Player Matchup

Nemesis
Nemesis
BaldNutz
Nemesis
Level 42
God Stats
1W - 7L
1,494 SR
Queue Stats
54W - 57L
1,420 Elo+
Party 1
Bacchus
Bacchus
MisFire23
Bacchus
Level 81
God Stats
0W - 4L
1,036 SR
Queue Stats
132W - 141L
1,433 Elo+
Party 1
Sol
Sol
Scope04
Sol
Level 29
God Stats
1W - 1L
1,374 SR
Queue Stats
38W - 45L
1,366 Elo+
Party 1
Team Averages
Level 51
1,302 SR
1,406 Elo+

VS

Team Averages
Level 56
1,530 SR
1,353 Elo+
Ra
Ra
Cozli
Ra
Level 66
God Stats
3W - 3L
1,241 SR
Queue Stats
6W - 13L
1,235 Elo+
Solo
Xbalanque
Xbalanque
Ddogj
Xbalanque
Level 76
God Stats
5W - 1L
1,796 SR
Queue Stats
118W - 119L
1,418 Elo+
Party 2
Jormungandr
Jormungandr
Moonybears
Jormungandr
Level 27
God Stats
7W - 5L
1,554 SR
Queue Stats
88W - 93L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BaldNutz
Nemesis
13
3 / 3 / 0
10,081
720
9,558
12,404
6,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
MisFire23
Bacchus
11
0 / 3 / 3
9,291
664
7,162
16,055
24,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
11
0 / 6 / 1
8,747
625
8,341
12,451
5,028
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
1 / 1 / 10
10,475
748
7,000
8,523
4,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Ddogj
Xbalanque
14
10 / 2 / 2
12,216
873
18,939
11,698
5,194
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Moonybears
Jormungandr
14
1 / 0 / 11
10,451
747
6,334
10,165
11,540
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
12
12
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BaldNutz
Nemesis
3
3
0
1
W
Ra
1
1
10
6
W
Xbalanque
Ddogj
Xbalanque
10
2
2
5.5
L
Bacchus
MisFire23
Bacchus
0
3
3
0.5
W
Jormungandr
Moonybears
Jormungandr
1
0
11
6.5
L
Sol
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,061
Damage
32,273
40,910
Taken
30,386
35,986
Mitigated
21,065
4,513
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BaldNutz
Nemesis
9,558
3,194
0
1,001
12,404
6,570
0
4,903
7,428
0
42,289
W
Ra
7,000
592
1,280
3,670
8,523
4,331
629
5,315
3,208
42,411
0
W
Xbalanque
Ddogj
Xbalanque
18,939
14,739
0
2,564
11,698
5,194
1,629
5,956
5,742
0
45,941
L
Bacchus
MisFire23
Bacchus
7,162
617
0
940
16,055
24,388
0
5,873
10,021
25,145
0
W
Jormungandr
Moonybears
Jormungandr
6,334
1,058
275
932
10,165
11,540
154
4,617
5,548
28,206
0
L
Sol
8,341
2,577
0
2,572
12,451
5,028
48
2,623
9,828
39,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,119
Gold Earned
33,142
126
Minions Killed
142
0
Camps Cleared
0
760,332
Distance Traveled
753,640
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,081
720
56
4
0
280,746
0
W
Ra
10,475
748
54
4
0
249,198
4
W
Xbalanque
12,216
873
54
4
0
242,722
0
L
Bacchus
9,291
664
25
2
0
258,877
0
W
Jormungandr
10,451
747
34
2
0
261,720
0
L
Sol
8,747
625
45
3
0
220,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role