Player Matchup

Baron Samedi
Baron Samedi
Maccxs
Baron Samedi
Level 81
God Stats
1W - 1L
1,752 SR
Queue Stats
16W - 24L
1,430 Elo+
Party 1
Scylla
Scylla
SourceVapr
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,520 Elo+
Party 1
Chang'e
Chang'e
TheOosMon
Chang'e
Level 80
God Stats
1W - 1L
1,639 SR
Queue Stats
21W - 25L
1,481 Elo+
Party 1
Team Averages
Level 89
1,630 SR
1,477 Elo+

VS

Team Averages
Level 104
1,752 SR
1,527 Elo+
Surtr
Surtr
Dumplang
Surtr
Level 88
God Stats
19W - 14L
1,646 SR
Queue Stats
33W - 30L
1,546 Elo+
Party 2
Hachiman
Hachiman
Jiminus
Hachiman
Level 103
God Stats
2W - 0L
1,910 SR
Queue Stats
46W - 45L
1,538 Elo+
Party 2
Hera
Hera
thamis22
Hera
Level 120
God Stats
4W - 2L
1,700 SR
Queue Stats
45W - 44L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Maccxs
Baron Samedi
15
6 / 3 / 5
12,493
781
16,779
19,225
11,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
SourceVapr
Scylla
15
8 / 8 / 5
12,299
769
14,668
15,119
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
TheOosMon
Chang'e
12
0 / 4 / 6
10,157
635
7,234
17,721
7,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Dumplang
Surtr
16
9 / 3 / 4
13,405
838
18,422
24,968
31,288
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
Jiminus
Hachiman
16
4 / 4 / 8
12,889
806
15,379
12,239
4,915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Hera
14
2 / 7 / 9
11,871
742
12,610
10,758
4,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
14
Kills
15
15
Deaths
14
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Surtr
Dumplang
Surtr
9
3
4
3.67
W
Hachiman
Jiminus
Hachiman
4
4
8
2
L
Baron Samedi
Maccxs
Baron Samedi
6
3
5
2.83
L
Scylla
SourceVapr
Scylla
8
8
5
1.31
L
Chang'e
TheOosMon
Chang'e
0
4
6
0.75
W
Hera
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,681
Damage
46,411
52,065
Taken
47,965
24,692
Mitigated
40,875
19,142
Healing
12,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Dumplang
Surtr
18,422
7,684
0
9,044
24,968
31,288
325
18,427
6,078
3,061
50,270
W
Hachiman
Jiminus
Hachiman
15,379
8,524
0
2,025
12,239
4,915
1,444
10,193
1,900
0
55,823
L
Baron Samedi
Maccxs
Baron Samedi
16,779
769
1,661
5,366
19,225
11,405
116
6,402
12,823
64,650
0
L
Scylla
SourceVapr
Scylla
14,668
445
0
810
15,119
5,997
0
5,057
10,062
49,547
0
L
Chang'e
TheOosMon
Chang'e
7,234
1,431
4,309
6,996
17,721
7,290
26
2,812
14,909
34,511
0
W
Hera
12,610
2,900
0
995
10,758
4,672
991
9,530
950
59,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,949
Gold Earned
38,165
212
Minions Killed
171
0
Camps Cleared
0
780,445
Distance Traveled
804,238
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
13,405
838
42
3
0
288,074
0
W
Hachiman
12,889
806
64
4
0
269,173
3
L
Baron Samedi
12,493
781
98
6
0
281,437
0
L
Scylla
12,299
769
57
4
0
251,872
0
L
Chang'e
10,157
635
57
4
0
247,136
1
W
Hera
11,871
742
65
4
0
246,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role