Elo+
Solo
Arachne
Arachne
Omnicoron
Arachne
Level 60
God Stats
1W - 0L
1,307 SR
Queue Stats
39W - 48L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,398
925
4,825
5,140
2,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 16 / 0
7,647
956
5,115
22,588
7,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Dinoyasha
Izanami
12
0 / 14 / 0
7,705
963
6,052
21,588
7,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 8 / 0
7,575
947
9,655
16,005
7,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
x23xLink
Cthulhu
13
0 / 4 / 0
8,064
1,008
8,223
20,158
12,344
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

9

VS

Team 2 Tickets

394

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
16
3 / 0 / 28
9,803
1,225
11,874
7,216
5,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Terra
Jomo22222
Terra
16
1 / 0 / 32
9,958
1,245
8,462
10,771
11,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ra
16
8 / 0 / 27
10,280
1,285
21,959
6,121
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
18 / 0 / 21
11,408
1,426
23,565
9,080
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Omnicoron
Arachne
16
13 / 0 / 19
10,290
1,286
15,508
9,253
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
170
0
Kills
43
43
Deaths
0
0
Assists
127
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
16
0
0
L
Izanami
Dinoyasha
Izanami
0
14
0
0
W
Aphrodite
3
0
28
17
W
Terra
Jomo22222
Terra
1
0
32
17
W
Ra
8
0
27
21.5
W
18
0
21
28.5
W
Arachne
Omnicoron
Arachne
13
0
19
22.5
L
0
8
0
0
L
Cthulhu
x23xLink
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,870
Damage
81,368
85,479
Taken
42,441
37,137
Mitigated
36,215
3,309
Healing
18,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,825
600
0
315
5,140
2,546
0
2,353
2,787
0
7,232
L
5,115
3,340
0
300
22,588
7,301
0
8,332
14,184
0
12,895
L
Izanami
Dinoyasha
Izanami
6,052
4,416
0
608
21,588
7,133
0
7,925
13,663
0
19,905
W
Aphrodite
11,874
836
4,732
4,524
7,216
5,684
0
3,060
4,079
25,592
0
W
Terra
Jomo22222
Terra
8,462
2,192
1,038
1,558
10,771
11,573
0
4,848
5,099
12,362
0
W
Ra
21,959
3,360
3,021
878
6,121
3,429
0
3,048
3,037
40,547
0
W
23,565
6,310
0
0
9,080
5,041
0
3,100
5,826
0
38,474
W
Arachne
Omnicoron
Arachne
15,508
11,089
0
3,245
9,253
10,488
0
3,479
5,774
0
28,220
L
9,655
494
0
889
16,005
7,813
0
11,537
4,307
16,339
0
L
Cthulhu
x23xLink
Cthulhu
8,223
226
0
1,197
20,158
12,344
0
11,915
8,243
25,061
343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,389
Gold Earned
51,739
130
Minions Killed
157
4
Camps Cleared
8
598,414
Distance Traveled
878,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,398
925
11
1
1
89,270
0
L
Hachiman
7,647
956
20
3
0
115,293
0
L
Izanami
7,705
963
40
5
1
113,206
0
W
Aphrodite
9,803
1,225
40
5
2
165,801
0
W
Terra
9,958
1,245
9
1
1
188,420
0
W
Ra
10,280
1,285
53
7
0
167,690
0
W
Loki
11,408
1,426
22
3
2
178,648
0
W
Arachne
10,290
1,286
33
4
3
177,868
0
L
Anubis
7,575
947
14
2
1
137,944
0
L
Cthulhu
8,064
1,008
45
6
1
142,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role