Player Matchup

Fenrir
Fenrir
BBR0DYY
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,337 Elo+
Party 1
Artio
Artio
OneCandy3191547
Artio
Level 89
God Stats
0W - 2L
1,192 SR
Queue Stats
14W - 19L
1,326 Elo+
Party 1
Danzaburou
Danzaburou
William taft373
Danzaburou
Level 13
God Stats
2W - 2L
1,699 SR
Queue Stats
2W - 5L
1,322 Elo+
Party 1
Team Averages
Level 36
1,464 SR
1,329 Elo+

VS

Team Averages
Level 63
1,431 SR
1,444 Elo+
Discordia
Discordia
 
Discordia
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Striker3455
Chronos
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,437 Elo+
Party 2
Arachne
Arachne
manolitoomg019-
Arachne
Level 29
God Stats
1W - 4L
1,293 SR
Queue Stats
65W - 80L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BBR0DYY
Fenrir
12
4 / 3 / 0
9,642
742
8,507
13,882
8,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 2
8,214
632
5,350
18,485
20,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
William taft373
Danzaburou
11
0 / 8 / 2
8,601
662
4,420
14,372
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
6 / 1 / 7
10,983
845
18,065
4,636
1,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Striker3455
Chronos
13
3 / 3 / 7
10,743
826
8,047
8,699
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 0 / 6
10,547
811
13,574
14,508
11,579
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
14
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
1
7
9.5
L
Fenrir
BBR0DYY
Fenrir
4
3
0
1.33
L
0
3
2
0.33
W
Chronos
Striker3455
Chronos
3
3
7
2.17
L
Danzaburou
William taft373
Danzaburou
0
8
2
0.13
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,277
Damage
39,686
46,739
Taken
27,843
34,304
Mitigated
16,683
5,394
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
18,065
508
0
904
4,636
1,619
106
998
3,638
39,367
0
L
Fenrir
BBR0DYY
Fenrir
8,507
2,002
0
1,408
13,882
8,093
0
5,814
8,068
0
24,000
L
5,350
413
395
2,229
18,485
20,059
0
10,475
8,010
21,482
0
W
Chronos
Striker3455
Chronos
8,047
1,415
0
1,039
8,699
3,485
1,752
1,847
6,852
46,005
0
L
Danzaburou
William taft373
Danzaburou
4,420
1,275
0
1,362
14,372
6,152
0
10,067
4,305
0
33,290
W
13,574
9,772
0
6,457
14,508
11,579
290
2,861
11,647
0
37,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,457
Gold Earned
32,273
111
Minions Killed
131
0
Camps Cleared
0
617,972
Distance Traveled
767,151
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,983
845
26
2
0
258,093
0
L
Fenrir
9,642
742
37
3
0
244,314
0
L
Artio
8,214
632
27
2
0
212,712
0
W
Chronos
10,743
826
69
5
0
260,440
2
L
Danzaburou
8,601
662
47
4
0
160,946
0
W
Arachne
10,547
811
36
3
0
248,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role