Player Matchup

Ganesha
Ganesha
Azachiro
Ganesha
Level 28
God Stats
2W - 1L
1,298 SR
Queue Stats
47W - 59L
1,494 Elo+
Solo
Nike
Nike
George_Gate-13-
Nike
Level 128
God Stats
2W - 3L
1,595 SR
Queue Stats
188W - 182L
1,465 Elo+
Party 2
Cerberus
Cerberus
JoTheSlayer98
Cerberus
Level 126
God Stats
5W - 1L
1,515 SR
Queue Stats
172W - 163L
1,463 Elo+
Party 2
Chaac
Chaac
LefterisTim
Chaac
Level 96
God Stats
4W - 0L
1,582 SR
Queue Stats
190W - 166L
1,479 Elo+
Party 2
Xbalanque
Xbalanque
Mokkaccinos
Xbalanque
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,480 Elo+
Party 2
Team Averages
Level 100
1,498 SR
1,476 Elo+

VS

Team Averages
Level 89
1,646 SR
1,428 Elo+
Cerberus
Cerberus
BaaatON
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,252 Elo+
Solo
Bastet
Bastet
Chingiza
Bastet
Level 128
God Stats
0W - 1L
1,705 SR
Queue Stats
40W - 40L
1,489 Elo+
Solo
Cabrakan
Cabrakan
Ktughu
Cabrakan
Level 129
God Stats
3W - 1L
1,795 SR
Queue Stats
268W - 257L
1,510 Elo+
Party 1
Bakasura
Bakasura
trytr124
Bakasura
Level 125
God Stats
1W - 1L
1,730 SR
Queue Stats
174W - 175L
1,474 Elo+
Solo
Mulan
Mulan
zzzhitmanzzz
Mulan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Azachiro
Ganesha
15
0 / 4 / 28
9,809
892
11,511
14,941
15,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
14 / 1 / 14
11,214
1,019
16,135
14,534
11,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
JoTheSlayer98
Cerberus
16
7 / 2 / 25
10,402
946
12,138
15,001
18,133
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 3 / 26
9,961
906
13,679
13,889
15,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Mokkaccinos
Xbalanque
16
5 / 3 / 22
9,851
896
18,382
10,858
5,189
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BaaatON
Cerberus
13
1 / 8 / 6
7,633
694
6,941
17,187
19,747
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Chingiza
Bastet
15
4 / 5 / 4
8,274
752
11,440
11,377
5,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
Ktughu
Cabrakan
14
4 / 7 / 3
8,750
795
13,605
16,072
13,836
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bakasura
trytr124
Bakasura
15
2 / 7 / 5
8,652
787
9,309
15,773
18,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 7
7,232
657
8,520
17,727
9,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
36
33
Kills
11
13
Deaths
33
115
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Azachiro
Ganesha
0
4
28
3.5
L
Cerberus
BaaatON
Cerberus
1
8
6
0.5
L
Bastet
Chingiza
Bastet
4
5
4
1.2
W
14
1
14
21
W
Cerberus
JoTheSlayer98
Cerberus
7
2
25
9.75
L
Cabrakan
Ktughu
Cabrakan
4
7
3
0.79
W
7
3
26
6.67
W
Xbalanque
Mokkaccinos
Xbalanque
5
3
22
5.33
L
Bakasura
trytr124
Bakasura
2
7
5
0.64
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,845
Damage
49,815
69,223
Taken
78,136
65,630
Mitigated
67,052
23,617
Healing
12,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Azachiro
Ganesha
11,511
1,978
941
1,381
14,941
15,410
391
3,809
10,499
23,101
0
L
Cerberus
BaaatON
Cerberus
6,941
700
0
2,074
17,187
19,747
0
5,235
11,952
14,044
0
L
Bastet
Chingiza
Bastet
11,440
2,059
131
1,378
11,377
5,467
0
3,157
8,220
0
15,956
W
16,135
1,356
2,009
2,707
14,534
11,010
1,773
4,814
8,767
0
32,590
W
Cerberus
JoTheSlayer98
Cerberus
12,138
2,058
1,989
5,250
15,001
18,133
730
4,693
9,283
17,597
383
L
Cabrakan
Ktughu
Cabrakan
13,605
1,341
1,748
2,184
16,072
13,836
0
4,661
11,411
22,641
0
W
13,679
1,438
1,581
2,643
13,889
15,888
708
3,540
9,668
0
22,247
W
Xbalanque
Mokkaccinos
Xbalanque
18,382
10,155
984
4,132
10,858
5,189
3,635
3,222
7,217
0
29,379
L
Bakasura
trytr124
Bakasura
9,309
5,417
233
2,258
15,773
18,099
0
4,490
11,283
396
10,031
L
8,520
1,465
19
2,502
17,727
9,903
0
5,723
12,004
0
13,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,237
Gold Earned
40,541
144
Minions Killed
87
0
Camps Cleared
0
1,045,640
Distance Traveled
905,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,809
892
9
1
0
177,218
0
L
Cerberus
7,633
694
26
2
0
171,777
0
L
Bastet
8,274
752
7
1
0
202,547
0
W
Nike
11,214
1,019
66
6
0
225,873
0
W
Cerberus
10,402
946
22
2
0
210,237
0
L
Cabrakan
8,750
795
24
2
0
161,821
0
W
Chaac
9,961
906
16
1
0
235,285
0
W
Xbalanque
9,851
896
31
3
0
197,027
0
L
Bakasura
8,652
787
19
2
0
187,809
0
L
Mulan
7,232
657
11
1
0
181,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role