Player Matchup

Ymir
Ymir
Bronze IV
 
Ymir
Bronze IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Silver IV
C0D3R3D916
Discordia
Silver IV
Level 104
God Stats
38W - 50L
1,453 SR
Queue Stats
69W - 107L
871 MMR
Solo
Artemis
Artemis
Bronze III
KI Monst3rcat
Artemis
Bronze III
Level 153
God Stats
3W - 1L
1,541 SR
Queue Stats
14W - 15L
1,448 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,498 SR
1,273 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,474 SR
627 MMR
Sobek
Sobek
Bronze I
Basalmikk
Sobek
Bronze I
Level 112
God Stats
1W - 1L
1,636 SR
Queue Stats
8W - 17L
751 MMR
Party 1
Nu Wa
Nu Wa
Silver V
Burn_Herbs_420
Nu Wa
Silver V
Level 67
God Stats
10W - 27L
1,285 SR
Queue Stats
365W - 439L
506 MMR
Party 1
Charybdis
Charybdis
Bronze I
DriveThruWindow-
Charybdis
Bronze I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
625 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 1 / 12
11,306
754
5,270
18,161
23,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
C0D3R3D916
Discordia
16
5 / 1 / 7
12,326
822
15,973
7,995
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
15
7 / 0 / 6
12,079
805
18,860
11,502
6,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SurtrChaacNikeBacchusMaman Brigitte

VS

Bans
BellonaAphroditeKukulkanHeraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Basalmikk
Sobek
12
0 / 3 / 2
9,536
636
5,404
16,855
18,487
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 6 / 1
9,451
630
8,986
14,106
4,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
13
2 / 5 / 0
10,358
691
13,126
14,285
5,650
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
2
2
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
12
8
L
Sobek
Basalmikk
Sobek
0
3
2
0.33
L
0
6
1
0.08
W
Discordia
C0D3R3D916
Discordia
5
1
7
8.5
L
Charybdis
2
5
0
0.4
W
Artemis
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,103
Damage
27,516
37,658
Taken
45,246
33,330
Mitigated
29,122
9,273
Healing
9,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,270
907
0
1,853
18,161
23,136
163
6,949
11,212
26,681
0
L
Sobek
Basalmikk
Sobek
5,404
76
0
1,944
16,855
18,487
0
6,883
9,972
21,158
0
L
8,986
1,379
349
4,489
14,106
4,985
0
8,178
5,928
45,345
0
W
Discordia
C0D3R3D916
Discordia
15,973
883
155
2,816
7,995
3,358
598
3,290
4,705
68,860
0
L
Charybdis
13,126
7,048
0
2,528
14,285
5,650
0
6,550
7,735
0
51,158
W
Artemis
18,860
9,653
0
4,449
11,502
6,836
2,124
4,624
6,878
0
72,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,711
Gold Earned
29,345
207
Minions Killed
146
0
Camps Cleared
0
793,675
Distance Traveled
746,677
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,306
754
18
1
0
263,677
0
L
Sobek
9,536
636
22
1
0
285,872
4
L
Nu Wa
9,451
630
59
4
0
222,608
0
W
Discordia
12,326
822
97
6
0
279,718
3
L
Charybdis
10,358
691
65
4
0
238,197
0
W
Artemis
12,079
805
92
6
0
250,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role