Player Matchup

Xbalanque
Xbalanque
Diamond I
Alоne
Xbalanque
Diamond I
Level 69
God Stats
3W - 0L
1,709 SR
Queue Stats
34W - 8L
2,239 MMR
Party 2
Ganesha
Ganesha
Diamond V
DaveTheMicrowav3
Ganesha
Diamond V
Level 157
God Stats
6W - 2L
1,647 SR
Queue Stats
70W - 37L
2,102 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond II
dejan2308
Kuzenbo
Diamond II
Level 108
God Stats
1W - 0L
1,810 SR
Queue Stats
62W - 26L
2,496 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 111
1,722 SR
2,279 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 83
1,729 SR
2,075 MMR
Athena
Athena
Diamond III
JackeyBrody
Athena
Diamond III
Level 149
God Stats
6W - 10L
1,614 SR
Queue Stats
60W - 50L
2,252 MMR
Party 1
Ullr
Ullr
Diamond V
Seismm
Ullr
Diamond V
Level 41
God Stats
1W - 4L
1,556 SR
Queue Stats
30W - 25L
2,108 MMR
Solo
Raijin
Raijin
Platinum V
Älskling
Raijin
Platinum V
Level 58
God Stats
6W - 1L
2,016 SR
Queue Stats
32W - 27L
1,864 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Alоne
Xbalanque
14
4 / 0 / 1
11,033
788
16,151
10,161
4,353
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 5
9,710
694
6,129
11,790
11,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
dejan2308
Kuzenbo
13
1 / 0 / 4
10,109
722
9,021
13,333
17,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ne ZhaCharonAchillesThothMorgan Le Fay

VS

Bans
PersephoneScyllaDiscordiaBaron SamediNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 2 / 1
8,766
626
4,244
11,928
13,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Seismm
Ullr
12
1 / 1 / 0
9,238
660
11,005
12,113
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
Älskling
Raijin
12
0 / 2 / 1
9,177
656
10,285
11,885
8,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Alоne
Xbalanque
4
0
1
4.5
W
0
1
5
2.5
L
Athena
0
2
1
0.25
L
Ullr
Seismm
Ullr
1
1
0
1
W
Kuzenbo
dejan2308
Kuzenbo
1
0
4
3
L
Raijin
Älskling
Raijin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,301
Damage
25,534
35,284
Taken
35,926
33,413
Mitigated
27,224
11,468
Healing
6,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Alоne
Xbalanque
16,151
9,630
0
3,799
10,161
4,353
2,621
3,848
5,778
0
86,444
W
6,129
502
511
2,956
11,790
11,936
0
4,482
6,542
22,799
0
L
Athena
4,244
705
0
1,130
11,928
13,166
0
3,161
8,048
14,391
265
L
Ullr
Seismm
Ullr
11,005
4,194
0
1,871
12,113
5,370
0
4,066
7,481
0
47,727
W
Kuzenbo
dejan2308
Kuzenbo
9,021
2,337
0
4,202
13,333
17,124
386
4,576
8,085
21,892
516
L
Raijin
Älskling
Raijin
10,285
1,109
0
3,451
11,885
8,688
0
5,715
5,301
53,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,852
Gold Earned
27,181
176
Minions Killed
175
0
Camps Cleared
0
771,196
Distance Traveled
731,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,033
788
152
11
0
249,144
0
W
Ganesha
9,710
694
6
0
0
241,597
0
L
Athena
8,766
626
27
2
0
268,239
0
L
Ullr
9,238
660
74
5
0
247,555
0
W
Kuzenbo
10,109
722
18
1
0
280,455
0
L
Raijin
9,177
656
74
5
0
215,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role