Player Matchup

Rama
Rama
 
Rama
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
MFNMuffinMan
Chernobog
Level 143
God Stats
4W - 1L
1,745 SR
Queue Stats
57W - 73L
1,397 Elo+
Solo
Ganesha
Ganesha
nenoboywonder
Ganesha
Level 185
God Stats
8W - 8L
1,486 SR
Queue Stats
932W - 963L
1,436 Elo+
Solo
Tiamat
Tiamat
sheiksharkk
Tiamat
Level 151
God Stats
3W - 5L
1,450 SR
Queue Stats
247W - 253L
1,528 Elo+
Solo
Team Averages
Level 159
1,536 SR
1,472 Elo+

VS

Team Averages
Level 126
1,529 SR
1,434 Elo+
Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Im Dxeu
Raijin
Level 123
God Stats
8W - 5L
1,599 SR
Queue Stats
542W - 541L
1,457 Elo+
Solo
Xing Tian
Xing Tian
Stonedmind3
Xing Tian
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 42L
1,333 Elo+
Party 1
Hou Yi
Hou Yi
stonedmind7435
Hou Yi
Level 155
God Stats
2W - 2L
1,548 SR
Queue Stats
37W - 47L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 8 / 6
8,780
798
5,363
13,266
5,855
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
15
4 / 8 / 5
7,989
726
4,415
15,904
16,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
MFNMuffinMan
Chernobog
16
8 / 6 / 1
8,799
800
7,418
11,306
5,516
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
18
0 / 6 / 13
8,097
736
10,628
16,480
10,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
5
0 / 3 / 0
5,900
536
0
2,902
909

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
11 / 2 / 12
11,822
1,075
13,328
8,837
3,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
 
Zhong Kui
16
6 / 3 / 14
9,854
896
11,135
12,377
11,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
Im Dxeu
Raijin
15
2 / 5 / 13
9,767
888
7,114
8,589
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
Stonedmind3
Xing Tian
13
1 / 4 / 16
9,086
826
6,366
13,194
15,753
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
11 / 2 / 15
11,112
1,010
16,897
8,560
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
101
14
Kills
31
31
Deaths
16
25
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
8
6
0.63
L
Fenrir
 
Fenrir
4
8
5
0.81
W
Medusa
 
Medusa
11
2
12
8.5
W
Zhong Kui
 
Zhong Kui
6
3
14
4.33
W
Raijin
Im Dxeu
Raijin
2
5
13
1.7
L
Chernobog
MFNMuffinMan
Chernobog
8
6
1
1.42
W
Xing Tian
Stonedmind3
Xing Tian
1
4
16
2.25
L
Ganesha
0
6
13
1.08
L
Tiamat
0
3
0
0
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,824
Damage
54,840
59,858
Taken
51,557
39,953
Mitigated
39,309
7,778
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,363
2,786
1,237
1,180
13,266
5,855
0
5,666
7,600
0
12,805
L
Fenrir
 
Fenrir
4,415
826
69
1,008
15,904
16,984
0
7,762
8,142
0
5,433
W
Medusa
 
Medusa
13,328
8,103
581
900
8,837
3,928
1,916
3,060
5,777
0
35,268
W
Zhong Kui
 
Zhong Kui
11,135
1,052
1,294
2,686
12,377
11,820
2,297
1,761
10,616
25,201
0
W
Raijin
Im Dxeu
Raijin
7,114
526
244
581
8,589
3,627
1,300
1,558
7,031
19,675
0
L
Chernobog
MFNMuffinMan
Chernobog
7,418
4,192
2
397
11,306
5,516
0
4,746
6,560
0
21,327
W
Xing Tian
Stonedmind3
Xing Tian
6,366
747
209
836
13,194
15,753
115
2,929
10,265
9,406
0
L
Ganesha
10,628
519
470
3,415
16,480
10,689
0
6,441
10,039
29,482
0
L
Tiamat
0
0
0
0
2,902
909
0
0
2,902
0
0
W
16,897
9,794
1,490
3,662
8,560
4,181
2,922
1,320
7,240
0
23,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,565
Gold Earned
51,641
71
Minions Killed
125
0
Camps Cleared
0
651,101
Distance Traveled
905,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,780
798
24
2
0
118,364
0
L
Fenrir
7,989
726
8
1
0
165,800
0
W
Medusa
11,822
1,075
51
5
0
172,665
0
W
Zhong Kui
9,854
896
22
2
0
190,810
0
W
Raijin
9,767
888
34
3
0
154,794
0
L
Chernobog
8,799
800
37
3
0
159,614
0
W
Xing Tian
9,086
826
6
1
0
205,511
0
L
Ganesha
8,097
736
2
0
0
207,323
0
L
Tiamat
5,900
536
0
0
0
0
0
W
Hou Yi
11,112
1,010
12
1
0
182,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role