Player Matchup

Hun Batz
Hun Batz
AntiSocialElf
Hun Batz
Level 61
God Stats
1W - 1L
1,607 SR
Queue Stats
14W - 15L
1,323 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Iloveteddi
Ah Muzen Cab
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
365W - 370L
1,459 Elo+
Party 1
Nike
Nike
KitarORA
Nike
Level 49
God Stats
6W - 6L
1,440 SR
Queue Stats
152W - 175L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
NineShadowWolf
Sylvanus
Level 26
God Stats
5W - 1L
1,796 SR
Queue Stats
12W - 8L
1,397 Elo+
Party 2
Discordia
Discordia
littlem0nk
Discordia
Level 66
God Stats
1W - 0L
1,728 SR
Queue Stats
16W - 15L
1,323 Elo+
Party 2
Team Averages
Level 57
1,614 SR
1,391 Elo+

VS

Team Averages
Level 45
1,527 SR
1,400 Elo+
Vamana
Vamana
Applepost67
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,186 Elo+
Party 3
Jormungandr
Jormungandr
FenrisNordwind
Jormungandr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
cephIapod
Nu Wa
Level 98
God Stats
1W - 4L
1,517 SR
Queue Stats
268W - 288L
1,449 Elo+
Party 4
Arachne
Arachne
cinturon_digno5
Arachne
Level 35
God Stats
3W - 2L
1,698 SR
Queue Stats
25W - 61L
1,430 Elo+
Solo
Pele
Pele
missingthc
Pele
Level 45
God Stats
1W - 4L
1,421 SR
Queue Stats
141W - 186L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AntiSocialElf
Hun Batz
12
3 / 2 / 6
7,270
606
4,904
8,264
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Iloveteddi
Ah Muzen Cab
12
6 / 1 / 3
7,447
621
8,611
8,192
3,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
14
3 / 0 / 1
8,402
700
5,417
5,859
3,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
12
2 / 1 / 7
7,501
625
4,527
7,292
4,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
littlem0nk
Discordia
12
2 / 2 / 3
7,222
602
6,003
5,329
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
0 / 3 / 2
5,396
450
3,139
10,341
8,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jormungandr
FenrisNordwind
Jormungandr
11
2 / 2 / 1
5,868
489
1,467
6,281
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
cephIapod
Nu Wa
12
2 / 1 / 3
6,580
548
5,905
6,991
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 5 / 3
5,838
487
2,258
11,186
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 5 / 2
6,292
524
4,233
11,336
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
6
6
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AntiSocialElf
Hun Batz
3
2
6
3
L
Vamana
0
3
2
0.33
L
Jormungandr
FenrisNordwind
Jormungandr
2
2
1
1.25
W
Ah Muzen Cab
Iloveteddi
Ah Muzen Cab
6
1
3
7.5
W
Nike
3
0
1
3.5
W
Sylvanus
2
1
7
5.5
L
Nu Wa
cephIapod
Nu Wa
2
1
3
3.5
L
0
5
3
0.3
W
Discordia
littlem0nk
Discordia
2
2
3
1.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,462
Damage
17,002
34,936
Taken
46,135
16,034
Mitigated
24,358
6,128
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AntiSocialElf
Hun Batz
4,904
702
0
695
8,264
3,147
0
1,554
6,668
0
50,640
L
Vamana
3,139
977
0
845
10,341
8,497
0
3,644
6,697
0
23,465
L
Jormungandr
FenrisNordwind
Jormungandr
1,467
553
0
598
6,281
5,243
0
36
6,245
23,762
0
W
Ah Muzen Cab
Iloveteddi
Ah Muzen Cab
8,611
3,634
0
747
8,192
3,313
554
1,435
6,514
0
63,696
W
Nike
5,417
955
0
748
5,859
3,521
135
1,545
4,314
0
64,106
W
Sylvanus
4,527
1,621
452
2,684
7,292
4,423
142
730
6,331
16,869
0
L
Nu Wa
cephIapod
Nu Wa
5,905
1,910
0
646
6,991
2,505
0
3,548
3,443
41,775
0
L
2,258
1,576
0
911
11,186
4,301
0
968
10,218
0
33,215
W
Discordia
littlem0nk
Discordia
6,003
379
0
802
5,329
1,630
86
2,108
3,221
57,134
0
L
4,233
810
0
1,474
11,336
3,812
0
2,334
9,002
0
41,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,842
Gold Earned
29,974
410
Minions Killed
300
0
Camps Cleared
0
1,207,152
Distance Traveled
1,083,584
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,270
606
70
6
0
287,989
2
L
Vamana
5,396
450
55
5
0
227,660
0
L
Jormungandr
5,868
489
37
3
0
204,205
0
W
Ah Muzen Cab
7,447
621
104
9
0
221,759
2
W
Nike
8,402
700
123
10
0
226,019
0
W
Sylvanus
7,501
625
18
2
0
237,266
0
L
Nu Wa
6,580
548
76
6
0
188,345
0
L
Arachne
5,838
487
67
6
0
232,230
0
W
Discordia
7,222
602
95
8
0
234,119
4
L
Pele
6,292
524
65
5
0
231,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role