Player Matchup

Charybdis
Charybdis
DurdleKing
Charybdis
Level 156
God Stats
1W - 2L
1,562 SR
Queue Stats
54W - 82L
1,415 Elo+
Party 1
Cernunnos
Cernunnos
EggFuuYoung23
Cernunnos
Level 158
God Stats
5W - 7L
1,446 SR
Queue Stats
899W - 927L
1,390 Elo+
Solo
Hachiman
Hachiman
ElixirofFail
Hachiman
Level 67
God Stats
0W - 2L
1,246 SR
Queue Stats
6W - 13L
1,357 Elo+
Party 1
Baron Samedi
Baron Samedi
PhillyJoeGoHam
Baron Samedi
Level 148
God Stats
0W - 4L
1,427 SR
Queue Stats
233W - 231L
1,482 Elo+
Solo
He Bo
He Bo
ZeroElement009
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 63L
1,401 Elo+
Party 1
Team Averages
Level 131
1,436 SR
1,409 Elo+

VS

Team Averages
Level 138
1,424 SR
1,475 Elo+
Thanatos
Thanatos
DroFiveOh
Thanatos
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 64L
1,444 Elo+
Solo
Chaac
Chaac
Frunah
Chaac
Level 149
God Stats
4W - 0L
1,361 SR
Queue Stats
203W - 201L
1,520 Elo+
Solo
Nike
Nike
LaughedSangel
Nike
Level 180
God Stats
15W - 7L
1,654 SR
Queue Stats
825W - 806L
1,562 Elo+
Solo
Amaterasu
Amaterasu
Nosmirk21
Amaterasu
Level 69
God Stats
3W - 5L
1,325 SR
Queue Stats
280W - 241L
1,450 Elo+
Party 2
Eset
Eset
orlando10597201
Eset
Level 158
God Stats
1W - 0L
1,279 SR
Queue Stats
86W - 113L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DurdleKing
Charybdis
15
3 / 6 / 6
8,572
952
10,304
12,050
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
EggFuuYoung23
Cernunnos
1
0 / 0 / 0
2,684
298
0
0
0
Hachiman
ElixirofFail
Hachiman
17
4 / 4 / 8
8,585
954
9,227
10,017
4,372
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Baron Samedi
PhillyJoeGoHam
Baron Samedi
16
4 / 5 / 10
8,998
1,000
6,669
10,446
9,794
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 6 / 7
8,516
946
5,807
9,006
3,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DroFiveOh
Thanatos
17
6 / 3 / 11
9,459
1,051
8,006
10,831
5,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Frunah
Chaac
15
6 / 2 / 10
8,935
993
8,334
11,261
12,122
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 11
7,760
862
6,619
10,125
9,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Nosmirk21
Amaterasu
14
3 / 5 / 11
8,096
900
5,388
13,098
10,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 2 / 13
9,235
1,026
9,322
8,304
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
77
15
Kills
21
21
Deaths
15
31
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DroFiveOh
Thanatos
6
3
11
3.83
L
Charybdis
DurdleKing
Charybdis
3
6
6
1
L
Cernunnos
EggFuuYoung23
Cernunnos
0
0
0
0
L
Hachiman
ElixirofFail
Hachiman
4
4
8
2
W
Chaac
Frunah
Chaac
6
2
10
5.5
W
2
3
11
2.5
W
Amaterasu
Nosmirk21
Amaterasu
3
5
11
1.7
L
Baron Samedi
PhillyJoeGoHam
Baron Samedi
4
5
10
1.8
L
4
6
7
1.25
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,007
Damage
37,669
41,519
Taken
53,619
22,686
Mitigated
40,698
9,223
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DroFiveOh
Thanatos
8,006
905
832
5,365
10,831
5,426
837
1,417
9,414
0
12,077
L
Charybdis
DurdleKing
Charybdis
10,304
7,288
297
1,970
12,050
5,046
1,225
2,512
9,453
0
17,729
L
Cernunnos
EggFuuYoung23
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
ElixirofFail
Hachiman
9,227
4,979
351
2,492
10,017
4,372
0
2,671
7,263
0
20,877
W
Chaac
Frunah
Chaac
8,334
476
690
2,439
11,261
12,122
384
2,024
9,237
0
21,454
W
6,619
263
439
1,023
10,125
9,299
12
2,653
7,472
754
11,571
W
Amaterasu
Nosmirk21
Amaterasu
5,388
1,832
319
3,022
13,098
10,617
263
4,314
8,784
0
9,370
L
Baron Samedi
PhillyJoeGoHam
Baron Samedi
6,669
565
1,903
1,705
10,446
9,794
413
2,479
7,874
13,722
0
L
5,807
210
0
505
9,006
3,474
0
2,288
6,624
16,885
0
W
9,322
81
1,381
2,173
8,304
3,234
1,014
2,068
6,236
24,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,355
Gold Earned
43,485
83
Minions Killed
108
0
Camps Cleared
0
562,649
Distance Traveled
845,646
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,459
1,051
9
1
0
179,786
0
L
Charybdis
8,572
952
21
2
0
134,769
0
L
Cernunnos
2,684
298
0
0
0
0
0
L
Hachiman
8,585
954
21
2
0
152,992
0
W
Chaac
8,935
993
20
2
0
171,568
0
W
Nike
7,760
862
16
2
0
118,486
0
W
Amaterasu
8,096
900
12
1
0
189,199
0
L
Baron Samedi
8,998
1,000
12
1
0
118,980
0
L
He Bo
8,516
946
29
3
0
155,908
0
W
Eset
9,235
1,026
51
6
0
186,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role