Player Matchup

Charybdis
Charybdis
LantanaV
Charybdis
Level 6
God Stats
2W - 4L
1,897 SR
Queue Stats
5W - 5L
1,679 Elo+
Party 1
Aphrodite
Aphrodite
Mavvie
Aphrodite
Level 141
God Stats
3W - 6L
1,176 SR
Queue Stats
124W - 144L
1,483 Elo+
Solo
Ra
Ra
PeaKxTempest
Ra
Level 123
God Stats
69W - 71L
1,459 SR
Queue Stats
179W - 206L
1,426 Elo+
Solo
Bakasura
Bakasura
RafaCA
Bakasura
Level 157
God Stats
1W - 0L
1,314 SR
Queue Stats
100W - 92L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Wery001
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,679 Elo+
Party 1
Team Averages
Level 111
1,469 SR
1,553 Elo+

VS

Team Averages
Level 132
1,507 SR
1,498 Elo+
Artemis
Artemis
 
Artemis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AskZentrix
Baron Samedi
Level 158
God Stats
0W - 1L
1,583 SR
Queue Stats
16W - 20L
1,516 Elo+
Solo
Bastet
Bastet
PRODIGY3381
Bastet
Level 137
God Stats
13W - 15L
1,539 SR
Queue Stats
162W - 167L
1,510 Elo+
Solo
Vulcan
Vulcan
spongebob duvel
Vulcan
Level 118
God Stats
0W - 2L
1,415 SR
Queue Stats
4W - 7L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LantanaV
Charybdis
15
0 / 1 / 6
8,552
1,069
6,028
6,457
3,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Mavvie
Aphrodite
14
2 / 1 / 5
8,778
1,097
6,350
7,105
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 0 / 9
9,011
1,126
9,086
6,091
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
RafaCA
Bakasura
14
4 / 2 / 5
9,229
1,154
12,660
11,937
8,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Wery001
Jormungandr
15
6 / 0 / 6
10,046
1,256
14,777
9,250
9,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

302

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 4 / 3
8,630
1,079
7,001
10,857
4,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
 
Tyr
13
1 / 2 / 2
8,214
1,027
11,156
15,416
13,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
AskZentrix
Baron Samedi
13
1 / 3 / 2
8,332
1,042
7,940
14,553
13,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
14
2 / 3 / 1
8,676
1,085
8,020
9,586
5,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 2
7,758
970
3,150
2,867
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
13
Kills
4
4
Deaths
13
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
3
0.38
L
Tyr
 
Tyr
1
2
2
1
L
Baron Samedi
AskZentrix
Baron Samedi
1
3
2
0.67
W
Charybdis
LantanaV
Charybdis
0
1
6
3
W
Aphrodite
Mavvie
Aphrodite
2
1
5
4.5
L
Bastet
2
3
1
0.83
W
1
0
9
5.5
W
Bakasura
RafaCA
Bakasura
4
2
5
3.25
W
Jormungandr
Wery001
Jormungandr
6
0
6
9
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,901
Damage
37,267
40,840
Taken
53,279
28,215
Mitigated
37,461
16,184
Healing
10,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,001
2,376
0
1,481
10,857
4,730
0
5,340
4,514
0
35,931
L
Tyr
 
Tyr
11,156
946
0
1,741
15,416
13,491
0
8,951
5,531
0
17,160
L
Baron Samedi
AskZentrix
Baron Samedi
7,940
891
1,690
4,184
14,553
13,115
0
8,327
4,393
19,433
0
W
Charybdis
LantanaV
Charybdis
6,028
3,073
0
0
6,457
3,052
0
939
5,430
0
23,366
W
Aphrodite
Mavvie
Aphrodite
6,350
251
4,640
4,238
7,105
4,057
0
1,743
5,321
14,941
0
L
Bastet
8,020
2,106
0
800
9,586
5,105
0
4,400
4,545
0
22,238
W
9,086
681
2,713
2,206
6,091
3,067
0
1,214
4,749
23,517
0
W
Bakasura
RafaCA
Bakasura
12,660
7,560
0
1,439
11,937
8,380
0
2,253
9,477
0
16,688
W
Jormungandr
Wery001
Jormungandr
14,777
2,736
0
948
9,250
9,659
0
3,901
4,773
27,253
0
L
3,150
1,356
160
304
2,867
1,020
0
1,594
953
12,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,616
Gold Earned
41,610
167
Minions Killed
165
8
Camps Cleared
4
847,724
Distance Traveled
736,689
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,630
1,079
55
7
0
138,799
0
L
Tyr
8,214
1,027
17
2
1
192,980
0
L
Baron Samedi
8,332
1,042
32
4
1
144,673
0
W
Charybdis
8,552
1,069
42
5
0
150,407
0
W
Aphrodite
8,778
1,097
25
3
0
152,950
4
L
Bastet
8,676
1,085
40
5
1
182,522
0
W
Ra
9,011
1,126
45
6
2
165,382
0
W
Bakasura
9,229
1,154
28
4
5
197,776
0
W
Jormungandr
10,046
1,256
27
3
1
181,209
0
L
Vulcan
7,758
970
21
3
1
77,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role