Player Matchup

Medusa
Medusa
Choeby
Medusa
Level 106
God Stats
4W - 4L
1,668 SR
Queue Stats
190W - 74L
1,783 Elo+
Party 1
King Arthur
King Arthur
DeceiverAnnatar
King Arthur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,578 Elo+
Solo
Shiva
Shiva
MonsieurBMW
Shiva
Level 132
God Stats
4W - 0L
1,852 SR
Queue Stats
431W - 71L
1,895 Elo+
Party 1
Loki
Loki
Zwinkster
Loki
Level 143
God Stats
7W - 2L
1,967 SR
Queue Stats
284W - 31L
1,979 Elo+
Party 1
Merlin
Merlin
xPhoenix03
Merlin
Level 118
God Stats
2W - 0L
1,494 SR
Queue Stats
32W - 30L
1,529 Elo+
Solo
Team Averages
Level 105
1,696 SR
1,753 Elo+

VS

Team Averages
Level 103
1,586 SR
1,556 Elo+
Surtr
Surtr
BraddCrit
Surtr
Level 119
God Stats
3W - 2L
1,904 SR
Queue Stats
141W - 131L
1,566 Elo+
Party 2
Artemis
Artemis
Brewtish
Artemis
Level 85
God Stats
1W - 4L
1,559 SR
Queue Stats
42W - 47L
1,523 Elo+
Party 2
Anhur
Anhur
OleLeeRoy
Anhur
Level 148
God Stats
3W - 5L
1,481 SR
Queue Stats
156W - 155L
1,575 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShotgunShabbaz
Kumbhakarna
Level 78
God Stats
1W - 2L
1,485 SR
Queue Stats
112W - 104L
1,569 Elo+
Party 2
Kali
Kali
Tristan20145
Kali
Level 83
God Stats
0W - 1L
1,503 SR
Queue Stats
11W - 10L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Choeby
Medusa
16
1 / 5 / 18
10,038
717
11,702
12,155
5,282
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
DeceiverAnnatar
King Arthur
17
6 / 5 / 21
11,222
802
15,607
20,618
25,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
10 / 2 / 24
12,118
866
20,554
19,364
25,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
19
10 / 4 / 9
12,868
919
13,988
12,123
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
xPhoenix03
Merlin
20
8 / 2 / 22
12,464
890
22,123
12,849
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BraddCrit
Surtr
17
4 / 5 / 9
9,555
683
15,166
23,733
18,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Brewtish
Artemis
18
8 / 7 / 5
10,954
782
15,312
14,490
6,551
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
OleLeeRoy
Anhur
16
1 / 7 / 9
9,238
660
9,981
13,209
5,098
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
ShotgunShabbaz
Kumbhakarna
15
3 / 7 / 8
9,135
653
9,921
22,400
20,916
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 9 / 7
8,336
595
8,541
16,682
7,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
54
35
Kills
16
18
Deaths
35
94
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Surtr
BraddCrit
Surtr
4
5
9
1.7
L
Artemis
Brewtish
Artemis
8
7
5
1.5
W
Medusa
Choeby
Medusa
1
5
18
2
W
King Arthur
DeceiverAnnatar
King Arthur
6
5
21
3.3
W
10
2
24
11
L
Anhur
OleLeeRoy
Anhur
1
7
9
0.79
L
Kumbhakarna
ShotgunShabbaz
Kumbhakarna
3
7
8
1
L
0
9
7
0.39
W
Loki
10
4
9
3.63
W
Merlin
xPhoenix03
Merlin
8
2
22
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,974
Damage
58,921
77,109
Taken
90,514
68,786
Mitigated
58,477
21,432
Healing
20,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
BraddCrit
Surtr
15,166
4,656
542
8,878
23,733
18,005
0
6,275
17,458
624
20,771
L
Artemis
Brewtish
Artemis
15,312
6,959
85
1,396
14,490
6,551
0
4,103
10,387
0
35,688
W
Medusa
Choeby
Medusa
11,702
5,242
765
1,110
12,155
5,282
2,091
1,743
10,015
0
25,933
W
King Arthur
DeceiverAnnatar
King Arthur
15,607
851
1,231
666
20,618
25,990
625
2,496
17,736
1,811
24,847
W
20,554
2,015
4,357
5,895
19,364
25,829
1,349
2,789
15,744
798
31,214
L
Anhur
OleLeeRoy
Anhur
9,981
5,738
0
1,346
13,209
5,098
0
3,336
9,873
0
23,420
L
Kumbhakarna
ShotgunShabbaz
Kumbhakarna
9,921
809
656
4,328
22,400
20,916
0
6,358
16,042
15,414
0
L
8,541
3,362
239
2,836
16,682
7,907
0
3,572
13,110
0
15,917
W
Loki
13,988
1,963
796
1,011
12,123
5,320
982
921
10,962
0
43,036
W
Merlin
xPhoenix03
Merlin
22,123
1,295
2,487
3,114
12,849
6,365
2,357
1,483
10,984
54,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,710
Gold Earned
47,218
227
Minions Killed
117
0
Camps Cleared
0
1,283,860
Distance Traveled
1,090,820
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,555
683
23
2
0
233,476
0
L
Artemis
10,954
782
33
2
0
216,154
0
W
Medusa
10,038
717
39
3
0
246,108
0
W
King Arthur
11,222
802
17
1
0
242,859
0
W
Shiva
12,118
866
25
2
0
266,435
0
L
Anhur
9,238
660
35
3
0
214,690
0
L
Kumbhakarna
9,135
653
12
1
0
190,042
0
L
Kali
8,336
595
14
1
0
236,458
1
W
Loki
12,868
919
53
4
0
290,989
0
W
Merlin
12,464
890
93
7
0
237,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role