Player Matchup

Achilles
Achilles
Diamond II
ICYoncrrack
Achilles
Diamond II
Level 125
God Stats
12W - 11L
1,512 SR
Queue Stats
313W - 290L
2,259 MMR
Solo
Poseidon
Poseidon
Platinum V
ItsRyze
Poseidon
Platinum V
Level 137
God Stats
1W - 2L
1,240 SR
Queue Stats
27W - 16L
1,992 MMR
Solo
Mercury
Mercury
Diamond II
NACHOTY
Mercury
Diamond II
Level 157
God Stats
64W - 50L
1,633 SR
Queue Stats
601W - 575L
2,279 MMR
Solo
Anhur
Anhur
Diamond IV
shapy12
Anhur
Diamond IV
Level 189
God Stats
7W - 3L
1,620 SR
Queue Stats
167W - 142L
2,139 MMR
Solo
Ganesha
Ganesha
Platinum I
xiXWill007Xix
Ganesha
Platinum I
Level 137
God Stats
2W - 0L
1,464 SR
Queue Stats
93W - 73L
1,960 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,494 SR
2,126 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 109
1,684 SR
2,127 MMR
Arachne
Arachne
Diamond III
Akαshy
Arachne
Diamond III
Level 127
God Stats
0W - 1L
1,899 SR
Queue Stats
92W - 68L
2,231 MMR
Party 1
Sobek
Sobek
Platinum II
BenGvirKiller
Sobek
Platinum II
Level 127
God Stats
3W - 5L
1,446 SR
Queue Stats
380W - 371L
1,930 MMR
Solo
Hercules
Hercules
Gold I
Bаrd
Hercules
Gold I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
1,902 MMR
Solo
Cupid
Cupid
Diamond III
Eärendïl
Cupid
Diamond III
Level 88
God Stats
0W - 1L
1,870 SR
Queue Stats
73W - 83L
2,266 MMR
Solo
Janus
Janus
Diamond II
NotΔiεgσ
Janus
Diamond II
Level 78
God Stats
26W - 17L
1,703 SR
Queue Stats
182W - 161L
2,305 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ICYoncrrack
Achilles
12
1 / 0 / 1
6,915
692
8,124
7,051
6,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
ItsRyze
Poseidon
12
4 / 0 / 1
7,264
726
5,760
3,399
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
NACHOTY
Mercury
10
4 / 0 / 0
6,049
605
4,313
7,512
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
shapy12
Anhur
10
0 / 0 / 2
5,617
562
5,807
5,965
1,925
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
10
0 / 0 / 2
5,922
592
3,035
6,048
3,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Maman BrigitteThothAthenaThanatos

VS

Bans
Ao KuangSusanoGebThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Akαshy
Arachne
9
0 / 0 / 0
5,159
516
2,944
9,156
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
5,360
536
2,296
9,333
5,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
Bаrd
Hercules
11
0 / 2 / 0
5,797
580
2,122
11,433
8,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
9
0 / 3 / 0
5,450
545
4,952
8,814
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 0
5,529
553
2,153
4,617
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
9
Kills
0
0
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
Akαshy
Arachne
0
0
0
0
L
0
1
0
0
L
Hercules
Bаrd
Hercules
0
2
0
0
L
Cupid
0
3
0
0
W
Achilles
ICYoncrrack
Achilles
1
0
1
1.5
W
Poseidon
ItsRyze
Poseidon
4
0
1
4.5
W
Mercury
NACHOTY
Mercury
4
0
0
4
L
0
3
0
0
W
Anhur
shapy12
Anhur
0
0
2
1
W
Ganesha
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,039
Damage
14,467
29,975
Taken
43,353
15,072
Mitigated
21,636
12,226
Healing
18,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Akαshy
Arachne
2,944
1,698
0
5,009
9,156
3,719
0
597
8,557
0
40,118
L
2,296
211
0
3,705
9,333
5,738
0
4,717
4,498
14,169
0
L
Hercules
Bаrd
Hercules
2,122
1,289
0
5,372
11,433
8,261
0
254
10,115
0
36,546
L
Cupid
4,952
2,963
222
3,387
8,814
2,351
0
519
8,295
0
38,739
W
Achilles
ICYoncrrack
Achilles
8,124
1,505
0
3,268
7,051
6,307
0
0
7,051
0
56,619
W
Poseidon
ItsRyze
Poseidon
5,760
1,279
0
625
3,399
1,113
0
947
2,386
67,544
0
W
Mercury
NACHOTY
Mercury
4,313
1,824
0
542
7,512
2,625
0
1,238
6,196
0
42,361
L
2,153
84
0
730
4,617
1,567
0
2,360
2,065
46,924
0
W
Anhur
shapy12
Anhur
5,807
4,047
0
3,664
5,965
1,925
0
570
5,395
0
47,195
W
Ganesha
3,035
408
1,793
2,334
6,048
3,102
0
1,508
4,498
19,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,767
Gold Earned
27,295
396
Minions Killed
344
0
Camps Cleared
0
1,140,639
Distance Traveled
1,080,720
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,159
516
67
7
0
238,404
0
L
Sobek
5,360
536
17
2
0
219,914
4
L
Hercules
5,797
580
70
7
0
212,062
0
L
Cupid
5,450
545
83
8
0
187,835
1
W
Achilles
6,915
692
102
10
0
205,437
0
W
Poseidon
7,264
726
138
14
0
218,867
4
W
Mercury
6,049
605
77
8
0
275,515
0
L
Janus
5,529
553
107
11
0
222,505
0
W
Anhur
5,617
562
78
8
0
204,951
2
W
Ganesha
5,922
592
1
0
0
235,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role