Player Matchup

Danzaburou
Danzaburou
ChipWitDaDip795
Danzaburou
Level 35
God Stats
4W - 2L
1,451 SR
Queue Stats
65W - 45L
1,541 Elo+
Party 3
Surtr
Surtr
HuntersBoring
Surtr
Level 65
God Stats
9W - 3L
1,101 SR
Queue Stats
169W - 161L
1,499 Elo+
Party 3
Freya
Freya
dantesimeoni
Freya
Level 59
God Stats
4W - 3L
1,500 SR
Queue Stats
82W - 64L
1,461 Elo+
Party 1
Ymir
Ymir
dylangamer-_
Ymir
Level 54
God Stats
6W - 1L
1,642 SR
Queue Stats
78W - 67L
1,453 Elo+
Party 1
Arachne
Arachne
kihugkjvghj
Arachne
Level 82
God Stats
2W - 0L
1,768 SR
Queue Stats
309W - 266L
1,502 Elo+
Party 3
Team Averages
Level 59
1,492 SR
1,491 Elo+

VS

Team Averages
Level 42
1,514 SR
1,424 Elo+
Poseidon
Poseidon
GalaxyDestroyz
Poseidon
Level 58
God Stats
3W - 4L
1,522 SR
Queue Stats
57W - 67L
1,417 Elo+
Party 2
Nemesis
Nemesis
MammmaaHuevoo
Nemesis
Level 37
God Stats
3W - 5L
1,575 SR
Queue Stats
41W - 36L
1,504 Elo+
Solo
Ymir
Ymir
PatrickDabb
Ymir
Level 5
God Stats
1W - 2L
1,750 SR
Queue Stats
1W - 3L
1,349 Elo+
Party 2
Merlin
Merlin
SirCapAlot3000
Merlin
Level 63
God Stats
1W - 2L
1,374 SR
Queue Stats
76W - 92L
1,425 Elo+
Party 2
Rama
Rama
cooldogg2004
Rama
Level 49
God Stats
2W - 4L
1,350 SR
Queue Stats
54W - 68L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChipWitDaDip795
Danzaburou
12
3 / 2 / 1
7,316
665
6,848
8,206
3,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 2
7,334
667
4,325
7,601
4,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
10 / 0 / 3
7,633
694
13,262
5,580
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 8
6,907
628
3,702
6,430
5,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
kihugkjvghj
Arachne
12
3 / 2 / 4
6,489
590
3,897
9,828
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
0 / 6 / 0
5,824
529
3,996
7,589
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
12
2 / 1 / 2
6,563
597
4,530
9,478
3,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 8 / 0
4,766
433
2,430
14,642
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 2 / 0
6,105
555
4,783
5,339
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 5 / 0
4,925
448
3,625
7,230
2,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
22
Kills
4
4
Deaths
22
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChipWitDaDip795
Danzaburou
3
2
1
1.75
L
Poseidon
0
6
0
0
W
4
0
2
5
L
Nemesis
2
1
2
3
L
0
8
0
0
L
2
2
0
1
L
0
5
0
0
W
10
0
3
11.5
W
2
0
8
6
W
Arachne
kihugkjvghj
Arachne
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,034
Damage
19,364
37,645
Taken
44,278
19,606
Mitigated
16,761
11,000
Healing
3,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChipWitDaDip795
Danzaburou
6,848
2,798
0
1,609
8,206
3,349
222
2,926
5,280
0
56,954
L
Poseidon
3,996
495
0
120
7,589
1,686
0
403
7,186
45,123
0
W
4,325
1,105
0
1,590
7,601
4,798
8
2,809
4,792
1,747
47,848
L
Nemesis
4,530
1,298
0
1,607
9,478
3,287
0
546
8,892
0
55,255
L
2,430
1,267
0
995
14,642
7,723
0
10,033
4,242
9,292
0
L
4,783
149
0
229
5,339
1,726
165
0
5,339
41,152
0
L
3,625
3,232
0
808
7,230
2,339
0
5,552
1,330
0
32,633
W
13,262
5,081
0
3,134
5,580
2,603
736
976
4,604
48,282
2,437
W
3,702
1,665
0
2,547
6,430
5,371
273
1,454
4,976
20,793
0
W
Arachne
kihugkjvghj
Arachne
3,897
2,985
0
2,120
9,828
3,485
0
3,044
6,784
0
36,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,679
Gold Earned
28,183
345
Minions Killed
322
0
Camps Cleared
0
1,086,148
Distance Traveled
1,062,764
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,316
665
93
8
0
214,992
0
L
Poseidon
5,824
529
85
8
0
215,460
0
W
Surtr
7,334
667
85
8
0
236,220
0
L
Nemesis
6,563
597
99
9
0
256,262
0
L
Ymir
4,766
433
11
1
0
197,104
0
L
Merlin
6,105
555
70
6
0
209,915
0
L
Rama
4,925
448
57
5
0
184,023
1
W
Freya
7,633
694
75
7
0
197,048
2
W
Ymir
6,907
628
27
2
0
189,197
0
W
Arachne
6,489
590
65
6
0
248,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role