Player Matchup

Chiron
Chiron
 
Chiron
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
SquidMan09
Nox
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4
Horus
Horus
xredapandax
Horus
Level 30
God Stats
9W - 11L
1,340 SR
Queue Stats
30W - 26L
1,672 Elo+
Party 4
Surtr
Surtr
y PieTloVisk
Surtr
Level 145
God Stats
3W - 1L
1,333 SR
Queue Stats
68W - 65L
1,471 Elo+
Party 2
Achilles
Achilles
y R0ncoVisk
Achilles
Level 108
God Stats
1W - 0L
1,110 SR
Queue Stats
130W - 134L
1,452 Elo+
Party 2
Team Averages
Level 70
1,356 SR
1,519 Elo+

VS

Team Averages
Level 34
1,526 SR
1,331 Elo+
Jing Wei
Jing Wei
Chanchu10
Jing Wei
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,163 Elo+
Party 1
Odin
Odin
Holy_Cucumber
Odin
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,163 Elo+
Party 1
Discordia
Discordia
MauzSenpai
Discordia
Level 18
God Stats
3W - 2L
1,646 SR
Queue Stats
19W - 24L
1,424 Elo+
Party 3
Cthulhu
Cthulhu
XxMonilutryxX
Cthulhu
Level 13
God Stats
1W - 2L
1,795 SR
Queue Stats
3W - 8L
1,504 Elo+
Party 3
Bakasura
Bakasura
lFrankiel
Bakasura
Level 56
God Stats
0W - 3L
1,191 SR
Queue Stats
34W - 43L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
0 / 0 / 6
5,117
512
3,810
4,537
1,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 2
5,536
554
652
6,238
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 4
5,383
538
2,335
9,619
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 0 / 2
6,907
691
5,254
5,288
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
y R0ncoVisk
Achilles
11
7 / 0 / 0
6,603
660
6,227
8,108
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chanchu10
Jing Wei
7
0 / 5 / 0
4,503
450
4,698
8,099
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 6 / 1
3,917
392
2,063
6,747
4,699
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
MauzSenpai
Discordia
9
3 / 3 / 0
5,653
565
4,912
5,050
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
7
0 / 1 / 1
5,101
510
2,232
7,306
4,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
lFrankiel
Bakasura
8
1 / 1 / 0
4,924
492
2,084
8,238
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
4
4
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
0
0
6
3
L
Jing Wei
Chanchu10
Jing Wei
0
5
0
0
L
0
6
1
0.08
L
Discordia
MauzSenpai
Discordia
3
3
0
1
W
1
3
2
0.67
L
Cthulhu
0
1
1
0.5
L
Bakasura
lFrankiel
Bakasura
1
1
0
1
W
2
1
4
4
W
5
0
2
6
W
Achilles
y R0ncoVisk
Achilles
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,278
Damage
15,989
33,790
Taken
35,440
16,082
Mitigated
15,659
9,194
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,810
1,418
524
1,313
4,537
1,524
448
1,412
3,072
0
21,911
L
Jing Wei
Chanchu10
Jing Wei
4,698
3,942
58
1,400
8,099
2,346
0
0
8,058
0
25,802
L
2,063
648
361
240
6,747
4,699
0
440
6,013
0
5,068
L
Discordia
MauzSenpai
Discordia
4,912
642
0
720
5,050
1,325
0
436
4,614
29,049
0
W
652
146
0
1,148
6,238
2,361
172
4,016
2,182
18,495
0
L
Cthulhu
2,232
49
702
1,947
7,306
4,516
275
55
7,251
22,518
0
L
Bakasura
lFrankiel
Bakasura
2,084
1,402
0
1,870
8,238
2,773
0
96
8,142
0
24,944
W
2,335
1,140
411
2,614
9,619
5,210
0
761
8,791
0
13,687
W
5,254
2,474
0
1,366
5,288
3,698
93
59
5,229
1,179
43,897
W
Achilles
y R0ncoVisk
Achilles
6,227
2,262
0
1,818
8,108
3,289
0
896
7,142
0
45,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,546
Gold Earned
24,098
218
Minions Killed
171
0
Camps Cleared
0
1,021,451
Distance Traveled
995,383
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,117
512
30
3
0
189,091
0
L
Jing Wei
4,503
450
36
4
0
186,916
0
L
Odin
3,917
392
5
1
0
175,094
1
L
Discordia
5,653
565
50
5
0
187,275
2
W
Nox
5,536
554
37
4
0
198,814
0
L
Cthulhu
5,101
510
23
2
0
205,070
0
L
Bakasura
4,924
492
57
6
0
241,028
0
W
Horus
5,383
538
17
2
0
211,022
2
W
Surtr
6,907
691
72
7
0
200,703
0
W
Achilles
6,603
660
62
6
0
221,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role