Player Matchup

Thanatos
Thanatos
Dischargeking
Thanatos
Level 148
God Stats
7W - 3L
1,686 SR
Queue Stats
84W - 83L
1,470 Elo+
Party 1
Neith
Neith
Jaderabbit9059
Neith
Level 109
God Stats
29W - 37L
1,528 SR
Queue Stats
286W - 333L
1,406 Elo+
Solo
Zeus
Zeus
Khufu is King
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 200L
1,487 Elo+
Party 1
Athena
Athena
Savanovick
Athena
Level 119
God Stats
4W - 0L
1,825 SR
Queue Stats
63W - 59L
1,409 Elo+
Solo
Odin
Odin
zero4242
Odin
Level 157
God Stats
4W - 1L
1,813 SR
Queue Stats
195W - 224L
1,487 Elo+
Party 1
Team Averages
Level 136
1,670 SR
1,452 Elo+

VS

Team Averages
Level 119
1,506 SR
1,486 Elo+
Odin
Odin
Chrislot
Odin
Level 103
God Stats
1W - 1L
1,784 SR
Queue Stats
40W - 35L
1,522 Elo+
Party 2
Chronos
Chronos
Claidark
Chronos
Level 127
God Stats
0W - 1L
1,246 SR
Queue Stats
35W - 33L
1,501 Elo+
Party 2
Vulcan
Vulcan
Lord_Kronos23
Vulcan
Level 145
God Stats
3W - 4L
1,570 SR
Queue Stats
334W - 331L
1,453 Elo+
Solo
Thanatos
Thanatos
Papaschlumpf123
Thanatos
Level 89
God Stats
26W - 33L
1,460 SR
Queue Stats
480W - 492L
1,530 Elo+
Solo
Sylvanus
Sylvanus
boombhole
Sylvanus
Level 129
God Stats
609W - 604L
1,472 SR
Queue Stats
1,051W - 1,039L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dischargeking
Thanatos
16
19 / 1 / 2
11,159
697
21,328
16,236
7,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 4 / 4
7,900
494
5,069
10,563
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
2 / 5 / 5
9,345
584
5,530
9,601
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Savanovick
Athena
13
0 / 2 / 17
8,596
537
3,326
12,309
10,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
14
1 / 2 / 10
8,957
560
8,388
16,758
12,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 5 / 3
7,327
458
5,005
12,661
8,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Claidark
Chronos
13
3 / 4 / 5
8,251
516
11,910
11,544
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 4 / 2
8,817
551
14,184
10,243
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
5 / 7 / 1
9,455
591
7,396
16,783
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
boombhole
Sylvanus
14
0 / 4 / 3
8,651
541
7,333
16,041
12,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
23
Kills
14
14
Deaths
24
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Odin
1
5
3
0.5
L
Chronos
Claidark
Chronos
3
4
5
1.38
W
Thanatos
Dischargeking
Thanatos
19
1
2
20
W
1
4
4
0.75
W
2
5
5
0.9
L
5
4
2
1.5
L
Thanatos
5
7
1
0.79
W
Athena
Savanovick
Athena
0
2
17
4.25
L
Sylvanus
boombhole
Sylvanus
0
4
3
0.38
W
Odin
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,641
Damage
45,828
65,467
Taken
67,272
37,884
Mitigated
35,248
21,680
Healing
20,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
5,005
687
0
1,462
12,661
8,923
45
1,206
11,455
0
24,401
L
Chronos
Claidark
Chronos
11,910
3,088
0
921
11,544
3,786
1,133
1,999
9,545
50,627
0
W
Thanatos
Dischargeking
Thanatos
21,328
8,430
0
14,401
16,236
7,029
0
5,147
11,037
0
79,389
W
5,069
2,187
0
3,074
10,563
3,975
1,996
5,339
5,224
0
47,671
W
5,530
1,253
0
675
9,601
3,312
1,057
5,428
3,869
72,296
0
L
14,184
7,692
0
250
10,243
3,691
0
2,175
8,068
65,985
0
L
Thanatos
7,396
1,874
0
9,779
16,783
6,529
0
1,672
15,111
0
75,293
W
Athena
Savanovick
Athena
3,326
1,050
0
2,530
12,309
10,862
0
7,607
4,595
18,401
0
L
Sylvanus
boombhole
Sylvanus
7,333
2,838
280
7,444
16,041
12,319
300
1,804
14,237
41,244
12,025
W
Odin
8,388
1,588
0
1,000
16,758
12,706
0
8,683
7,962
0
55,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,957
Gold Earned
42,501
425
Minions Killed
418
0
Camps Cleared
0
1,573,948
Distance Traveled
1,545,165
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,327
458
31
2
0
289,889
2
L
Chronos
8,251
516
75
5
0
333,502
3
W
Thanatos
11,159
697
84
5
0
376,765
4
W
Neith
7,900
494
83
5
0
272,229
0
W
Zeus
9,345
584
122
8
0
298,560
4
L
Vulcan
8,817
551
111
7
0
337,984
0
L
Thanatos
9,455
591
99
6
0
325,013
1
W
Athena
8,596
537
36
2
0
339,416
4
L
Sylvanus
8,651
541
102
6
0
258,777
6
W
Odin
8,957
560
100
6
0
286,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role