Player Matchup

Serqet
Serqet
DABBBBB
Serqet
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 56L
1,421 Elo+
Party 1
Charybdis
Charybdis
DankShweedXO
Charybdis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 129L
1,523 Elo+
Party 1
Thanatos
Thanatos
KaRageousWarior
Thanatos
Level 122
God Stats
1W - 0L
1,397 SR
Queue Stats
6W - 7L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
LIF3LIN3_1911
Nu Wa
Level 159
God Stats
6W - 2L
1,506 SR
Queue Stats
188W - 184L
1,545 Elo+
Solo
Freya
Freya
watersora
Freya
Level 151
God Stats
2W - 0L
1,712 SR
Queue Stats
4W - 4L
1,510 Elo+
Party 1
Team Averages
Level 132
1,523 SR
1,499 Elo+

VS

Team Averages
Level 156
1,510 SR
1,530 Elo+
Chaac
Chaac
 
Chaac
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Celestial-HQ
Sol
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 101L
1,586 Elo+
Solo
Bakasura
Bakasura
NeckRomancy69
Bakasura
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 327L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
WVChevyMan420
Gilgamesh
Level 129
God Stats
19W - 13L
1,613 SR
Queue Stats
621W - 655L
1,568 Elo+
Solo
Thoth
Thoth
xxEPIIxx
Thoth
Level 179
God Stats
2W - 3L
1,439 SR
Queue Stats
340W - 349L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DABBBBB
Serqet
10
1 / 1 / 5
5,929
1,186
1,955
3,978
3,549
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
DankShweedXO
Charybdis
9
0 / 4 / 3
5,347
1,069
1,403
5,573
2,266
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thanatos
8
1 / 1 / 4
5,291
1,058
1,722
2,673
1,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 4
6,376
1,275
6,300
1,641
662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
watersora
Freya
11
2 / 1 / 2
6,162
1,232
4,501
3,821
1,631
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 2 / 5
5,846
1,169
4,651
5,917
3,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 3
6,668
1,334
6,007
4,340
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
NeckRomancy69
Bakasura
1
0 / 0 / 0
1,332
266
0
303
143
Gilgamesh
WVChevyMan420
Gilgamesh
10
1 / 3 / 4
5,679
1,136
3,620
6,874
4,330
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
xxEPIIxx
Thoth
5
1 / 1 / 0
4,748
950
956
1,419
439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
7
Kills
7
7
Deaths
7
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
5
2.25
L
3
1
3
4.5
W
Serqet
DABBBBB
Serqet
1
1
5
3.5
W
Charybdis
DankShweedXO
Charybdis
0
4
3
0.38
W
Thanatos
1
1
4
3
W
3
0
4
5
L
Bakasura
NeckRomancy69
Bakasura
0
0
0
0
L
Gilgamesh
WVChevyMan420
Gilgamesh
1
3
4
1
W
Freya
watersora
Freya
2
1
2
3
L
Thoth
xxEPIIxx
Thoth
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,881
Damage
15,234
17,686
Taken
18,853
9,459
Mitigated
9,796
7,237
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,651
0
184
1,393
5,917
3,421
0
3,726
2,070
2,481
11,055
L
6,007
1,064
132
1,969
4,340
1,463
0
2,393
1,810
24,993
0
W
Serqet
DABBBBB
Serqet
1,955
143
583
863
3,978
3,549
237
1,858
2,120
725
2,975
W
Charybdis
DankShweedXO
Charybdis
1,403
795
644
297
5,573
2,266
697
3,271
2,302
0
7,694
W
Thanatos
1,722
67
412
923
2,673
1,351
129
1,127
1,546
0
2,375
W
6,300
2,907
631
390
1,641
662
630
674
967
15,798
0
L
Bakasura
NeckRomancy69
Bakasura
0
0
0
0
303
143
0
303
0
0
0
L
Gilgamesh
WVChevyMan420
Gilgamesh
3,620
309
298
976
6,874
4,330
0
4,214
2,308
109
8,096
W
Freya
watersora
Freya
4,501
1,659
943
1,551
3,821
1,631
856
1,639
2,182
10,196
0
L
Thoth
xxEPIIxx
Thoth
956
58
0
0
1,419
439
0
627
792
1,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,105
Gold Earned
24,273
57
Minions Killed
60
0
Camps Cleared
0
484,373
Distance Traveled
385,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,846
1,169
11
2
0
97,705
0
L
Sol
6,668
1,334
41
8
0
125,658
0
W
Serqet
5,929
1,186
3
1
0
116,094
0
W
Charybdis
5,347
1,069
16
3
0
87,560
0
W
Thanatos
5,291
1,058
3
1
0
74,423
0
W
Nu Wa
6,376
1,275
18
4
0
119,902
0
L
Bakasura
1,332
266
0
0
0
0
0
L
Gilgamesh
5,679
1,136
7
1
0
117,875
0
W
Freya
6,162
1,232
17
3
0
86,394
0
L
Thoth
4,748
950
1
0
0
44,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role