Player Matchup

Cthulhu
Cthulhu
Devancion
Cthulhu
Level 105
God Stats
2W - 0L
1,700 SR
Queue Stats
21W - 17L
1,566 Elo+
Party 1
Baba Yaga
Baba Yaga
KeroSmalls
Baba Yaga
Level 146
God Stats
2W - 2L
1,608 SR
Queue Stats
41W - 32L
1,530 Elo+
Party 1
Arachne
Arachne
Loco xMONEYMANx
Arachne
Level 190
God Stats
5W - 0L
1,910 SR
Queue Stats
496W - 530L
1,506 Elo+
Solo
Ra
Ra
ZiiReeYzeeN
Ra
Level 88
God Stats
5W - 1L
1,712 SR
Queue Stats
744W - 688L
1,517 Elo+
Solo
Rama
Rama
iSimpzZ
Rama
Level 129
God Stats
1W - 0L
1,648 SR
Queue Stats
17W - 25L
1,416 Elo+
Party 1
Team Averages
Level 132
1,716 SR
1,507 Elo+

VS

Team Averages
Level 155
1,532 SR
1,583 Elo+
Camazotz
Camazotz
Avgeorgia
Camazotz
Level 164
God Stats
0W - 2L
1,290 SR
Queue Stats
316W - 286L
1,580 Elo+
Party 2
Ix Chel
Ix Chel
Kikochaos
Ix Chel
Level 207
God Stats
3W - 5L
1,484 SR
Queue Stats
291W - 271L
1,584 Elo+
Party 2
Tiamat
Tiamat
PixelatedJeck
Tiamat
Level 122
God Stats
0W - 1L
1,710 SR
Queue Stats
7W - 8L
1,570 Elo+
Solo
Sobek
Sobek
agge13
Sobek
Level 126
God Stats
1W - 2L
1,598 SR
Queue Stats
165W - 142L
1,594 Elo+
Party 2
Serqet
Serqet
lubens
Serqet
Level 154
God Stats
3W - 3L
1,580 SR
Queue Stats
202W - 195L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Devancion
Cthulhu
16
6 / 1 / 11
9,078
908
9,706
9,323
10,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
KeroSmalls
Baba Yaga
14
3 / 1 / 15
8,501
850
13,819
7,850
3,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 13
8,074
807
8,727
7,559
6,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
4 / 1 / 12
9,586
959
9,642
5,322
2,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
iSimpzZ
Rama
14
4 / 3 / 10
8,328
833
12,846
9,035
4,377
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Avgeorgia
Camazotz
16
4 / 3 / 3
8,477
848
8,629
13,393
10,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Kikochaos
Ix Chel
12
1 / 5 / 4
7,099
710
5,748
11,144
5,787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 3
7,763
776
6,441
10,148
8,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
agge13
Sobek
12
0 / 5 / 5
6,834
683
6,556
18,105
20,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
lubens
Serqet
12
0 / 2 / 5
6,623
662
3,239
7,419
4,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
27
19
Kills
7
7
Deaths
19
61
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Avgeorgia
Camazotz
4
3
3
1.83
W
Cthulhu
Devancion
Cthulhu
6
1
11
11.5
W
Baba Yaga
KeroSmalls
Baba Yaga
3
1
15
10.5
L
Ix Chel
Kikochaos
Ix Chel
1
5
4
0.6
W
2
1
13
8.5
L
2
4
3
0.88
W
4
1
12
10
L
Sobek
agge13
Sobek
0
5
5
0.5
W
Rama
iSimpzZ
Rama
4
3
10
3
L
Serqet
lubens
Serqet
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,740
Damage
30,613
39,089
Taken
60,209
27,544
Mitigated
48,906
18,702
Healing
26,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Avgeorgia
Camazotz
8,629
791
260
5,837
13,393
10,118
0
6,779
6,228
0
23,212
W
Cthulhu
Devancion
Cthulhu
9,706
302
462
1,314
9,323
10,438
62
3,903
5,118
21,330
209
W
Baba Yaga
KeroSmalls
Baba Yaga
13,819
380
1,208
2,437
7,850
3,623
116
2,785
4,576
22,686
0
L
Ix Chel
Kikochaos
Ix Chel
5,748
594
5,752
3,292
11,144
5,787
0
6,865
3,840
20,779
0
W
8,727
7,119
1,926
1,714
7,559
6,597
479
4,644
2,287
0
11,529
L
6,441
600
972
2,508
10,148
8,053
23
7,074
2,833
21,848
0
W
9,642
555
5,184
2,653
5,322
2,509
700
2,233
2,659
28,663
0
L
Sobek
agge13
Sobek
6,556
238
1,361
5,369
18,105
20,115
0
7,014
10,326
15,095
0
W
Rama
iSimpzZ
Rama
12,846
7,308
507
1,297
9,035
4,377
516
4,319
4,054
0
20,376
L
Serqet
lubens
Serqet
3,239
259
269
1,319
7,419
4,833
0
3,822
3,499
0
9,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
36,796
128
Minions Killed
128
0
Camps Cleared
0
1,039,978
Distance Traveled
919,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,477
848
32
3
0
194,443
0
W
Cthulhu
9,078
908
14
1
0
217,938
0
W
Baba Yaga
8,501
850
10
1
0
219,704
0
L
Ix Chel
7,099
710
32
3
0
187,797
0
W
Arachne
8,074
807
12
1
0
209,998
0
L
Tiamat
7,763
776
33
3
0
162,948
0
W
Ra
9,586
959
60
6
0
212,855
0
L
Sobek
6,834
683
18
2
0
195,971
0
W
Rama
8,328
833
32
3
0
179,483
0
L
Serqet
6,623
662
13
1
0
178,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role