Player Matchup

Hera
Hera
Brayloin
Hera
Level 84
God Stats
0W - 1L
1,458 SR
Queue Stats
15W - 42L
1,351 Elo+
Party 1
Skadi
Skadi
SpicyMeatScepter
Skadi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 57L
1,361 Elo+
Party 1
Arachne
Arachne
ThiccyBlicky
Arachne
Level 126
God Stats
2W - 4L
1,411 SR
Queue Stats
38W - 46L
1,501 Elo+
Party 1
Hel
Hel
frosh72
Hel
Level 102
God Stats
5W - 10L
1,616 SR
Queue Stats
190W - 200L
1,507 Elo+
Party 1
Gilgamesh
Gilgamesh
issataco
Gilgamesh
Level 84
God Stats
0W - 2L
1,245 SR
Queue Stats
16W - 30L
1,424 Elo+
Party 1
Team Averages
Level 84
1,446 SR
1,429 Elo+

VS

Team Averages
Level 51
1,570 SR
1,499 Elo+
Sun Wukong
Sun Wukong
Jonathan2518
Sun Wukong
Level 55
God Stats
10W - 6L
1,488 SR
Queue Stats
61W - 59L
1,439 Elo+
Solo
Mercury
Mercury
Pokiu
Mercury
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 34L
1,554 Elo+
Party 2
Athena
Athena
StewartandZoe27
Athena
Level 36
God Stats
9W - 8L
1,497 SR
Queue Stats
98W - 107L
1,466 Elo+
Solo
Anubis
Anubis
cookedryce
Anubis
Level 57
God Stats
22W - 10L
1,638 SR
Queue Stats
63W - 37L
1,586 Elo+
Party 2
Artemis
Artemis
roccoig
Artemis
Level 60
God Stats
5W - 1L
1,730 SR
Queue Stats
31W - 29L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
3 / 7 / 2
7,842
461
5,493
9,559
2,676
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 2
7,293
429
4,376
8,658
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
ThiccyBlicky
Arachne
15
5 / 2 / 4
9,571
563
9,015
17,756
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
12
0 / 1 / 7
8,281
487
6,544
11,571
8,623
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
issataco
Gilgamesh
13
2 / 2 / 2
8,457
497
5,013
15,235
10,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jonathan2518
Sun Wukong
2
0 / 0 / 0
5,284
311
0
0
0
Mercury
Pokiu
Mercury
14
6 / 2 / 4
9,025
531
8,670
10,531
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
0 / 1 / 7
7,997
470
4,733
14,309
12,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
cookedryce
Anubis
15
8 / 4 / 5
9,992
588
20,995
11,034
6,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
roccoig
Artemis
13
2 / 4 / 3
8,506
500
5,475
9,261
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
16
16
Deaths
11
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hera
3
7
2
0.57
W
Sun Wukong
Jonathan2518
Sun Wukong
0
0
0
0
W
Mercury
Pokiu
Mercury
6
2
4
4
L
1
4
2
0.5
W
0
1
7
3.5
L
Arachne
ThiccyBlicky
Arachne
5
2
4
3.5
W
Anubis
cookedryce
Anubis
8
4
5
2.63
L
Hel
0
1
7
3.5
L
Gilgamesh
issataco
Gilgamesh
2
2
2
1.5
W
Artemis
roccoig
Artemis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,441
Damage
39,873
62,779
Taken
45,135
31,263
Mitigated
27,802
13,958
Healing
9,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
5,493
1,531
0
219
9,559
2,676
171
6,265
3,294
27,990
0
W
Sun Wukong
Jonathan2518
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Pokiu
Mercury
8,670
4,096
0
580
10,531
4,904
1,264
2,635
7,720
0
63,761
L
4,376
1,259
0
373
8,658
2,861
1,168
2,515
6,143
0
40,327
W
4,733
1,519
0
2,256
14,309
12,759
268
4,071
10,145
28,957
0
L
Arachne
ThiccyBlicky
Arachne
9,015
6,066
0
3,628
17,756
6,739
0
5,905
11,851
0
81,568
W
Anubis
cookedryce
Anubis
20,995
710
0
4,791
11,034
6,566
376
3,344
7,553
79,280
0
L
Hel
6,544
1,174
2,853
5,584
11,571
8,623
136
3,648
7,923
46,808
0
L
Gilgamesh
issataco
Gilgamesh
5,013
1,286
0
1,301
15,235
10,364
390
7,395
7,840
0
54,290
W
Artemis
roccoig
Artemis
5,475
2,652
0
1,483
9,261
3,573
1,654
2,439
6,683
0
51,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,444
Gold Earned
40,804
355
Minions Killed
301
0
Camps Cleared
0
1,549,532
Distance Traveled
1,360,844
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,842
461
47
3
0
309,067
0
W
Sun Wukong
5,284
311
0
0
0
0
0
W
Mercury
9,025
531
92
5
0
416,000
0
L
Skadi
7,293
429
68
4
0
290,343
0
W
Athena
7,997
470
33
2
0
354,464
5
L
Arachne
9,571
563
100
6
0
358,850
0
W
Anubis
9,992
588
111
7
0
313,573
0
L
Hel
8,281
487
57
3
0
276,471
2
L
Gilgamesh
8,457
497
83
5
0
314,801
0
W
Artemis
8,506
500
65
4
0
276,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role