Player Matchup

Loki
Loki
Gold V
Nietshe
Loki
Gold V
Level 133
God Stats
3W - 2L
1,485 SR
Queue Stats
83W - 103L
1,215 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Sibeeria
Baron Samedi
Silver I
Level 71
God Stats
72W - 59L
1,583 SR
Queue Stats
138W - 139L
1,087 MMR
Solo
Bellona
Bellona
Silver I
joesbeaaldo
Bellona
Silver I
Level 40
God Stats
19W - 16L
1,532 SR
Queue Stats
42W - 46L
1,187 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 81
1,533 SR
1,163 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,556 SR
1,153 MMR
Charybdis
Charybdis
Silver II
Bustinsidem
Charybdis
Silver II
Level 117
God Stats
17W - 15L
1,548 SR
Queue Stats
25W - 37L
1,506 MMR
Party 1
Shiva
Shiva
Silver III
Reaper0000x
Shiva
Silver III
Level 128
God Stats
49W - 45L
1,518 SR
Queue Stats
283W - 329L
1,053 MMR
Solo
Kukulkan
Kukulkan
Silver IV
Sir-SlanginWolfy
Kukulkan
Silver IV
Level 120
God Stats
10W - 7L
1,603 SR
Queue Stats
27W - 50L
899 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Nietshe
Loki
13
3 / 1 / 5
10,254
789
6,849
8,590
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Sibeeria
Baron Samedi
13
3 / 1 / 6
10,349
796
9,321
8,597
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
joesbeaaldo
Bellona
14
4 / 0 / 4
10,399
800
8,468
14,967
14,907
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesJanusMulanNe ZhaPele

VS

Bans
BacchusXbalanqueDiscordiaUllrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bustinsidem
Charybdis
11
1 / 3 / 0
8,618
663
6,698
9,558
3,329
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 3 / 1
7,725
594
3,002
7,251
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 4 / 1
9,255
712
5,156
9,116
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bustinsidem
Charybdis
1
3
0
0.33
W
Loki
Nietshe
Loki
3
1
5
5.5
L
0
3
1
0.17
W
Baron Samedi
Sibeeria
Baron Samedi
3
1
6
6
L
1
4
1
0.38
W
Bellona
joesbeaaldo
Bellona
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
14,856
32,154
Taken
25,925
23,268
Mitigated
11,508
11,416
Healing
2,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bustinsidem
Charybdis
6,698
2,477
0
869
9,558
3,329
0
2,946
6,307
0
21,693
W
Loki
Nietshe
Loki
6,849
944
0
1,785
8,590
3,307
1,291
1,771
6,755
0
35,439
L
3,002
644
109
829
7,251
4,697
0
2,577
4,368
0
4,505
W
Baron Samedi
Sibeeria
Baron Samedi
9,321
330
721
3,079
8,597
5,054
271
2,177
6,331
51,852
0
L
5,156
561
0
390
9,116
3,482
0
3,868
5,158
42,578
0
W
Bellona
joesbeaaldo
Bellona
8,468
2,041
351
5,480
14,967
14,907
1,305
1,713
12,940
0
45,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,002
Gold Earned
25,598
171
Minions Killed
99
0
Camps Cleared
0
743,710
Distance Traveled
563,571
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,618
663
15
1
0
245,546
6
W
Loki
10,254
789
52
4
0
260,525
2
L
Shiva
7,725
594
5
0
0
106,587
0
W
Baron Samedi
10,349
796
57
4
0
241,469
0
L
Kukulkan
9,255
712
79
6
0
211,438
4
W
Bellona
10,399
800
62
5
0
241,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role