Player Matchup

Heimdallr
Heimdallr
ChillButton38
Heimdallr
Level 25
God Stats
1W - 5L
1,326 SR
Queue Stats
42W - 46L
1,440 Elo+
Party 2
Bacchus
Bacchus
Lerxst96
Bacchus
Level 27
God Stats
1W - 9L
1,117 SR
Queue Stats
36W - 48L
1,410 Elo+
Party 2
Baron Samedi
Baron Samedi
Lone rider16485
Baron Samedi
Level 58
God Stats
2W - 8L
1,422 SR
Queue Stats
20W - 35L
1,278 Elo+
Party 1
Arachne
Arachne
THEBOOMERSOONER
Arachne
Level 93
God Stats
30W - 25L
1,608 SR
Queue Stats
375W - 371L
1,473 Elo+
Party 2
Chaac
Chaac
dagger7987
Chaac
Level 11
God Stats
1W - 6L
1,315 SR
Queue Stats
3W - 14L
1,107 Elo+
Party 1
Team Averages
Level 43
1,358 SR
1,342 Elo+

VS

Team Averages
Level 81
1,473 SR
1,410 Elo+
Nox
Nox
Kenevich
Nox
Level 122
God Stats
37W - 49L
1,455 SR
Queue Stats
658W - 643L
1,386 Elo+
Party 3
Cthulhu
Cthulhu
Killercapibara
Cthulhu
Level 100
God Stats
68W - 78L
1,438 SR
Queue Stats
484W - 500L
1,405 Elo+
Solo
Chernobog
Chernobog
Lightwrrk
Chernobog
Level 75
God Stats
8W - 5L
1,369 SR
Queue Stats
89W - 69L
1,487 Elo+
Solo
Surtr
Surtr
Semi6794
Surtr
Level 81
God Stats
13W - 14L
1,394 SR
Queue Stats
213W - 206L
1,402 Elo+
Solo
Nu Wa
Nu Wa
TheKayost
Nu Wa
Level 26
God Stats
1W - 1L
1,708 SR
Queue Stats
61W - 57L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChillButton38
Heimdallr
14
0 / 5 / 1
8,443
444
3,993
13,173
4,993
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Lerxst96
Bacchus
10
0 / 9 / 1
7,473
393
5,323
23,375
27,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Lone rider16485
Baron Samedi
12
0 / 8 / 0
7,716
406
7,518
15,215
7,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 4 / 0
9,618
506
12,372
21,005
10,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
14
0 / 3 / 1
8,623
454
2,805
9,529
4,617
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 17
10,299
542
6,373
8,177
9,168
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
3 / 1 / 3
9,944
523
8,477
9,129
5,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Lightwrrk
Chernobog
17
9 / 1 / 12
11,842
623
20,351
11,937
5,157
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Semi6794
Surtr
17
6 / 0 / 8
10,750
566
10,908
18,303
10,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
TheKayost
Nu Wa
16
7 / 2 / 8
10,546
555
12,665
9,765
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
77
4
Kills
29
29
Deaths
4
3
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ChillButton38
Heimdallr
0
5
1
0.1
W
4
0
17
12.5
W
3
1
3
4.5
L
Bacchus
Lerxst96
Bacchus
0
9
1
0.06
W
Chernobog
Lightwrrk
Chernobog
9
1
12
15
L
Baron Samedi
Lone rider16485
Baron Samedi
0
8
0
0
W
Surtr
Semi6794
Surtr
6
0
8
10
L
4
4
0
1
W
Nu Wa
TheKayost
Nu Wa
7
2
8
5.5
L
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,011
Damage
58,774
82,297
Taken
57,311
54,333
Mitigated
34,481
16,629
Healing
19,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ChillButton38
Heimdallr
3,993
1,310
0
2,171
13,173
4,993
497
2,220
10,953
0
55,455
W
6,373
1,146
370
1,790
8,177
9,168
1,441
2,284
5,756
30,372
0
W
8,477
324
512
2,527
9,129
5,825
1,542
1,331
7,745
58,366
283
L
Bacchus
Lerxst96
Bacchus
5,323
850
0
1,501
23,375
27,480
0
8,387
14,988
23,144
0
W
Chernobog
Lightwrrk
Chernobog
20,351
14,205
0
6,031
11,937
5,157
4,610
2,556
9,303
0
113,405
L
Baron Samedi
Lone rider16485
Baron Samedi
7,518
246
418
2,360
15,215
7,086
42
7,600
7,615
50,491
0
W
Surtr
Semi6794
Surtr
10,908
5,542
0
7,710
18,303
10,525
527
3,534
14,627
625
97,567
L
12,372
7,249
0
9,514
21,005
10,157
0
5,624
15,381
0
95,020
W
Nu Wa
TheKayost
Nu Wa
12,665
4,514
0
398
9,765
3,806
1,588
2,957
6,553
63,972
0
L
Chaac
2,805
387
0
665
9,529
4,617
788
3,664
5,865
0
53,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,873
Gold Earned
53,381
408
Minions Killed
524
0
Camps Cleared
0
1,706,859
Distance Traveled
1,854,691
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,443
444
93
5
0
340,586
0
W
Nox
10,299
542
35
2
0
362,750
6
W
Cthulhu
9,944
523
108
6
0
357,775
4
L
Bacchus
7,473
393
23
1
0
334,398
0
W
Chernobog
11,842
623
158
8
0
405,601
0
L
Baron Samedi
7,716
406
80
4
0
311,660
2
W
Surtr
10,750
566
121
6
0
387,829
0
L
Arachne
9,618
506
125
7
0
405,985
0
W
Nu Wa
10,546
555
102
5
0
340,736
0
L
Chaac
8,623
454
87
5
0
314,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role