Player Matchup

Anhur
Anhur
 
Anhur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
MammothTV2878
Hades
Level 5
God Stats
3W - 4L
1,377 SR
Queue Stats
3W - 5L
1,303 Elo+
Party 2
Scylla
Scylla
Noblebluebolt
Scylla
Level 68
God Stats
3W - 1L
1,602 SR
Queue Stats
31W - 32L
1,398 Elo+
Party 2
Nike
Nike
Nobruxo131423
Nike
Level 31
God Stats
1W - 0L
1,460 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Mercury
Mercury
StewartandZoe27
Mercury
Level 35
God Stats
8W - 7L
1,446 SR
Queue Stats
98W - 107L
1,452 Elo+
Solo
Team Averages
Level 38
1,477 SR
1,430 Elo+

VS

Team Averages
Level 36
1,330 SR
1,260 Elo+
Cernunnos
Cernunnos
Dezinator69
Cernunnos
Level 45
God Stats
2W - 4L
1,443 SR
Queue Stats
98W - 130L
1,401 Elo+
Solo
Surtr
Surtr
MasterOfChaos008
Surtr
Level 42
God Stats
0W - 2L
1,290 SR
Queue Stats
6W - 12L
1,282 Elo+
Party 1
Cthulhu
Cthulhu
Z0diac9
Cthulhu
Level 15
God Stats
0W - 4L
1,149 SR
Queue Stats
5W - 11L
1,222 Elo+
Party 1
Bakasura
Bakasura
ajman174
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,170 Elo+
Party 1
Merlin
Merlin
readfl
Merlin
Level 47
God Stats
0W - 1L
1,266 SR
Queue Stats
3W - 11L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 3
6,658
512
9,411
8,473
2,882
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 5
5,738
441
3,374
7,752
3,458
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 2 / 1
8,203
631
3,234
5,183
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 4 / 4
8,060
620
6,476
11,175
9,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 1 / 5
8,372
644
6,973
8,461
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dezinator69
Cernunnos
10
0 / 2 / 1
5,843
449
2,844
8,579
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 4 / 1
7,361
566
6,421
12,055
11,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Z0diac9
Cthulhu
10
1 / 3 / 0
6,313
486
7,138
13,913
8,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
ajman174
Bakasura
11
2 / 6 / 2
7,106
547
8,213
14,098
5,387
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
readfl
Merlin
1
0 / 0 / 0
2,583
199
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
7
8
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
3
3.5
L
Cernunnos
Dezinator69
Cernunnos
0
2
1
0.25
W
0
1
5
2.5
L
4
4
1
1.13
W
5
2
1
2.75
W
3
4
4
1.25
W
5
1
5
7.5
L
Cthulhu
Z0diac9
Cthulhu
1
3
0
0.33
L
Bakasura
ajman174
Bakasura
2
6
2
0.5
L
Merlin
readfl
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,468
Damage
24,616
41,044
Taken
48,645
21,027
Mitigated
27,524
8,440
Healing
7,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,411
5,993
0
3,483
8,473
2,882
336
3,129
5,045
0
40,760
L
Cernunnos
Dezinator69
Cernunnos
2,844
977
0
827
8,579
2,643
490
1,761
6,818
0
32,371
W
3,374
1,094
190
3,426
7,752
3,458
87
2,889
4,492
19,737
0
L
6,421
2,372
0
1,658
12,055
11,369
0
595
11,460
227
39,529
W
3,234
1,347
0
778
5,183
1,551
625
394
4,612
63,573
0
W
6,476
1,167
0
0
11,175
9,786
233
227
10,243
2,791
39,139
W
6,973
4,551
0
563
8,461
3,350
1,589
726
7,600
0
75,861
L
Cthulhu
Z0diac9
Cthulhu
7,138
764
1,748
2,072
13,913
8,125
285
2,299
11,614
32,001
0
L
Bakasura
ajman174
Bakasura
8,213
5,639
0
1,143
14,098
5,387
540
2,548
11,550
0
39,047
L
Merlin
readfl
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,031
Gold Earned
29,206
404
Minions Killed
234
0
Camps Cleared
0
1,259,354
Distance Traveled
932,979
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,658
512
59
5
0
244,080
0
L
Cernunnos
5,843
449
46
4
0
226,093
0
W
Hades
5,738
441
27
2
0
219,346
0
L
Surtr
7,361
566
59
5
0
235,866
0
W
Scylla
8,203
631
111
9
0
234,152
0
W
Nike
8,060
620
86
7
0
238,970
0
W
Mercury
8,372
644
121
9
0
322,806
1
L
Cthulhu
6,313
486
43
3
0
241,241
0
L
Bakasura
7,106
547
86
7
0
229,779
0
L
Merlin
2,583
199
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role