Player Matchup

Sun Wukong
Sun Wukong
Platinum III
Sinnui
Sun Wukong
Platinum III
Level 109
God Stats
2W - 0L
1,851 SR
Queue Stats
28W - 17L
2,083 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 109
1,851 SR
2,083 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 206
1,370 SR
2,027 MMR
Nu Wa
Nu Wa
Diamond V
FullTimeFailure
Nu Wa
Diamond V
Level 206
God Stats
1W - 16L
1,370 SR
Queue Stats
111W - 110L
2,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Sinnui
Sun Wukong
14
4 / 0 / 0
9,244
1,027
6,483
9,018
7,471
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
AmaterasuVulcanAgniHeimdallrCamazotz

VS

Bans
NemesisHachimanIzanamiRavanaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,201
911
5,795
8,030
5,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Sun Wukong
Sinnui
Sun Wukong
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,483
Damage
5,795
9,018
Taken
8,030
7,471
Mitigated
5,675
3,001
Healing
1,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,795
1,914
0
1,368
8,030
5,675
459
428
7,602
45,847
0
W
Sun Wukong
Sinnui
Sun Wukong
6,483
1,641
0
3,001
9,018
7,471
0
5,939
3,079
0
49,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,244
Gold Earned
8,201
92
Minions Killed
97
5
Camps Cleared
4
194,410
Distance Traveled
152,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,201
911
97
11
4
152,933
0
W
Sun Wukong
9,244
1,027
92
10
5
194,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role