Player Matchup

Ix Chel
Ix Chel
Feartress
Ix Chel
Level 168
God Stats
3W - 1L
1,747 SR
Queue Stats
51W - 36L
1,580 Elo+
Party 1
Ne Zha
Ne Zha
Jose321gg
Ne Zha
Level 144
God Stats
10W - 4L
1,806 SR
Queue Stats
103W - 87L
1,612 Elo+
Party 2
Hera
Hera
Lycanthrxpe
Hera
Level 199
God Stats
1W - 2L
1,772 SR
Queue Stats
92W - 87L
1,567 Elo+
Party 1
Pele
Pele
Upcominq
Pele
Level 143
God Stats
1W - 5L
1,656 SR
Queue Stats
109W - 98L
1,583 Elo+
Solo
Anhur
Anhur
chabob
Anhur
Level 123
God Stats
33W - 37L
1,590 SR
Queue Stats
473W - 399L
1,603 Elo+
Party 2
Team Averages
Level 155
1,714 SR
1,589 Elo+

VS

Team Averages
Level 146
1,540 SR
1,585 Elo+
Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Dipsanity
Geb
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 34L
1,598 Elo+
Solo
Zeus
Zeus
Paganini24
Zeus
Level 175
God Stats
34W - 15L
1,718 SR
Queue Stats
1,010W - 852L
1,600 Elo+
Solo
Bastet
Bastet
SwingerWithMyDad
Bastet
Level 132
God Stats
3W - 1L
1,454 SR
Queue Stats
307W - 252L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
gastelum24
Sun Wukong
Level 124
God Stats
3W - 2L
1,528 SR
Queue Stats
82W - 40L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Feartress
Ix Chel
7
1 / 0 / 0
3,920
784
2,698
3,348
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Jose321gg
Ne Zha
5
0 / 1 / 1
3,631
726
1,794
4,151
2,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 3 / 0
3,247
649
927
3,524
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
3
0 / 1 / 0
2,734
547
1,160
1,996
680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anhur
chabob
Anhur
5
1 / 1 / 0
3,432
686
3,326
2,866
849
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
1 / 1 / 1
3,606
721
1,768
3,131
667
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 3
3,814
763
1,806
3,618
1,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 0
4,501
900
2,068
2,363
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
3 / 0 / 1
4,435
887
1,680
4,392
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
gastelum24
Sun Wukong
7
0 / 1 / 1
4,320
864
1,379
4,214
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
6
6
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
1
1.5
W
0
0
3
1.5
L
Ix Chel
Feartress
Ix Chel
1
0
0
1
L
Ne Zha
Jose321gg
Ne Zha
0
1
1
0.5
L
0
3
0
0
W
2
0
0
2
W
3
0
1
3.5
L
Pele
0
1
0
0
L
Anhur
chabob
Anhur
1
1
0
1
W
Sun Wukong
gastelum24
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,905
Damage
8,701
15,885
Taken
17,718
6,008
Mitigated
6,204
5,304
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
1,768
1,111
0
1,431
3,131
667
0
243
2,888
0
17,512
W
1,806
479
0
1,707
3,618
1,723
0
33
3,585
7,704
0
L
Ix Chel
Feartress
Ix Chel
2,698
629
50
1,854
3,348
970
0
262
3,086
23,510
0
L
Ne Zha
Jose321gg
Ne Zha
1,794
702
0
1,383
4,151
2,326
0
700
3,451
0
10,948
L
927
165
0
411
3,524
1,183
0
1,806
1,718
15,988
0
W
2,068
346
0
767
2,363
693
0
946
1,417
32,055
0
W
1,680
428
0
3,758
4,392
1,186
0
415
3,977
0
20,803
L
Pele
1,160
476
0
990
1,996
680
0
0
1,996
0
5,952
L
Anhur
chabob
Anhur
3,326
1,476
0
616
2,866
849
0
1,106
1,760
0
18,546
W
Sun Wukong
gastelum24
Sun Wukong
1,379
240
0
1,560
4,214
1,935
0
1,988
2,125
0
25,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,964
Gold Earned
20,676
131
Minions Killed
196
0
Camps Cleared
0
500,853
Distance Traveled
584,614
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,606
721
33
7
0
108,599
0
W
Geb
3,814
763
12
2
0
114,215
1
L
Ix Chel
3,920
784
46
9
0
116,700
0
L
Ne Zha
3,631
726
18
4
0
130,644
0
L
Hera
3,247
649
23
5
0
103,599
0
W
Zeus
4,501
900
56
11
0
111,126
0
W
Bastet
4,435
887
43
9
0
152,204
0
L
Pele
2,734
547
8
2
0
42,436
0
L
Anhur
3,432
686
36
7
0
107,474
1
W
Sun Wukong
4,320
864
52
10
0
98,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role