Player Matchup

Ullr
Ullr
 
Ullr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
FT431
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,295 Elo+
Party 2
Olorun
Olorun
GodBless22
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,282 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,359 Elo+

VS

Team Averages
Level 23
1,500 SR
1,344 Elo+
Sun Wukong
Sun Wukong
NachCK
Sun Wukong
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Achilles
Achilles
Reisinho24
Achilles
Level 3
God Stats
3W - 11L
1,500 SR
Queue Stats
3W - 12L
1,231 Elo+
Party 1
Tiamat
Tiamat
TinoCX
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
4 / 2 / 3
8,825
735
7,719
8,844
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
FT431
King Arthur
12
1 / 0 / 5
8,512
709
5,555
7,330
7,338
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
GodBless22
Olorun
11
3 / 1 / 3
8,525
710
6,598
5,188
2,305
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NachCK
Sun Wukong
10
0 / 2 / 1
7,637
636
3,862
9,510
9,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Reisinho24
Achilles
9
0 / 3 / 0
7,358
613
2,090
9,069
8,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
TinoCX
Tiamat
11
3 / 3 / 0
8,711
726
7,592
7,472
4,189
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
8
Kills
3
3
Deaths
8
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
2
3
2.75
W
King Arthur
FT431
King Arthur
1
0
5
3.5
W
Olorun
GodBless22
Olorun
3
1
3
4.5
L
Sun Wukong
NachCK
Sun Wukong
0
2
1
0.25
L
Achilles
Reisinho24
Achilles
0
3
0
0
L
Tiamat
TinoCX
Tiamat
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,872
Damage
13,544
21,362
Taken
26,051
13,724
Mitigated
22,013
3,690
Healing
1,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,719
2,618
0
1,426
8,844
4,081
0
3,932
4,802
0
34,225
W
King Arthur
FT431
King Arthur
5,555
1,650
0
515
7,330
7,338
195
2,544
4,517
0
24,752
W
Olorun
GodBless22
Olorun
6,598
3,569
430
1,319
5,188
2,305
478
1,461
3,650
27,617
0
L
Sun Wukong
NachCK
Sun Wukong
3,862
571
0
622
9,510
9,616
0
3,050
6,460
0
15,265
L
Achilles
Reisinho24
Achilles
2,090
586
0
268
9,069
8,208
0
2,423
6,646
0
11,682
L
Tiamat
TinoCX
Tiamat
7,592
819
0
616
7,472
4,189
40
1,333
6,139
27,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,862
Gold Earned
23,706
123
Minions Killed
73
0
Camps Cleared
0
610,535
Distance Traveled
596,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,825
735
50
4
0
197,127
0
W
King Arthur
8,512
709
28
2
0
232,897
0
W
Olorun
8,525
710
45
4
0
180,511
0
L
Sun Wukong
7,637
636
26
2
0
220,416
0
L
Achilles
7,358
613
16
1
0
194,830
0
L
Tiamat
8,711
726
31
3
0
181,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role