Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ArcBoy63
Jormungandr
Level 116
God Stats
6W - 2L
1,761 SR
Queue Stats
14W - 16L
1,527 Elo+
Solo
Charon
Charon
DankeyMankey
Charon
Level 122
God Stats
5W - 8L
1,417 SR
Queue Stats
203W - 173L
1,544 Elo+
Party 1
Neith
Neith
train548preium
Neith
Level 94
God Stats
2W - 4L
1,279 SR
Queue Stats
174W - 194L
1,331 Elo+
Party 2
Anubis
Anubis
yourlocaleatery
Anubis
Level 98
God Stats
8W - 7L
1,616 SR
Queue Stats
99W - 79L
1,556 Elo+
Party 1
Team Averages
Level 96
1,515 SR
1,492 Elo+

VS

Team Averages
Level 108
1,380 SR
1,445 Elo+
Hun Batz
Hun Batz
Gnikhet
Hun Batz
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 178L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Makani01
Sylvanus
Level 80
God Stats
11W - 10L
1,130 SR
Queue Stats
287W - 284L
1,429 Elo+
Solo
Hel
Hel
OwNin_yOu44
Hel
Level 143
God Stats
7W - 8L
1,335 SR
Queue Stats
221W - 234L
1,443 Elo+
Party 3
Ishtar
Ishtar
PB1CUP
Ishtar
Level 105
God Stats
16W - 21L
1,439 SR
Queue Stats
166W - 187L
1,423 Elo+
Party 3
Bacchus
Bacchus
smizzlyadams
Bacchus
Level 85
God Stats
78W - 73L
1,498 SR
Queue Stats
130W - 139L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 2
6,050
504
4,120
10,417
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
ArcBoy63
Jormungandr
11
1 / 3 / 0
6,571
548
5,490
10,689
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
9
1 / 1 / 1
5,990
499
4,180
7,817
5,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 0
5,658
472
4,626
4,503
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
2 / 2 / 1
7,460
622
3,414
8,304
3,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gnikhet
Hun Batz
12
3 / 1 / 1
6,741
562
5,515
7,125
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Makani01
Sylvanus
12
2 / 1 / 1
7,277
606
7,158
11,381
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 2 / 2
6,847
571
4,258
5,093
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
PB1CUP
Ishtar
13
2 / 1 / 1
7,569
631
5,103
9,101
3,839
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
smizzlyadams
Bacchus
8
0 / 1 / 2
5,811
484
3,684
7,683
5,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
8
8
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
2
2
L
Jormungandr
ArcBoy63
Jormungandr
1
3
0
0.33
L
Charon
1
1
1
1.5
W
Hun Batz
Gnikhet
Hun Batz
3
1
1
3.5
W
Sylvanus
Makani01
Sylvanus
2
1
1
2.5
W
1
2
2
1
W
Ishtar
PB1CUP
Ishtar
2
1
1
2.5
W
Bacchus
smizzlyadams
Bacchus
0
1
2
1
L
1
1
0
1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,830
Damage
25,718
41,730
Taken
40,383
19,748
Mitigated
20,962
12,116
Healing
14,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,120
859
0
1,169
10,417
3,726
0
2,078
8,339
0
44,847
L
Jormungandr
ArcBoy63
Jormungandr
5,490
1,957
0
3,148
10,689
5,063
0
6,190
4,499
52,021
0
L
Charon
4,180
1,326
0
2,390
7,817
5,509
0
1,687
6,130
24,372
0
W
Hun Batz
Gnikhet
Hun Batz
5,515
2,342
0
464
7,125
2,513
0
722
6,403
0
59,921
W
Sylvanus
Makani01
Sylvanus
7,158
3,126
0
3,895
11,381
7,307
0
5,241
6,140
39,279
13,209
W
4,258
37
1,222
2,498
5,093
1,322
0
2,514
2,579
54,080
0
W
Ishtar
PB1CUP
Ishtar
5,103
3,494
0
3,878
9,101
3,839
320
2,763
6,338
0
60,833
W
Bacchus
smizzlyadams
Bacchus
3,684
407
228
2,438
7,683
5,981
0
1,844
5,839
15,679
0
L
4,626
1,691
0
854
4,503
1,682
0
932
3,571
0
36,790
L
3,414
259
0
4,555
8,304
3,768
0
3,532
4,772
62,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,729
Gold Earned
34,245
358
Minions Killed
427
0
Camps Cleared
0
1,208,686
Distance Traveled
1,222,473
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,050
504
66
6
0
277,057
0
L
Jormungandr
6,571
548
87
7
0
238,467
2
L
Charon
5,990
499
20
2
0
230,676
1
W
Hun Batz
6,741
562
85
7
0
298,897
2
W
Sylvanus
7,277
606
108
9
0
200,217
1
W
Hel
6,847
571
99
8
0
236,977
2
W
Ishtar
7,569
631
118
10
0
225,986
7
W
Bacchus
5,811
484
17
1
0
260,396
0
L
Neith
5,658
472
72
6
0
215,353
0
L
Anubis
7,460
622
113
9
0
247,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role