Player Matchup

Serqet
Serqet
Exalted Sully
Serqet
Level 171
God Stats
1W - 1L
1,712 SR
Queue Stats
37W - 32L
1,522 Elo+
Solo
Kuzenbo
Kuzenbo
Klumm
Kuzenbo
Level 157
God Stats
0W - 1L
1,309 SR
Queue Stats
31W - 20L
1,664 Elo+
Party 1
Terra
Terra
x10442Joekagesx
Terra
Level 145
God Stats
0W - 1L
1,876 SR
Queue Stats
17W - 13L
1,560 Elo+
Party 1
Cabrakan
Cabrakan
x10442Wolvesx
Cabrakan
Level 144
God Stats
0W - 1L
1,716 SR
Queue Stats
16W - 11L
1,611 Elo+
Party 1
Susano
Susano
xSpaceCowboyx
Susano
Level 145
God Stats
0W - 1L
1,752 SR
Queue Stats
33W - 26L
1,603 Elo+
Party 1
Team Averages
Level 152
1,673 SR
1,592 Elo+

VS

Team Averages
Level 119
1,571 SR
1,554 Elo+
Tiamat
Tiamat
Famous
Tiamat
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 59L
1,586 Elo+
Solo
Sylvanus
Sylvanus
JohnnyPEXE
Sylvanus
Level 104
God Stats
1W - 0L
1,573 SR
Queue Stats
75W - 66L
1,556 Elo+
Solo
Vulcan
Vulcan
Kenomahn
Vulcan
Level 130
God Stats
7W - 7L
1,487 SR
Queue Stats
842W - 818L
1,516 Elo+
Party 2
Bake Kujira
Bake Kujira
Speggooter
Bake Kujira
Level 64
God Stats
2W - 0L
1,797 SR
Queue Stats
161W - 123L
1,540 Elo+
Party 2
Mulan
Mulan
scubasteveOP
Mulan
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 54L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 5
8,717
623
8,781
16,775
12,396
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Klumm
Kuzenbo
17
2 / 5 / 8
10,091
721
12,348
23,802
37,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 3 / 9
9,522
680
6,585
18,040
20,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
x10442Wolvesx
Cabrakan
16
1 / 4 / 11
8,519
609
7,686
18,764
27,768
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
6 / 4 / 5
9,775
698
13,703
16,264
10,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Famous
Tiamat
19
10 / 1 / 12
12,221
873
17,801
12,559
11,422
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
JohnnyPEXE
Sylvanus
16
0 / 2 / 18
10,701
764
6,896
14,658
18,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Kenomahn
Vulcan
17
4 / 2 / 11
10,623
759
26,453
6,645
3,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bake Kujira
Speggooter
Bake Kujira
18
5 / 4 / 13
10,931
781
17,402
18,183
27,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 5 / 13
10,262
733
17,194
18,140
23,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
90
13
Kills
23
23
Deaths
14
38
Assists
67
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
W
Tiamat
Famous
Tiamat
10
1
12
16
W
Sylvanus
JohnnyPEXE
Sylvanus
0
2
18
4.5
W
Vulcan
Kenomahn
Vulcan
4
2
11
4.75
L
Kuzenbo
Klumm
Kuzenbo
2
5
8
1.2
W
Bake Kujira
Speggooter
Bake Kujira
5
4
13
2.88
W
4
5
13
2.1
L
1
3
9
1.83
L
Cabrakan
x10442Wolvesx
Cabrakan
1
4
11
1.63
L
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,103
Damage
85,746
93,645
Taken
70,185
108,257
Mitigated
84,903
39,332
Healing
25,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,781
1,866
740
2,700
16,775
12,396
0
13,138
3,327
0
11,944
W
Tiamat
Famous
Tiamat
17,801
1,744
3,296
3,974
12,559
11,422
3,093
3,881
8,020
45,259
0
W
Sylvanus
JohnnyPEXE
Sylvanus
6,896
1,927
6,932
4,279
14,658
18,500
995
3,796
10,309
16,162
0
W
Vulcan
Kenomahn
Vulcan
26,453
14,684
1,321
1,169
6,645
3,687
999
3,080
3,218
52,520
0
L
Kuzenbo
Klumm
Kuzenbo
12,348
3,269
750
5,181
23,802
37,046
0
17,046
6,498
29,812
611
W
Bake Kujira
Speggooter
Bake Kujira
17,402
6,518
416
1,393
18,183
27,323
1,127
7,263
9,839
32,300
1,546
W
17,194
1,165
777
1,984
18,140
23,971
79
6,654
10,972
2,948
26,335
L
6,585
534
14,251
7,015
18,040
20,771
0
13,381
4,401
20,810
0
L
Cabrakan
x10442Wolvesx
Cabrakan
7,686
685
1,538
2,564
18,764
27,768
0
12,519
5,929
12,137
0
L
13,703
1,227
2,053
2,540
16,264
10,276
0
11,641
4,385
0
26,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,624
Gold Earned
54,738
116
Minions Killed
211
0
Camps Cleared
0
1,224,107
Distance Traveled
1,312,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,717
623
17
1
0
236,240
0
W
Tiamat
12,221
873
52
4
0
296,933
0
W
Sylvanus
10,701
764
20
1
0
202,046
0
W
Vulcan
10,623
759
62
4
0
311,819
0
L
Kuzenbo
10,091
721
21
2
0
236,395
0
W
Bake Kujira
10,931
781
43
3
0
269,788
0
W
Mulan
10,262
733
34
2
0
231,457
0
L
Terra
9,522
680
34
2
0
257,156
0
L
Cabrakan
8,519
609
7
1
0
208,790
0
L
Susano
9,775
698
37
3
0
285,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role