Player Matchup

Awilix
Awilix
 
Awilix
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LordTKuvma
Merlin
Level 25
God Stats
2W - 2L
1,544 SR
Queue Stats
43W - 40L
1,522 Elo+
Party 1
Rama
Rama
Ober_Fussmeister
Rama
Level 223
God Stats
8W - 3L
1,721 SR
Queue Stats
539W - 517L
1,564 Elo+
Party 2
Mulan
Mulan
Revolution895
Mulan
Level 158
God Stats
16W - 17L
1,557 SR
Queue Stats
322W - 313L
1,535 Elo+
Party 1
Bacchus
Bacchus
Skual25
Bacchus
Level 195
God Stats
1W - 0L
1,864 SR
Queue Stats
234W - 220L
1,560 Elo+
Party 2
Team Averages
Level 133
1,637 SR
1,536 Elo+

VS

Team Averages
Level 122
1,539 SR
1,543 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BigBones43
Janus
Level 89
God Stats
14W - 13L
1,625 SR
Queue Stats
115W - 93L
1,596 Elo+
Solo
Thanatos
Thanatos
Rinshura
Thanatos
Level 122
God Stats
2W - 6L
1,394 SR
Queue Stats
325W - 326L
1,555 Elo+
Solo
Kukulkan
Kukulkan
Tox1cwR4th
Kukulkan
Level 93
God Stats
19W - 21L
1,580 SR
Queue Stats
143W - 137L
1,553 Elo+
Solo
Skadi
Skadi
Zmo_86
Skadi
Level 158
God Stats
14W - 16L
1,597 SR
Queue Stats
285W - 276L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
7 / 0 / 2
7,672
590
8,887
6,811
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
LordTKuvma
Merlin
14
1 / 0 / 1
7,505
577
3,550
4,577
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 3
6,847
527
5,740
7,098
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 0
8,339
641
6,430
9,973
4,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Skual25
Bacchus
9
1 / 2 / 5
6,453
496
6,705
11,263
10,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 3 / 1
5,435
418
6,878
10,444
9,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
12
2 / 4 / 0
7,156
550
3,087
8,725
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Rinshura
Thanatos
11
0 / 2 / 3
6,595
507
5,150
11,713
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Tox1cwR4th
Kukulkan
12
0 / 1 / 0
6,862
528
5,169
6,325
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Zmo_86
Skadi
10
1 / 3 / 1
6,145
473
5,718
8,064
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
4
4
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
0
2
8
L
Sun Wukong
 
Sun Wukong
1
3
1
0.5
L
Janus
2
4
0
0.5
W
Merlin
LordTKuvma
Merlin
1
0
1
1.5
W
2
2
3
1.75
W
2
0
0
2
L
Thanatos
Rinshura
Thanatos
0
2
3
0.75
W
Bacchus
Skual25
Bacchus
1
2
5
1.75
L
Kukulkan
Tox1cwR4th
Kukulkan
0
1
0
0
L
Skadi
Zmo_86
Skadi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,312
Damage
26,002
39,722
Taken
45,271
21,880
Mitigated
22,070
14,452
Healing
15,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
8,887
3,465
0
764
6,811
2,428
0
758
5,981
0
56,824
L
Sun Wukong
 
Sun Wukong
6,878
2,036
0
1,487
10,444
9,084
0
4,355
6,089
0
21,777
L
Janus
3,087
56
0
1,493
8,725
2,654
0
2,154
6,571
51,672
0
W
Merlin
LordTKuvma
Merlin
3,550
42
0
1,152
4,577
1,565
0
1,006
3,493
59,432
0
W
5,740
4,267
0
2,586
7,098
2,452
0
274
6,824
0
53,116
W
6,430
965
0
6,357
9,973
4,888
217
5,471
4,462
0
66,118
L
Thanatos
Rinshura
Thanatos
5,150
1,247
0
10,976
11,713
4,485
0
1,060
10,653
0
51,118
W
Bacchus
Skual25
Bacchus
6,705
1,383
1,171
2,422
11,263
10,547
0
523
10,706
18,558
0
L
Kukulkan
Tox1cwR4th
Kukulkan
5,169
308
0
664
6,325
2,910
0
0
6,325
48,360
0
L
Skadi
Zmo_86
Skadi
5,718
1,885
0
734
8,064
2,937
150
2,686
5,378
0
45,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,816
Gold Earned
32,193
437
Minions Killed
391
0
Camps Cleared
0
1,334,037
Distance Traveled
1,295,382
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,672
590
80
6
0
319,175
0
L
Sun Wukong
5,435
418
18
1
0
264,062
5
L
Janus
7,156
550
98
8
0
257,794
0
W
Merlin
7,505
577
117
9
0
262,632
0
W
Rama
6,847
527
98
8
0
224,361
2
W
Mulan
8,339
641
122
9
0
264,510
0
L
Thanatos
6,595
507
88
7
0
280,220
0
W
Bacchus
6,453
496
20
2
0
263,359
4
L
Kukulkan
6,862
528
99
8
0
253,234
0
L
Skadi
6,145
473
88
7
0
240,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role