Player Matchup

Bakasura
Bakasura
MaliceLM
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,304 Elo+
Party 2
Surtr
Surtr
SenjuFrizzy
Surtr
Level 16
God Stats
1W - 5L
1,515 SR
Queue Stats
2W - 13L
1,304 Elo+
Party 2
Ganesha
Ganesha
roozy10
Ganesha
Level 43
God Stats
0W - 1L
1,724 SR
Queue Stats
2W - 9L
1,304 Elo+
Party 2
Team Averages
Level 29
1,580 SR
1,304 Elo+

VS

Team Averages
Level 50
1,562 SR
1,288 Elo+
Anubis
Anubis
ADayToBeBATMAN
Anubis
Level 60
God Stats
22W - 22L
1,419 SR
Queue Stats
99W - 99L
1,306 Elo+
Solo
The Morrigan
The Morrigan
BoomO5
The Morrigan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,287 Elo+
Party 1
Chang'e
Chang'e
OTF FADEZz
Chang'e
Level 28
God Stats
1W - 0L
1,768 SR
Queue Stats
16W - 21L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MaliceLM
Bakasura
14
6 / 7 / 3
11,861
741
9,241
20,215
8,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 7 / 5
11,340
709
14,993
25,501
35,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ganesha
roozy10
Ganesha
13
0 / 6 / 6
10,297
644
6,666
18,262
22,061
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 11
14,240
890
26,670
11,599
6,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

The Morrigan
BoomO5
The Morrigan
15
6 / 5 / 7
12,982
811
13,138
12,135
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
OTF FADEZz
Chang'e
17
5 / 3 / 14
13,562
848
14,658
18,061
7,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
9
Kills
20
20
Deaths
9
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
1
11
14.5
W
The Morrigan
BoomO5
The Morrigan
6
5
7
1.9
L
Bakasura
MaliceLM
Bakasura
6
7
3
1.07
W
Chang'e
OTF FADEZz
Chang'e
5
3
14
4
L
3
7
5
0.79
L
Ganesha
roozy10
Ganesha
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,900
Damage
54,466
63,978
Taken
41,795
66,428
Mitigated
18,344
5,809
Healing
18,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,670
898
0
4,298
11,599
6,492
1,597
2,881
8,482
95,292
0
W
The Morrigan
BoomO5
The Morrigan
13,138
4,063
52
971
12,135
4,791
538
1,899
9,635
30,344
2,594
L
Bakasura
MaliceLM
Bakasura
9,241
6,880
0
3,250
20,215
8,388
0
18,393
1,822
0
34,845
W
Chang'e
OTF FADEZz
Chang'e
14,658
1,350
2,825
9,963
18,061
7,061
64
2,919
15,010
66,826
0
L
14,993
4,658
0
2,361
25,501
35,979
0
19,018
6,455
1,519
61,074
L
Ganesha
roozy10
Ganesha
6,666
275
0
198
18,262
22,061
0
15,641
2,596
18,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,498
Gold Earned
40,784
120
Minions Killed
256
0
Camps Cleared
0
740,222
Distance Traveled
845,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,240
890
119
7
0
276,012
0
W
The Morrigan
12,982
811
44
3
0
272,023
0
L
Bakasura
11,861
741
68
4
0
270,575
0
W
Chang'e
13,562
848
93
6
0
297,145
0
L
Surtr
11,340
709
51
3
0
245,276
0
L
Ganesha
10,297
644
1
0
0
224,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role