Player Matchup

Chaac
Chaac
Arsyna
Chaac
Level 125
God Stats
3W - 4L
1,435 SR
Queue Stats
282W - 251L
1,599 Elo+
Solo
Mercury
Mercury
Itscaltz
Mercury
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,447 Elo+
Solo
Cernunnos
Cernunnos
Jaxxay
Cernunnos
Level 118
God Stats
4W - 3L
1,550 SR
Queue Stats
75W - 70L
1,554 Elo+
Party 2
Thoth
Thoth
Jonszombie
Thoth
Level 100
God Stats
3W - 1L
1,888 SR
Queue Stats
34W - 23L
1,609 Elo+
Party 2
Set
Set
Mawciek
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,410 Elo+
Solo
Team Averages
Level 88
1,575 SR
1,524 Elo+

VS

Team Averages
Level 100
1,566 SR
1,586 Elo+
Charon
Charon
BetaDashX
Charon
Level 120
God Stats
3W - 0L
1,786 SR
Queue Stats
434W - 400L
1,555 Elo+
Solo
Arachne
Arachne
Chibiterasů
Arachne
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,702 Elo+
Party 1
Sobek
Sobek
ComradeToast
Sobek
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 74L
1,454 Elo+
Solo
Loki
Loki
Ulgadan
Loki
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,702 Elo+
Party 1
Sol
Sol
rizos91
Sol
Level 102
God Stats
9W - 7L
1,542 SR
Queue Stats
354W - 347L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arsyna
Chaac
16
2 / 3 / 8
9,216
768
10,977
19,391
27,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Itscaltz
Mercury
13
2 / 5 / 7
8,358
697
7,588
9,866
4,946
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
Jaxxay
Cernunnos
17
5 / 3 / 6
9,542
795
14,240
10,579
6,063
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
15
1 / 5 / 7
8,622
719
12,571
10,429
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
14
3 / 6 / 7
8,756
730
10,179
12,936
7,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BetaDashX
Charon
16
0 / 2 / 21
10,161
847
6,406
13,752
13,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Chibiterasů
Arachne
17
8 / 2 / 13
10,924
910
10,875
15,580
20,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 13
10,510
876
6,776
16,119
23,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
Ulgadan
Loki
16
3 / 5 / 12
9,823
819
10,254
12,553
7,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
18
7 / 1 / 14
11,121
927
21,755
11,737
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
95
13
Kills
22
22
Deaths
13
35
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Chaac
Arsyna
Chaac
2
3
8
2
W
Charon
BetaDashX
Charon
0
2
21
5.25
W
Arachne
Chibiterasů
Arachne
8
2
13
7.25
W
4
3
13
3.5
L
Mercury
Itscaltz
Mercury
2
5
7
1.1
L
Cernunnos
Jaxxay
Cernunnos
5
3
6
2.67
L
Thoth
1
5
7
0.9
L
Set
3
6
7
1.08
W
Loki
Ulgadan
Loki
3
5
12
1.8
W
Sol
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,555
Damage
56,066
63,201
Taken
69,741
50,192
Mitigated
69,667
20,192
Healing
22,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Arsyna
Chaac
10,977
1,103
2,598
9,760
19,391
27,058
123
7,953
11,157
0
34,738
W
Charon
BetaDashX
Charon
6,406
462
3,269
3,586
13,752
13,563
312
3,414
10,338
16,200
0
W
Arachne
Chibiterasů
Arachne
10,875
7,559
1,491
3,703
15,580
20,176
1,862
2,925
12,655
0
19,686
W
6,776
126
0
2,643
16,119
23,013
410
2,055
14,064
11,179
0
L
Mercury
Itscaltz
Mercury
7,588
849
273
302
9,866
4,946
694
7,090
2,668
0
16,086
L
Cernunnos
Jaxxay
Cernunnos
14,240
4,306
1,980
2,353
10,579
6,063
729
6,738
3,841
0
33,337
L
Thoth
12,571
201
1,037
581
10,429
4,523
334
5,071
5,260
25,245
0
L
Set
10,179
3,378
206
1,102
12,936
7,602
182
8,085
4,716
0
14,867
W
Loki
Ulgadan
Loki
10,254
1,424
1,428
773
12,553
7,005
1,190
1,309
11,244
0
21,689
W
Sol
21,755
4,366
945
5,083
11,737
5,910
3,669
2,868
8,869
55,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,494
Gold Earned
52,539
158
Minions Killed
142
0
Camps Cleared
0
1,212,138
Distance Traveled
1,247,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,216
768
28
2
0
250,425
0
W
Charon
10,161
847
10
1
0
258,969
0
W
Arachne
10,924
910
18
2
0
250,684
0
W
Sobek
10,510
876
14
1
0
250,772
0
L
Mercury
8,358
697
26
2
0
272,176
0
L
Cernunnos
9,542
795
54
5
0
210,160
0
L
Thoth
8,622
719
36
3
0
239,800
0
L
Set
8,756
730
14
1
0
239,577
0
W
Loki
9,823
819
19
2
0
240,683
0
W
Sol
11,121
927
81
7
0
246,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role