Player Matchup

Chaac
Chaac
CloudSilverWind
Chaac
Level 27
God Stats
4W - 5L
1,400 SR
Queue Stats
21W - 33L
1,395 Elo+
Party 1
Cerberus
Cerberus
Ctenizid
Cerberus
Level 30
God Stats
2W - 1L
1,569 SR
Queue Stats
14W - 25L
1,451 Elo+
Party 1
Nemesis
Nemesis
Erotisi
Nemesis
Level 6
God Stats
6W - 7L
1,461 SR
Queue Stats
11W - 7L
1,493 Elo+
Party 3
Hel
Hel
Mursey
Hel
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
9W - 7L
1,570 Elo+
Solo
Agni
Agni
xAutumnReign
Agni
Level 103
God Stats
5W - 5L
1,715 SR
Queue Stats
104W - 92L
1,582 Elo+
Party 3
Team Averages
Level 39
1,573 SR
1,498 Elo+

VS

Team Averages
Level 31
1,472 SR
1,459 Elo+
Hou Yi
Hou Yi
AiralyneFerret
Hou Yi
Level 62
God Stats
2W - 1L
1,784 SR
Queue Stats
60W - 66L
1,493 Elo+
Party 2
Mulan
Mulan
Dsmurrk
Mulan
Level 28
God Stats
14W - 12L
1,494 SR
Queue Stats
24W - 23L
1,493 Elo+
Solo
Aphrodite
Aphrodite
Duckie_Momo31
Aphrodite
Level 26
God Stats
2W - 1L
1,339 SR
Queue Stats
19W - 29L
1,363 Elo+
Solo
Ne Zha
Ne Zha
Endrenius
Ne Zha
Level 31
God Stats
1W - 1L
1,458 SR
Queue Stats
12W - 5L
1,688 Elo+
Solo
Sobek
Sobek
Rerd4
Sobek
Level 6
God Stats
2W - 2L
1,287 SR
Queue Stats
10W - 13L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
8,322
832
6,159
4,830
5,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Ctenizid
Cerberus
14
0 / 2 / 2
8,005
801
4,551
11,631
10,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Erotisi
Nemesis
13
0 / 1 / 0
7,644
764
2,790
7,347
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hel
Mursey
Hel
13
1 / 6 / 1
7,632
763
7,940
11,149
4,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 0 / 1
8,423
842
9,781
4,577
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 7
8,774
877
9,669
5,933
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Dsmurrk
Mulan
13
1 / 1 / 3
7,704
770
4,560
11,012
9,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
Duckie_Momo31
Aphrodite
14
0 / 2 / 6
8,068
807
4,164
9,472
4,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ne Zha
Endrenius
Ne Zha
16
5 / 0 / 3
9,232
923
12,024
4,478
2,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Sobek
Rerd4
Sobek
15
3 / 0 / 4
9,259
926
3,444
10,566
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
3
Kills
10
10
Deaths
3
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
0
1
3
1.5
L
Cerberus
Ctenizid
Cerberus
0
2
2
0.5
W
Mulan
Dsmurrk
Mulan
1
1
3
2.5
W
Aphrodite
Duckie_Momo31
Aphrodite
0
2
6
1.5
W
Ne Zha
Endrenius
Ne Zha
5
0
3
6.5
L
Nemesis
Erotisi
Nemesis
0
1
0
0
L
Hel
Mursey
Hel
1
6
1
0.25
W
Sobek
Rerd4
Sobek
3
0
4
5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,221
Damage
33,861
39,534
Taken
41,461
25,968
Mitigated
29,587
10,070
Healing
14,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,669
4,120
0
0
5,933
2,543
1,790
3,869
1,973
0
32,676
L
6,159
405
0
1,036
4,830
5,841
418
821
3,722
0
23,821
L
Cerberus
Ctenizid
Cerberus
4,551
188
1,103
3,025
11,631
10,393
0
3,169
8,166
16,052
129
W
Mulan
Dsmurrk
Mulan
4,560
116
0
444
11,012
9,451
0
6,167
4,711
0
16,164
W
Aphrodite
Duckie_Momo31
Aphrodite
4,164
861
4,362
5,825
9,472
4,720
336
4,632
4,704
23,503
0
W
Ne Zha
Endrenius
Ne Zha
12,024
1,686
0
1,226
4,478
2,439
0
2,419
1,894
0
34,110
L
Nemesis
Erotisi
Nemesis
2,790
283
0
841
7,347
3,698
0
1,109
6,061
0
13,661
L
Hel
Mursey
Hel
7,940
983
1,533
2,032
11,149
4,329
0
2,319
8,613
22,473
0
W
Sobek
Rerd4
Sobek
3,444
252
0
2,516
10,566
10,434
281
5,056
5,211
9,654
0
L
9,781
743
0
500
4,577
1,707
275
190
4,282
32,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,026
Gold Earned
43,037
200
Minions Killed
212
0
Camps Cleared
0
1,089,470
Distance Traveled
1,124,996
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,774
877
70
7
0
223,844
0
L
Chaac
8,322
832
57
6
0
247,019
2
L
Cerberus
8,005
801
43
4
0
199,013
0
W
Mulan
7,704
770
21
2
0
216,938
3
W
Aphrodite
8,068
807
58
6
0
191,572
5
W
Ne Zha
9,232
923
52
5
0
252,190
0
L
Nemesis
7,644
764
35
4
0
228,353
0
L
Hel
7,632
763
28
3
0
178,345
0
W
Sobek
9,259
926
11
1
0
240,452
0
L
Agni
8,423
842
37
4
0
236,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role