Player Matchup

Sun Wukong
Sun Wukong
PhantomSilvis
Sun Wukong
Level 118
God Stats
1W - 0L
1,711 SR
Queue Stats
85W - 92L
1,454 Elo+
Party 1
Da Ji
Da Ji
XxPhantomSoulxX
Da Ji
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,305 Elo+
Party 1
Merlin
Merlin
bloodydeath432
Merlin
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 49L
1,371 Elo+
Party 1
Team Averages
Level 72
1,570 SR
1,377 Elo+

VS

Team Averages
Level 55
1,638 SR
1,397 Elo+
Tyr
Tyr
CDPT Phoenix
Tyr
Level 29
God Stats
3W - 3L
1,510 SR
Queue Stats
34W - 29L
1,438 Elo+
Party 2
Nox
Nox
CDPT Yung
Nox
Level 69
God Stats
5W - 1L
1,901 SR
Queue Stats
82W - 68L
1,458 Elo+
Party 2
Medusa
Medusa
OmgStixx
Medusa
Level 67
God Stats
26W - 25L
1,505 SR
Queue Stats
424W - 488L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PhantomSilvis
Sun Wukong
15
6 / 1 / 3
11,817
909
13,148
14,699
17,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 4 / 5
9,819
755
3,938
8,947
3,907
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 3 / 6
10,592
815
6,400
8,613
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 6
9,968
767
10,068
17,481
13,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
7 / 3 / 1
10,877
837
10,757
11,288
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
OmgStixx
Medusa
4
0 / 0 / 1
6,402
492
0
158
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
8
8
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
L
7
3
1
2.5
L
Medusa
OmgStixx
Medusa
0
0
1
0.5
W
Sun Wukong
PhantomSilvis
Sun Wukong
6
1
3
7.5
W
2
4
5
1.13
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,486
Damage
20,825
32,259
Taken
28,927
24,292
Mitigated
18,327
4,652
Healing
4,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,068
901
0
4,680
17,481
13,490
0
5,695
10,428
0
36,186
L
10,757
963
0
125
11,288
4,837
58
4,088
6,146
52,176
0
L
Medusa
OmgStixx
Medusa
0
0
0
0
158
0
0
0
158
0
0
W
Sun Wukong
PhantomSilvis
Sun Wukong
13,148
1,895
409
3,746
14,699
17,205
1,301
4,663
9,564
12,041
30,366
W
3,938
693
0
247
8,947
3,907
490
3,786
4,992
0
16,041
W
6,400
653
0
250
8,613
3,180
1,061
2,615
5,872
41,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,228
Gold Earned
27,247
140
Minions Killed
108
0
Camps Cleared
0
701,279
Distance Traveled
450,502
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,968
767
35
3
0
235,311
2
L
Nox
10,877
837
73
6
0
215,191
1
L
Medusa
6,402
492
0
0
0
0
0
W
Sun Wukong
11,817
909
38
3
0
261,116
0
W
Da Ji
9,819
755
16
1
0
219,739
0
W
Merlin
10,592
815
86
7
0
220,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role