Player Matchup

Neith
Neith
IMZapekan
Neith
Level 53
God Stats
1W - 2L
1,730 SR
Queue Stats
187W - 133L
1,578 Elo+
Solo
Thanatos
Thanatos
Mayzen
Thanatos
Level 125
God Stats
0W - 2L
1,171 SR
Queue Stats
34W - 39L
1,497 Elo+
Party 1
Awilix
Awilix
Noctis688
Awilix
Level 99
God Stats
0W - 2L
1,314 SR
Queue Stats
11W - 14L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
peterb74
Sylvanus
Level 123
God Stats
0W - 2L
1,733 SR
Queue Stats
190W - 178L
1,500 Elo+
Solo
Jing Wei
Jing Wei
thegeorge5501
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,253 Elo+
Solo
Team Averages
Level 83
1,489 SR
1,464 Elo+

VS

Team Averages
Level 105
1,583 SR
1,458 Elo+
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AIDSMAN
Anubis
Level 105
God Stats
1W - 0L
1,698 SR
Queue Stats
16W - 24L
1,314 Elo+
Solo
Set
Set
Gaeljk
Set
Level 107
God Stats
8W - 2L
1,699 SR
Queue Stats
324W - 343L
1,480 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Smish
Ah Muzen Cab
Level 115
God Stats
6W - 7L
1,518 SR
Queue Stats
139W - 152L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IMZapekan
Neith
17
1 / 4 / 5
9,579
639
26,776
20,168
9,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
Mayzen
Thanatos
16
2 / 4 / 5
9,191
613
12,551
13,139
5,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
Noctis688
Awilix
16
4 / 4 / 2
9,362
624
11,506
15,639
7,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
peterb74
Sylvanus
17
1 / 2 / 7
9,362
624
14,774
20,429
14,941
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
thegeorge5501
Jing Wei
17
1 / 3 / 6
9,424
628
9,472
17,174
8,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
4 / 2 / 11
11,550
770
13,463
22,361
14,893
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
 
Kuzenbo
17
1 / 2 / 16
11,192
746
13,362
32,939
47,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
AIDSMAN
Anubis
18
3 / 2 / 12
10,960
731
10,068
10,564
6,116
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Gaeljk
Set
17
3 / 3 / 10
10,436
696
13,465
14,653
16,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Smish
Ah Muzen Cab
20
6 / 1 / 10
11,439
763
30,443
14,053
7,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
9
Kills
17
17
Deaths
10
25
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
11
4.75
W
Kuzenbo
 
Kuzenbo
1
2
16
4.5
W
Anubis
AIDSMAN
Anubis
3
2
12
4.5
W
Set
Gaeljk
Set
3
3
10
2.67
L
Neith
IMZapekan
Neith
1
4
5
0.88
L
Thanatos
Mayzen
Thanatos
2
4
5
1.13
L
Awilix
Noctis688
Awilix
4
4
2
1.25
W
Ah Muzen Cab
Smish
Ah Muzen Cab
6
1
10
11
L
Sylvanus
peterb74
Sylvanus
1
2
7
2.25
L
Jing Wei
thegeorge5501
Jing Wei
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,079
Damage
80,801
86,549
Taken
94,570
46,529
Mitigated
92,573
47,868
Healing
50,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,463
584
19,095
10,203
22,361
14,893
190
3,196
19,165
31,829
0
W
Kuzenbo
 
Kuzenbo
13,362
3,252
4,455
7,374
32,939
47,373
176
6,491
26,448
20,365
0
W
Anubis
AIDSMAN
Anubis
10,068
0
0
1,180
10,564
6,116
1,243
1,603
8,961
29,966
0
W
Set
Gaeljk
Set
13,465
4,375
4,454
2,106
14,653
16,338
90
1,816
12,837
0
19,208
L
Neith
IMZapekan
Neith
26,776
7,199
1,143
5,092
20,168
9,983
0
6,852
13,119
0
55,902
L
Thanatos
Mayzen
Thanatos
12,551
790
245
6,148
13,139
5,462
0
5,926
7,036
0
19,665
L
Awilix
Noctis688
Awilix
11,506
4,439
968
2,042
15,639
7,670
0
7,518
7,800
0
18,147
W
Ah Muzen Cab
Smish
Ah Muzen Cab
30,443
11,093
867
337
14,053
7,853
2,082
1,668
12,385
0
59,212
L
Sylvanus
peterb74
Sylvanus
14,774
4,004
17,096
11,229
20,429
14,941
0
9,133
11,164
28,101
0
L
Jing Wei
thegeorge5501
Jing Wei
9,472
5,765
2,118
1,787
17,174
8,473
0
7,464
9,526
0
32,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,918
Gold Earned
55,577
197
Minions Killed
190
0
Camps Cleared
0
1,390,945
Distance Traveled
1,580,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,550
770
56
4
0
318,675
0
W
Kuzenbo
11,192
746
14
1
0
314,477
0
W
Anubis
10,960
731
51
3
0
329,010
0
W
Set
10,436
696
9
1
0
306,478
0
L
Neith
9,579
639
69
5
0
263,919
0
L
Thanatos
9,191
613
17
1
0
294,414
0
L
Awilix
9,362
624
4
0
0
311,047
0
W
Ah Muzen Cab
11,439
763
60
4
0
311,373
0
L
Sylvanus
9,362
624
51
3
0
255,929
0
L
Jing Wei
9,424
628
56
4
0
265,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role