Player Matchup

King Arthur
King Arthur
Akrogers
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,190 Elo+
Party 1
Scylla
Scylla
DStewie
Scylla
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,269 Elo+
Party 1
Medusa
Medusa
Runningchase
Medusa
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,269 Elo+
Party 1
Team Averages
Level 29
1,500 SR
1,243 Elo+

VS

Team Averages
Level 60
1,582 SR
1,391 Elo+
Ix Chel
Ix Chel
HungOverDuhhh
Ix Chel
Level 126
God Stats
58W - 45L
1,481 SR
Queue Stats
339W - 344L
1,444 Elo+
Party 2
Arachne
Arachne
TacoMeatLover69
Arachne
Level 52
God Stats
1W - 0L
1,984 SR
Queue Stats
182W - 171L
1,465 Elo+
Party 2
Bacchus
Bacchus
iiSpookyy
Bacchus
Level 2
God Stats
1W - 2L
1,282 SR
Queue Stats
1W - 2L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Akrogers
King Arthur
11
1 / 2 / 2
8,436
703
3,051
10,416
9,633
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
DStewie
Scylla
10
1 / 4 / 2
8,563
714
4,810
6,820
2,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
12
1 / 4 / 2
8,707
726
5,075
7,842
2,826
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
5 / 2 / 4
10,925
910
12,888
8,042
4,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 4
9,880
823
6,868
9,826
6,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
iiSpookyy
Bacchus
10
1 / 1 / 7
8,866
739
2,511
5,147
5,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
10
10
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Akrogers
King Arthur
1
2
2
1
L
Scylla
DStewie
Scylla
1
4
2
0.5
W
Ix Chel
5
2
4
3.5
L
Medusa
1
4
2
0.5
W
4
1
4
6
W
Bacchus
iiSpookyy
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,936
Damage
22,267
25,078
Taken
23,015
14,830
Mitigated
16,409
1,132
Healing
6,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Akrogers
King Arthur
3,051
223
0
545
10,416
9,633
0
5,659
4,757
0
17,803
L
Scylla
DStewie
Scylla
4,810
147
0
0
6,820
2,371
0
4,269
2,551
39,669
0
W
Ix Chel
12,888
1,360
302
857
8,042
4,235
460
1,859
6,183
59,203
0
L
Medusa
5,075
2,385
0
587
7,842
2,826
0
5,736
2,106
0
35,707
W
6,868
4,962
0
4,550
9,826
6,381
223
2,686
7,140
0
35,860
W
Bacchus
iiSpookyy
Bacchus
2,511
247
0
1,011
5,147
5,793
98
1,158
3,989
7,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,706
Gold Earned
29,671
149
Minions Killed
140
0
Camps Cleared
0
678,820
Distance Traveled
598,992
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,436
703
34
3
0
247,562
0
L
Scylla
8,563
714
55
5
0
202,502
4
W
Ix Chel
10,925
910
93
8
0
207,478
0
L
Medusa
8,707
726
60
5
0
228,756
0
W
Arachne
9,880
823
46
4
0
219,554
3
W
Bacchus
8,866
739
1
0
0
171,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role