Player Matchup

Mercury
Mercury
 
Mercury
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
 
Hachiman
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FerXdeMaio
Morgan Le Fay
Level 146
God Stats
1W - 0L
1,520 SR
Queue Stats
15W - 8L
1,570 Elo+
Party 3
Geb
Geb
NiltonSanso
Geb
Level 159
God Stats
10W - 7L
1,578 SR
Queue Stats
127W - 125L
1,522 Elo+
Party 2
Osiris
Osiris
coelhohenz
Osiris
Level 97
God Stats
2W - 1L
1,752 SR
Queue Stats
430W - 402L
1,544 Elo+
Party 3
Team Averages
Level 130
1,570 SR
1,527 Elo+

VS

Team Averages
Level 110
1,526 SR
1,548 Elo+
Sol
Sol
 
Sol
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Locochon232
Ymir
Level 104
God Stats
7W - 6L
1,539 SR
Queue Stats
206W - 193L
1,483 Elo+
Solo
Thor
Thor
SayaBlood
Thor
Level 100
God Stats
12W - 13L
1,566 SR
Queue Stats
305W - 304L
1,578 Elo+
Party 1
Odin
Odin
babybirkin
Odin
Level 82
God Stats
12W - 17L
1,527 SR
Queue Stats
247W - 244L
1,581 Elo+
Party 1
Ra
Ra
mamberroi09
Ra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 1 / 0
3,709
742
1,761
4,662
1,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
 
Hachiman
6
0 / 0 / 0
3,571
714
1,281
2,295
728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
FerXdeMaio
Morgan Le Fay
7
0 / 0 / 1
3,928
786
1,951
1,948
583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
1 / 0 / 0
3,518
704
683
3,620
2,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
coelhohenz
Osiris
7
0 / 1 / 1
4,009
802
1,991
4,385
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 1
3,848
770
2,037
2,297
624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

1
0 / 0 / 0
2,581
516
0
470
208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
6
1 / 1 / 1
3,536
707
2,337
4,144
1,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,341
668
1,136
4,538
1,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 1 / 0
3,851
770
1,924
3,138
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
0
1
W
Hachiman
 
Hachiman
0
0
0
0
L
Sol
 
Sol
0
0
1
0.5
W
Morgan Le Fay
FerXdeMaio
Morgan Le Fay
0
0
1
0.5
L
0
0
0
0
W
1
0
0
1
L
Thor
1
1
1
1.5
L
0
0
0
0
W
Osiris
coelhohenz
Osiris
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,667
Damage
7,434
16,910
Taken
14,587
7,198
Mitigated
5,135
7,136
Healing
4,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,761
438
0
2,067
4,662
1,261
0
683
3,979
0
13,766
W
Hachiman
 
Hachiman
1,281
520
0
1,000
2,295
728
0
1,300
995
0
20,987
L
Sol
 
Sol
2,037
590
0
1,292
2,297
624
0
411
1,886
22,958
0
W
Morgan Le Fay
FerXdeMaio
Morgan Le Fay
1,951
249
0
500
1,948
583
0
204
1,744
24,559
0
L
0
0
0
48
470
208
0
54
416
892
0
W
683
150
20
1,582
3,620
2,003
0
954
2,666
7,003
0
L
Thor
2,337
436
0
370
4,144
1,351
0
1,312
2,832
0
13,436
L
1,136
226
0
1,716
4,538
1,971
0
0
4,538
0
12,985
W
Osiris
coelhohenz
Osiris
1,991
653
0
1,967
4,385
2,623
0
820
3,310
0
17,415
L
1,924
431
120
836
3,138
981
0
857
2,281
23,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,735
Gold Earned
17,157
158
Minions Killed
143
0
Camps Cleared
0
577,436
Distance Traveled
491,456
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,709
742
33
7
0
133,094
0
W
Hachiman
3,571
714
42
8
0
104,991
0
L
Sol
3,848
770
42
8
0
106,662
1
W
Morgan Le Fay
3,928
786
44
9
0
113,593
1
L
Ymir
2,581
516
2
0
0
19,950
0
W
Geb
3,518
704
8
2
0
115,525
0
L
Thor
3,536
707
27
5
0
124,118
0
L
Odin
3,341
668
24
5
0
117,776
0
W
Osiris
4,009
802
31
6
0
110,233
0
L
Ra
3,851
770
48
10
0
122,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role