Player Matchup

Da Ji
Da Ji
BladesLegend
Da Ji
Level 55
God Stats
2W - 0L
1,714 SR
Queue Stats
14W - 18L
1,447 Elo+
Solo
Charybdis
Charybdis
DarkKnightRamza1
Charybdis
Level 125
God Stats
282W - 281L
1,507 SR
Queue Stats
403W - 395L
1,469 Elo+
Solo
Yemoja
Yemoja
Niokuma
Yemoja
Level 98
God Stats
1W - 2L
1,414 SR
Queue Stats
13W - 23L
1,275 Elo+
Solo
Surtr
Surtr
Rapcat98
Surtr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,417 Elo+
Party 2
Eset
Eset
merp00
Eset
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 27L
1,390 Elo+
Party 2
Team Averages
Level 96
1,527 SR
1,400 Elo+

VS

Team Averages
Level 86
1,528 SR
1,422 Elo+
Ix Chel
Ix Chel
ImJosh2526
Ix Chel
Level 121
God Stats
1W - 2L
1,487 SR
Queue Stats
41W - 50L
1,389 Elo+
Solo
Vulcan
Vulcan
ShooTz
Vulcan
Level 69
God Stats
1W - 2L
1,552 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
TwilisRevenge
Danzaburou
Level 67
God Stats
5W - 8L
1,519 SR
Queue Stats
10W - 20L
1,371 Elo+
Party 1
Raijin
Raijin
cszm008
Raijin
Level 83
God Stats
22W - 19L
1,453 SR
Queue Stats
539W - 575L
1,464 Elo+
Solo
Chaac
Chaac
iRunnDizz
Chaac
Level 92
God Stats
37W - 22L
1,629 SR
Queue Stats
508W - 488L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 15
12,034
1,203
17,876
10,231
6,442
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charybdis
18
11 / 1 / 9
12,641
1,264
22,377
12,143
5,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Niokuma
Yemoja
16
0 / 0 / 12
9,397
940
3,849
7,423
4,780
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Rapcat98
Surtr
17
8 / 0 / 13
11,308
1,131
17,099
12,152
12,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eset
merp00
Eset
17
2 / 2 / 21
10,798
1,080
9,938
8,944
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

288

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ImJosh2526
Ix Chel
15
0 / 7 / 4
9,382
938
8,191
14,073
6,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
ShooTz
Vulcan
15
0 / 6 / 3
9,406
941
7,799
11,766
5,419
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
TwilisRevenge
Danzaburou
15
0 / 5 / 2
9,587
959
6,947
17,013
7,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
cszm008
Raijin
15
2 / 7 / 1
10,217
1,022
8,205
14,899
6,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
iRunnDizz
Chaac
15
2 / 4 / 2
10,543
1,054
13,810
19,408
21,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
16
29
Kills
4
4
Deaths
29
70
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
1
15
15.5
W
Charybdis
11
1
9
15.5
L
Ix Chel
ImJosh2526
Ix Chel
0
7
4
0.29
W
Yemoja
Niokuma
Yemoja
0
0
12
6
W
Surtr
Rapcat98
Surtr
8
0
13
14.5
L
Vulcan
ShooTz
Vulcan
0
6
3
0.25
L
Danzaburou
TwilisRevenge
Danzaburou
0
5
2
0.2
L
Raijin
cszm008
Raijin
2
7
1
0.36
L
Chaac
iRunnDizz
Chaac
2
4
2
0.75
W
Eset
merp00
Eset
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,139
Damage
44,952
50,893
Taken
77,159
34,483
Mitigated
47,593
11,741
Healing
8,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,876
7,183
0
0
10,231
6,442
0
4,054
5,087
0
34,134
W
Charybdis
22,377
11,117
0
2,072
12,143
5,979
0
5,871
6,094
0
56,274
L
Ix Chel
ImJosh2526
Ix Chel
8,191
605
2,225
2,540
14,073
6,223
0
2,050
12,023
21,470
0
W
Yemoja
Niokuma
Yemoja
3,849
441
4,493
809
7,423
4,780
0
3,329
4,041
10,972
0
W
Surtr
Rapcat98
Surtr
17,099
6,385
0
2,442
12,152
12,613
0
5,768
6,172
696
26,433
L
Vulcan
ShooTz
Vulcan
7,799
3,098
0
0
11,766
5,419
0
1,727
10,039
28,065
0
L
Danzaburou
TwilisRevenge
Danzaburou
6,947
3,078
0
1,305
17,013
7,770
0
3,784
13,229
0
39,541
L
Raijin
cszm008
Raijin
8,205
1,438
0
0
14,899
6,278
0
2,315
12,584
21,585
0
L
Chaac
iRunnDizz
Chaac
13,810
407
0
2,736
19,408
21,903
0
4,509
14,899
91
24,319
W
Eset
merp00
Eset
9,938
43
1,456
469
8,944
4,669
0
4,627
4,237
20,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,178
Gold Earned
49,135
189
Minions Killed
207
12
Camps Cleared
6
942,143
Distance Traveled
908,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,034
1,203
32
3
7
190,515
0
W
Charybdis
12,641
1,264
98
10
4
174,040
0
L
Ix Chel
9,382
938
30
3
2
167,880
0
W
Yemoja
9,397
940
14
1
0
179,378
0
W
Surtr
11,308
1,131
17
2
0
201,991
0
L
Vulcan
9,406
941
42
4
1
177,544
0
L
Danzaburou
9,587
959
69
7
1
192,629
0
L
Raijin
10,217
1,022
44
4
1
145,490
0
L
Chaac
10,543
1,054
22
2
1
224,991
0
W
Eset
10,798
1,080
28
3
1
196,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role