Player Matchup

Zeus
Zeus
Acxi-
Zeus
Level 11
God Stats
2W - 2L
1,701 SR
Queue Stats
39W - 29L
1,484 Elo+
Solo
Amaterasu
Amaterasu
Devqqs
Amaterasu
Level 69
God Stats
12W - 7L
1,781 SR
Queue Stats
30W - 22L
1,542 Elo+
Party 1
Loki
Loki
LegoshiFeet
Loki
Level 8
God Stats
3W - 2L
1,803 SR
Queue Stats
25W - 12L
1,697 Elo+
Party 1
Janus
Janus
Rockket28
Janus
Level 17
God Stats
9W - 8L
1,515 SR
Queue Stats
28W - 27L
1,391 Elo+
Solo
Medusa
Medusa
WiggleSticks752
Medusa
Level 18
God Stats
13W - 21L
1,424 SR
Queue Stats
13W - 21L
1,392 Elo+
Solo
Team Averages
Level 25
1,645 SR
1,501 Elo+

VS

Team Averages
Level 12
1,441 SR
1,475 Elo+
Thanatos
Thanatos
IHÅTENEWPLAYERS
Thanatos
Level 9
God Stats
1W - 5L
1,195 SR
Queue Stats
13W - 7L
1,534 Elo+
Party 2
Hel
Hel
Mysira
Hel
Level 26
God Stats
17W - 13L
1,237 SR
Queue Stats
66W - 60L
1,358 Elo+
Solo
Tyr
Tyr
ProfessorĆumDump
Tyr
Level 16
God Stats
8W - 3L
1,773 SR
Queue Stats
8W - 7L
1,482 Elo+
Party 2
Cerberus
Cerberus
Royal17016
Cerberus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Yoonxd
Hachiman
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Acxi-
Zeus
14
2 / 1 / 1
8,165
817
11,560
4,469
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
Devqqs
Amaterasu
12
2 / 3 / 1
7,122
712
6,104
12,645
9,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 4
7,668
767
8,238
9,512
2,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Rockket28
Janus
13
0 / 4 / 4
7,393
739
7,712
7,434
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 9 / 2
7,141
714
4,172
13,111
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 0 / 5
10,586
1,059
21,166
13,880
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
Mysira
Hel
16
4 / 0 / 9
8,641
864
6,553
8,395
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 3 / 16
8,156
816
8,216
14,492
15,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Royal17016
Cerberus
13
0 / 3 / 5
7,537
754
528
11,117
7,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Yoonxd
Hachiman
15
2 / 0 / 5
8,771
877
4,975
7,426
2,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
5
Kills
22
22
Deaths
6
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Zeus
Acxi-
Zeus
2
1
1
2.5
L
Amaterasu
Devqqs
Amaterasu
2
3
1
0.83
W
15
0
5
17.5
L
1
5
4
0.6
W
Hel
Mysira
Hel
4
0
9
8.5
W
1
3
16
3
L
Janus
Rockket28
Janus
0
4
4
0.5
W
Cerberus
Royal17016
Cerberus
0
3
5
0.83
L
0
9
2
0.11
W
Hachiman
Yoonxd
Hachiman
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,786
Damage
41,438
47,171
Taken
55,310
18,211
Mitigated
35,327
3,447
Healing
28,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Acxi-
Zeus
11,560
826
0
963
4,469
1,248
0
453
3,809
36,093
0
L
Amaterasu
Devqqs
Amaterasu
6,104
3,259
0
1,222
12,645
9,238
0
3,232
8,914
0
7,837
W
21,166
7,799
0
10,281
13,880
6,366
66
5,420
8,322
0
46,532
L
8,238
1,048
0
0
9,512
2,712
0
1,112
8,054
0
28,245
W
Hel
Mysira
Hel
6,553
307
6,440
5,451
8,395
3,144
0
3,815
4,426
21,789
0
W
8,216
881
0
2,746
14,492
15,426
0
4,245
10,095
0
14,279
L
Janus
Rockket28
Janus
7,712
54
0
496
7,434
1,445
0
263
7,069
22,032
0
W
Cerberus
Royal17016
Cerberus
528
38
782
1,014
11,117
7,419
115
3,536
7,495
4,393
0
L
4,172
1,493
0
766
13,111
3,568
235
1,439
11,415
0
15,697
W
Hachiman
Yoonxd
Hachiman
4,975
3,077
0
1,423
7,426
2,972
3,439
1,626
5,700
0
31,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,489
Gold Earned
43,691
180
Minions Killed
205
0
Camps Cleared
0
978,102
Distance Traveled
1,065,098
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,165
817
65
7
0
153,834
0
L
Amaterasu
7,122
712
9
1
0
222,525
0
W
Thanatos
10,586
1,059
64
6
0
240,306
0
L
Loki
7,668
767
35
4
0
216,329
0
W
Hel
8,641
864
39
4
0
220,882
0
W
Tyr
8,156
816
17
2
0
229,991
0
L
Janus
7,393
739
49
5
0
216,617
1
W
Cerberus
7,537
754
12
1
0
179,108
0
L
Medusa
7,141
714
22
2
0
168,797
0
W
Hachiman
8,771
877
73
7
0
194,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role