Player Matchup

Arachne
Arachne
CUSTOMREGAL
Arachne
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 17L
1,576 Elo+
Party 2
Heimdallr
Heimdallr
JNiTe_x
Heimdallr
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 14L
1,278 Elo+
Solo
Agni
Agni
ShinigamiTensei
Agni
Level 126
God Stats
1W - 0L
1,652 SR
Queue Stats
59W - 47L
1,562 Elo+
Party 2
Bacchus
Bacchus
SlyDaBeast
Bacchus
Level 27
God Stats
2W - 1L
1,757 SR
Queue Stats
7W - 6L
1,446 Elo+
Party 2
Amaterasu
Amaterasu
nickpaz13
Amaterasu
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,569 Elo+
Party 2
Team Averages
Level 86
1,582 SR
1,486 Elo+

VS

Team Averages
Level 101
1,423 SR
1,547 Elo+
Atlas
Atlas
Arscents
Atlas
Level 124
God Stats
3W - 6L
1,371 SR
Queue Stats
311W - 264L
1,550 Elo+
Party 1
Mulan
Mulan
JesseBoiUwU
Mulan
Level 100
God Stats
10W - 8L
1,680 SR
Queue Stats
51W - 39L
1,609 Elo+
Party 1
Ao Kuang
Ao Kuang
MrxVybz
Ao Kuang
Level 125
God Stats
0W - 1L
1,571 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
krazykaptin
Izanami
Level 16
God Stats
1W - 3L
1,347 SR
Queue Stats
48W - 38L
1,562 Elo+
Party 1
Yu Huang
Yu Huang
thommy192002
Yu Huang
Level 142
God Stats
0W - 5L
1,144 SR
Queue Stats
153W - 158L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CUSTOMREGAL
Arachne
18
10 / 2 / 4
10,847
904
17,837
14,089
9,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heimdallr
JNiTe_x
Heimdallr
17
3 / 0 / 4
10,201
850
6,752
9,870
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 2 / 9
9,548
796
14,062
7,709
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SlyDaBeast
Bacchus
16
0 / 2 / 12
9,122
760
6,272
7,631
9,688
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
nickpaz13
Amaterasu
16
2 / 2 / 6
9,654
805
9,979
19,152
19,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Arscents
Atlas
15
0 / 2 / 3
9,238
770
4,158
11,907
10,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

16
2 / 4 / 3
9,629
802
6,895
14,391
9,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
MrxVybz
Ao Kuang
16
4 / 7 / 2
9,715
810
10,896
18,847
13,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
krazykaptin
Izanami
16
1 / 3 / 4
9,638
803
9,740
12,008
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
thommy192002
Yu Huang
17
1 / 1 / 2
9,692
808
10,259
5,302
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
17
Kills
8
8
Deaths
17
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
Arscents
Atlas
0
2
3
0.75
W
Arachne
CUSTOMREGAL
Arachne
10
2
4
6
W
Heimdallr
JNiTe_x
Heimdallr
3
0
4
5
L
2
4
3
0.88
L
Ao Kuang
MrxVybz
Ao Kuang
4
7
2
0.71
W
2
2
9
3.25
W
Bacchus
SlyDaBeast
Bacchus
0
2
12
3
L
Izanami
krazykaptin
Izanami
1
3
4
1
W
Amaterasu
nickpaz13
Amaterasu
2
2
6
2.5
L
Yu Huang
thommy192002
Yu Huang
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,902
Damage
41,948
58,451
Taken
62,455
46,255
Mitigated
41,543
14,927
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Arscents
Atlas
4,158
1,426
0
2,572
11,907
10,733
0
2,859
8,767
20,597
0
W
Arachne
CUSTOMREGAL
Arachne
17,837
12,396
0
5,916
14,089
9,091
676
5,389
8,338
0
42,513
W
Heimdallr
JNiTe_x
Heimdallr
6,752
2,250
0
2,880
9,870
4,593
1,201
5,482
4,248
0
36,336
L
6,895
1,026
0
2,826
14,391
9,720
0
4,280
9,932
28
21,090
L
Ao Kuang
MrxVybz
Ao Kuang
10,896
2,898
0
3,041
18,847
13,503
0
6,835
11,736
22,294
0
W
14,062
1,723
0
955
7,709
3,113
620
3,704
3,781
33,165
0
W
Bacchus
SlyDaBeast
Bacchus
6,272
485
0
556
7,631
9,688
99
4,003
3,336
13,127
0
L
Izanami
krazykaptin
Izanami
9,740
6,530
0
2,895
12,008
5,078
0
4,134
7,715
0
40,689
W
Amaterasu
nickpaz13
Amaterasu
9,979
4,146
0
4,620
19,152
19,770
1,187
6,134
12,722
0
29,362
L
Yu Huang
thommy192002
Yu Huang
10,259
1,292
0
230
5,302
2,509
0
2,226
2,928
43,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,372
Gold Earned
47,912
233
Minions Killed
270
0
Camps Cleared
0
1,349,461
Distance Traveled
1,180,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,238
770
29
2
0
228,993
0
W
Arachne
10,847
904
42
4
0
281,622
0
W
Heimdallr
10,201
850
73
6
0
251,812
0
L
Mulan
9,629
802
36
3
0
228,619
0
L
Ao Kuang
9,715
810
28
2
0
223,267
0
W
Agni
9,548
796
49
4
0
252,306
0
W
Bacchus
9,122
760
16
1
0
273,910
0
L
Izanami
9,638
803
75
6
0
270,067
0
W
Amaterasu
9,654
805
53
4
0
289,811
0
L
Yu Huang
9,692
808
102
9
0
229,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role