Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
ImBottomElo
Thor
Platinum V
Level 147
God Stats
5W - 1L
1,696 SR
Queue Stats
156W - 151L
1,738 MMR
Party 1
Jing Wei
Jing Wei
Silver I
Lord Adrios
Jing Wei
Silver I
Level 176
God Stats
15W - 13L
1,537 SR
Queue Stats
513W - 532L
1,259 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
LowkeyLokì
Baron Samedi
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,471 MMR
Solo
Zeus
Zeus
Gold IV
dKrazy
Zeus
Gold IV
Level 90
God Stats
17W - 5L
1,721 SR
Queue Stats
295W - 289L
1,439 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,591 SR
1,482 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,557 SR
1,481 MMR
Cernunnos
Cernunnos
Bronze V
GnarlyBaracooda
Cernunnos
Bronze V
Level 105
God Stats
4W - 3L
1,465 SR
Queue Stats
13W - 14L
1,506 MMR
Solo
Janus
Janus
Diamond II
Herrera12
Janus
Diamond II
Level 157
God Stats
9W - 10L
1,640 SR
Queue Stats
350W - 323L
2,280 MMR
Solo
Surtr
Surtr
Bronze II
XIX_DEMIK_XCV
Surtr
Bronze II
Level 118
God Stats
3W - 2L
1,449 SR
Queue Stats
33W - 52L
823 MMR
Solo
Bacchus
Bacchus
Gold V
liatea
Bacchus
Gold V
Level 139
God Stats
0W - 1L
1,556 SR
Queue Stats
10W - 13L
1,470 MMR
Solo
Nemesis
Nemesis
Silver III
tld2606
Nemesis
Silver III
Level 80
God Stats
1W - 1L
1,674 SR
Queue Stats
11W - 16L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
10 / 0 / 1
10,200
638
12,956
14,204
6,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 0 / 8
9,279
580
7,068
13,178
11,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Lord Adrios
Jing Wei
15
2 / 2 / 9
9,732
608
11,723
12,154
5,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
LowkeyLokì
Baron Samedi
16
6 / 2 / 1
10,190
637
11,914
13,651
11,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
dKrazy
Zeus
14
3 / 2 / 2
9,208
576
6,030
6,237
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AwilixAmaterasuSusanoMaman Brigitte

VS

Bans
AresThanatosKukulkanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GnarlyBaracooda
Cernunnos
11
0 / 10 / 1
7,007
438
4,996
16,521
5,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Herrera12
Janus
16
2 / 0 / 0
9,607
600
8,219
7,789
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
1 / 7 / 2
8,553
535
7,487
18,048
10,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
liatea
Bacchus
11
1 / 4 / 0
7,417
464
5,536
12,785
14,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
tld2606
Nemesis
13
2 / 2 / 2
7,909
494
5,822
10,391
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
23
Kills
6
6
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
0
1
10.5
L
Cernunnos
GnarlyBaracooda
Cernunnos
0
10
1
0.05
L
Janus
Herrera12
Janus
2
0
0
2
W
2
0
8
6
W
Jing Wei
Lord Adrios
Jing Wei
2
2
9
3.25
W
Baron Samedi
LowkeyLokì
Baron Samedi
6
2
1
3.25
L
1
7
2
0.29
W
Zeus
dKrazy
Zeus
3
2
2
2
L
Bacchus
liatea
Bacchus
1
4
0
0.25
L
Nemesis
tld2606
Nemesis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,691
Damage
32,060
59,424
Taken
65,534
37,296
Mitigated
38,049
19,212
Healing
10,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,956
3,726
0
7,719
14,204
6,955
0
1,261
12,903
0
90,273
L
Cernunnos
GnarlyBaracooda
Cernunnos
4,996
2,503
0
1,128
16,521
5,745
0
1,999
14,488
0
37,165
L
Janus
Herrera12
Janus
8,219
516
0
1,544
7,789
3,111
0
1,672
6,087
89,963
0
W
7,068
1,027
0
1,444
13,178
11,113
252
6,377
6,617
0
37,509
W
Jing Wei
Lord Adrios
Jing Wei
11,723
9,287
0
3,822
12,154
5,488
1,492
4,050
8,050
0
82,938
W
Baron Samedi
LowkeyLokì
Baron Samedi
11,914
1,118
0
4,933
13,651
11,487
363
979
12,620
75,505
600
L
7,487
3,079
0
5,198
18,048
10,329
0
10,286
7,176
1,570
64,966
W
Zeus
dKrazy
Zeus
6,030
704
0
1,294
6,237
2,253
1,578
1,045
5,126
70,795
0
L
Bacchus
liatea
Bacchus
5,536
673
16
1,490
12,785
14,674
0
1,520
11,265
30,009
0
L
Nemesis
tld2606
Nemesis
5,822
1,134
0
942
10,391
4,190
0
1,217
9,174
0
57,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,609
Gold Earned
40,493
569
Minions Killed
458
0
Camps Cleared
0
1,595,643
Distance Traveled
1,633,687
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,200
638
109
7
0
394,806
0
L
Cernunnos
7,007
438
71
4
0
275,886
2
L
Janus
9,607
600
182
11
0
370,835
4
W
Thor
9,279
580
44
3
0
353,795
5
W
Jing Wei
9,732
608
136
9
0
280,154
6
W
Baron Samedi
10,190
637
132
8
0
264,952
4
L
Surtr
8,553
535
99
6
0
283,823
2
W
Zeus
9,208
576
148
9
0
301,936
8
L
Bacchus
7,417
464
19
1
0
284,312
6
L
Nemesis
7,909
494
87
5
0
418,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role