Player Matchup

Tiamat
Tiamat
HmbleTriesHard
Tiamat
Level 90
God Stats
4W - 8L
1,366 SR
Queue Stats
63W - 87L
1,319 Elo+
Party 1
Surtr
Surtr
Zachy boi3667
Surtr
Level 9
God Stats
0W - 3L
1,277 SR
Queue Stats
9W - 25L
1,186 Elo+
Party 1
Danzaburou
Danzaburou
sharkbaitDEMON
Danzaburou
Level 106
God Stats
10W - 20L
1,261 SR
Queue Stats
65W - 94L
1,290 Elo+
Party 1
Team Averages
Level 68
1,301 SR
1,265 Elo+

VS

Team Averages
Level 95
1,541 SR
1,358 Elo+
Achilles
Achilles
Daddyfatsaxxx22
Achilles
Level 138
God Stats
5W - 5L
1,495 SR
Queue Stats
165W - 166L
1,399 Elo+
Party 2
Ra
Ra
MisterrPie
Ra
Level 109
God Stats
11W - 2L
1,600 SR
Queue Stats
31W - 32L
1,317 Elo+
Solo
Nu Wa
Nu Wa
krisawo
Nu Wa
Level 38
God Stats
64W - 54L
1,528 SR
Queue Stats
194W - 198L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
8,578
613
3,536
10,556
4,665
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 0
8,414
601
2,765
11,353
8,717
Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
sharkbaitDEMON
Danzaburou
12
0 / 4 / 0
8,839
631
4,232
8,325
3,356
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
5 / 0 / 6
11,302
807
10,068
11,638
13,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 0 / 5
11,321
809
10,838
6,144
2,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
krisawo
Nu Wa
14
1 / 0 / 7
10,460
747
4,216
2,461
979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
11
11
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
0
6
8
L
0
5
0
0
W
5
0
5
7.5
L
0
2
0
0
W
Nu Wa
krisawo
Nu Wa
1
0
7
4.5
L
Danzaburou
sharkbaitDEMON
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,533
Damage
25,122
30,234
Taken
20,243
16,738
Mitigated
17,480
4,389
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
10,068
1,111
0
5,955
11,638
13,735
610
1,785
9,804
0
30,964
L
3,536
350
0
1,464
10,556
4,665
0
4,536
5,597
38,124
0
W
10,838
740
1,456
2,313
6,144
2,766
468
1,656
4,415
63,989
0
L
2,765
662
0
1,080
11,353
8,717
0
5,577
5,284
113
19,112
W
Nu Wa
krisawo
Nu Wa
4,216
1,738
0
158
2,461
979
697
903
1,554
34,261
0
L
Danzaburou
sharkbaitDEMON
Danzaburou
4,232
1,621
0
1,845
8,325
3,356
0
5,273
2,908
0
38,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
33,083
146
Minions Killed
180
0
Camps Cleared
0
693,515
Distance Traveled
817,235
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,302
807
35
3
0
287,834
1
L
Tiamat
8,578
613
62
4
0
204,173
3
W
Ra
11,321
809
94
7
0
261,872
4
L
Surtr
8,414
601
21
2
0
257,959
0
W
Nu Wa
10,460
747
51
4
0
267,529
0
L
Danzaburou
8,839
631
63
5
0
231,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role