Player Matchup

Hercules
Hercules
BronzzeForEver
Hercules
Level 101
God Stats
1W - 0L
1,746 SR
Queue Stats
8W - 8L
1,611 Elo+
Party 2
Neith
Neith
JeSuisArthur
Neith
Level 126
God Stats
2W - 0L
1,685 SR
Queue Stats
15W - 20L
1,454 Elo+
Party 2
Terra
Terra
JeSuisErwan
Terra
Level 129
God Stats
3W - 3L
1,622 SR
Queue Stats
24W - 37L
1,451 Elo+
Party 2
Hun Batz
Hun Batz
gourdedomyos
Hun Batz
Level 24
God Stats
1W - 1L
1,377 SR
Queue Stats
11W - 16L
1,430 Elo+
Party 2
Janus
Janus
tonidimoni_666
Janus
Level 26
God Stats
7W - 5L
1,421 SR
Queue Stats
47W - 51L
1,465 Elo+
Solo
Team Averages
Level 81
1,570 SR
1,482 Elo+

VS

Team Averages
Level 13
1,542 SR
1,360 Elo+
Kukulkan
Kukulkan
Dimentr223
Kukulkan
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 6L
1,277 Elo+
Solo
Ymir
Ymir
GONZA_P95
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,194 Elo+
Party 1
Shiva
Shiva
SmurfMagnman
Shiva
Level 24
God Stats
3W - 3L
1,712 SR
Queue Stats
67W - 75L
1,434 Elo+
Solo
Thanatos
Thanatos
dramos962
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,194 Elo+
Party 1
Apollo
Apollo
lluLTRaaSLanll
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
12 / 0 / 12
10,434
1,043
18,070
11,472
13,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 0 / 12
10,163
1,016
12,481
7,712
4,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 14
9,122
912
7,177
11,955
14,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
gourdedomyos
Hun Batz
14
3 / 3 / 12
8,678
868
8,129
10,498
5,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 0 / 7
9,841
984
9,395
4,908
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dimentr223
Kukulkan
13
0 / 7 / 2
7,621
762
5,637
9,745
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
0 / 5 / 1
7,114
711
2,424
13,580
9,764
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 4 / 1
8,507
851
11,820
14,994
14,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
dramos962
Thanatos
12
0 / 8 / 1
7,015
702
2,684
10,335
4,570
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 7 / 0
8,070
807
5,456
12,568
5,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
8
31
Kills
3
4
Deaths
31
57
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
12
0
12
18
L
Kukulkan
Dimentr223
Kukulkan
0
7
2
0.14
L
Ymir
0
5
1
0.1
W
5
0
12
11
W
5
1
14
12
L
2
4
1
0.63
L
Thanatos
dramos962
Thanatos
0
8
1
0.06
W
Hun Batz
gourdedomyos
Hun Batz
3
3
12
3
L
1
7
0
0.14
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,252
Damage
28,021
46,545
Taken
61,222
40,309
Mitigated
38,464
9,584
Healing
5,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
18,070
5,473
0
4,228
11,472
13,617
24
1,683
9,607
167
27,584
L
Kukulkan
Dimentr223
Kukulkan
5,637
47
0
250
9,745
4,417
0
4,519
4,532
19,590
0
L
Ymir
2,424
682
0
971
13,580
9,764
0
2,307
10,837
7,179
0
W
12,481
5,872
0
2,812
7,712
4,334
711
2,055
5,582
0
53,490
W
7,177
789
446
1,786
11,955
14,235
0
1,822
9,813
13,262
167
L
11,820
1,157
55
1,752
14,994
14,105
0
3,617
10,571
0
27,425
L
Thanatos
dramos962
Thanatos
2,684
1,030
0
1,288
10,335
4,570
0
1,301
8,713
0
7,748
W
Hun Batz
gourdedomyos
Hun Batz
8,129
1,892
0
312
10,498
5,869
647
1,286
8,805
0
20,945
L
5,456
2,287
0
1,307
12,568
5,608
0
3,189
8,652
0
26,537
W
9,395
378
0
0
4,908
2,254
0
1,215
3,552
38,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,238
Gold Earned
38,327
240
Minions Killed
140
0
Camps Cleared
0
1,218,561
Distance Traveled
961,145
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,434
1,043
32
3
0
261,936
0
L
Kukulkan
7,621
762
37
4
0
201,160
0
L
Ymir
7,114
711
11
1
0
172,193
0
W
Neith
10,163
1,016
88
9
0
209,128
2
W
Terra
9,122
912
11
1
0
247,120
0
L
Shiva
8,507
851
32
3
0
238,702
0
L
Thanatos
7,015
702
10
1
0
161,278
0
W
Hun Batz
8,678
868
28
3
0
251,902
0
L
Apollo
8,070
807
50
5
0
187,812
0
W
Janus
9,841
984
81
8
0
248,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role