Player Matchup

Chronos
Chronos
Platinum II
Norler
Chronos
Platinum II
Level 143
God Stats
2W - 1L
1,863 SR
Queue Stats
73W - 60L
1,935 MMR
Party 2
Thor
Thor
Platinum I
RoxyMigürdia
Thor
Platinum I
Level 152
God Stats
3W - 2L
1,914 SR
Queue Stats
142W - 137L
2,099 MMR
Solo
Maui
Maui
Platinum IV
SrLex
Maui
Platinum IV
Level 154
God Stats
4W - 2L
1,643 SR
Queue Stats
282W - 283L
1,740 MMR
Party 2
Raijin
Raijin
Diamond V
Zakerz
Raijin
Diamond V
Level 148
God Stats
1W - 2L
1,517 SR
Queue Stats
71W - 46L
2,088 MMR
Solo
Hachiman
Hachiman
Diamond V
josesito7415
Hachiman
Diamond V
Level 123
God Stats
11W - 15L
1,528 SR
Queue Stats
277W - 280L
1,987 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,693 SR
1,970 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,621 SR
1,721 MMR
Bellona
Bellona
Platinum I
 
Bellona
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Platinum V
 
Apollo
Platinum V
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond V
CrazyBоy
Agni
Diamond V
Level 66
God Stats
16W - 9L
1,658 SR
Queue Stats
78W - 74L
2,016 MMR
Party 1
Ravana
Ravana
Platinum I
FeedingWithStyle
Ravana
Platinum I
Level 152
God Stats
5W - 1L
1,948 SR
Queue Stats
157W - 148L
2,088 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Norler
Chronos
10
1 / 2 / 0
5,450
681
4,532
6,271
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 1
4,511
564
626
5,004
1,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
SrLex
Maui
7
0 / 2 / 0
4,589
574
843
6,189
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Zakerz
Raijin
9
0 / 1 / 1
5,002
625
2,726
5,123
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
josesito7415
Hachiman
9
0 / 1 / 0
4,657
582
2,722
3,623
1,206
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
GebAthenaSusanoMaman BrigitteAo Kuang

VS

Bans
ThothBaba YagaAnhurKhepriGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 1 / 1
5,560
695
4,891
7,538
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
 
Bacchus
8
2 / 0 / 2
5,313
664
3,055
4,148
2,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
 
Apollo
9
0 / 0 / 1
4,988
624
1,962
5,183
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
10
2 / 0 / 1
5,550
694
3,607
4,123
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 2
5,230
654
2,753
2,629
1,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
7
7
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
1
2.5
W
Bacchus
 
Bacchus
2
0
2
3
W
Apollo
 
Apollo
0
0
1
0.5
W
Agni
2
0
1
2.5
W
1
0
2
2
L
Chronos
Norler
Chronos
1
2
0
0.5
L
0
1
1
0.5
L
Maui
SrLex
Maui
0
2
0
0
L
Raijin
Zakerz
Raijin
0
1
1
0.5
L
Hachiman
josesito7415
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,449
Damage
16,268
26,210
Taken
23,621
10,677
Mitigated
12,266
7,149
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,891
1,350
0
3,823
7,538
5,242
0
4,648
2,716
0
32,923
W
Bacchus
 
Bacchus
3,055
341
880
1,513
4,148
2,835
0
548
3,600
13,850
0
W
Apollo
 
Apollo
1,962
1,668
0
1,962
5,183
1,711
0
449
4,734
0
35,506
W
Agni
3,607
570
0
1,653
4,123
1,452
0
1,962
2,161
44,741
0
W
2,753
1,034
0
538
2,629
1,026
0
316
2,309
0
40,321
L
Chronos
Norler
Chronos
4,532
2,226
0
2,335
6,271
2,464
0
0
6,271
32,851
0
L
626
47
0
750
5,004
1,683
0
950
4,032
0
23,046
L
Maui
SrLex
Maui
843
267
0
1,247
6,189
3,638
0
2,117
4,016
9,394
0
L
Raijin
Zakerz
Raijin
2,726
630
0
720
5,123
1,686
0
2,112
2,901
39,267
0
L
Hachiman
josesito7415
Hachiman
2,722
1,578
0
2,097
3,623
1,206
0
1,295
2,328
0
36,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,209
Gold Earned
26,641
292
Minions Killed
286
0
Camps Cleared
0
830,567
Distance Traveled
928,537
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,560
695
60
8
0
174,436
3
W
Bacchus
5,313
664
11
1
0
200,912
4
W
Apollo
4,988
624
59
7
0
151,677
2
W
Agni
5,550
694
85
11
0
189,653
2
W
Ravana
5,230
654
71
9
0
211,859
1
L
Chronos
5,450
681
69
9
0
168,019
2
L
Thor
4,511
564
38
5
0
140,537
0
L
Maui
4,589
574
25
3
0
181,598
4
L
Raijin
5,002
625
86
11
0
169,308
1
L
Hachiman
4,657
582
74
9
0
171,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role