Player Matchup

Hachiman
Hachiman
Dominiscus
Hachiman
Level 126
God Stats
5W - 4L
1,737 SR
Queue Stats
267W - 142L
1,765 Elo+
Party 1
Nike
Nike
Ragnarosak
Nike
Level 99
God Stats
0W - 1L
2,032 SR
Queue Stats
118W - 20L
1,882 Elo+
Party 1
Heimdallr
Heimdallr
RunningRIOT116
Heimdallr
Level 129
God Stats
2W - 1L
1,685 SR
Queue Stats
140W - 108L
1,647 Elo+
Party 1
King Arthur
King Arthur
theprosti
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,678 Elo+
Solo
Janus
Janus
wurmington
Janus
Level 104
God Stats
1W - 1L
1,708 SR
Queue Stats
88W - 33L
1,735 Elo+
Party 1
Team Averages
Level 95
1,733 SR
1,741 Elo+

VS

Team Averages
Level 128
1,617 SR
1,527 Elo+
Nox
Nox
BLACKJACK_139711
Nox
Level 147
God Stats
2W - 2L
1,539 SR
Queue Stats
92W - 98L
1,459 Elo+
Solo
Ah Puch
Ah Puch
Horicairas
Ah Puch
Level 137
God Stats
7W - 2L
1,755 SR
Queue Stats
238W - 213L
1,591 Elo+
Solo
Ares
Ares
JorgeHammett
Ares
Level 114
God Stats
2W - 0L
1,702 SR
Queue Stats
24W - 26L
1,580 Elo+
Solo
Ravana
Ravana
LimblessPatrick
Ravana
Level 111
God Stats
8W - 6L
1,588 SR
Queue Stats
690W - 681L
1,493 Elo+
Solo
Sol
Sol
Snøwink
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 84L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dominiscus
Hachiman
16
2 / 3 / 3
8,058
895
14,371
6,517
3,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 5 / 2
7,553
839
7,682
13,129
14,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
RunningRIOT116
Heimdallr
12
0 / 4 / 5
6,766
752
4,452
8,002
3,543
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
theprosti
King Arthur
7
0 / 2 / 3
5,717
635
2,098
3,178
2,706
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
11
0 / 5 / 6
6,742
749
5,703
8,228
3,731
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 9
8,979
998
4,047
7,273
3,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Horicairas
Ah Puch
13
1 / 2 / 14
7,856
873
10,966
7,277
3,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 0 / 14
9,887
1,099
6,416
12,261
8,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 2 / 10
8,198
911
7,300
7,403
3,803
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 1 / 9
9,146
1,016
4,564
7,180
2,992
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
7
Kills
19
19
Deaths
8
19
Assists
56
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
L
Hachiman
Dominiscus
Hachiman
2
3
3
1.17
W
Ah Puch
Horicairas
Ah Puch
1
2
14
4
W
4
0
14
11
W
2
2
10
3.5
L
5
5
2
1.2
L
Heimdallr
RunningRIOT116
Heimdallr
0
4
5
0.63
W
6
1
9
10.5
L
King Arthur
theprosti
King Arthur
0
2
3
0.75
L
Janus
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,306
Damage
33,293
39,054
Taken
41,394
27,988
Mitigated
22,408
4,836
Healing
19,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,047
121
690
1,257
7,273
3,550
936
1,434
5,839
12,267
0
L
Hachiman
Dominiscus
Hachiman
14,371
6,785
191
249
6,517
3,027
0
5,603
914
0
27,081
W
Ah Puch
Horicairas
Ah Puch
10,966
143
0
1,701
7,277
3,399
667
1,106
6,171
17,576
0
W
6,416
204
1,069
6,428
12,261
8,664
656
1,582
10,679
9,383
0
W
7,300
1,367
1,335
2,454
7,403
3,803
37
891
6,512
0
18,442
L
7,682
408
546
1,117
13,129
14,981
0
6,708
6,421
0
17,899
L
Heimdallr
RunningRIOT116
Heimdallr
4,452
457
637
549
8,002
3,543
0
5,203
2,799
0
13,379
W
4,564
1,632
895
3,307
7,180
2,992
2,383
690
6,490
19,939
0
L
King Arthur
theprosti
King Arthur
2,098
492
0
0
3,178
2,706
0
2,160
1,018
0
4,173
L
Janus
5,703
108
905
642
8,228
3,731
0
6,319
1,909
9,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,836
Gold Earned
44,066
94
Minions Killed
106
0
Camps Cleared
0
775,670
Distance Traveled
1,015,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,979
998
20
2
0
187,819
0
L
Hachiman
8,058
895
40
4
0
175,763
0
W
Ah Puch
7,856
873
16
2
0
225,967
0
W
Ares
9,887
1,099
9
1
0
207,375
0
W
Ravana
8,198
911
30
3
0
222,339
0
L
Nike
7,553
839
20
2
0
152,549
0
L
Heimdallr
6,766
752
23
3
0
194,759
0
W
Sol
9,146
1,016
31
3
0
172,372
0
L
King Arthur
5,717
635
3
0
0
61,423
0
L
Janus
6,742
749
8
1
0
191,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role