Player Matchup

Anubis
Anubis
 
Anubis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
BeerALkaSH
Shiva
Level 153
God Stats
6W - 4L
1,564 SR
Queue Stats
231W - 228L
1,528 Elo+
Party 1
Chaac
Chaac
dev404
Chaac
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 223L
1,509 Elo+
Party 1
He Bo
He Bo
luciannuss
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
1,449 Elo+
Solo
Team Averages
Level 139
1,513 SR
1,497 Elo+

VS

Team Averages
Level 154
1,510 SR
1,528 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Funil
Danzaburou
Level 149
God Stats
4W - 3L
1,486 SR
Queue Stats
281W - 245L
1,604 Elo+
Party 3
Kuzenbo
Kuzenbo
Ifajard0
Kuzenbo
Level 158
God Stats
22W - 21L
1,614 SR
Queue Stats
529W - 458L
1,592 Elo+
Party 3
Jing Wei
Jing Wei
ZFSSparta
Jing Wei
Level 149
God Stats
1W - 1L
1,450 SR
Queue Stats
11W - 10L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 8 / 0
8,232
748
13,720
13,916
7,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
 
Ne Zha
12
1 / 8 / 1
7,341
667
15,437
14,716
8,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
15
2 / 5 / 3
8,573
779
10,402
15,605
16,893
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
dev404
Chaac
11
0 / 6 / 4
6,924
629
7,191
14,291
17,461
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
13
0 / 10 / 4
7,679
698
8,678
14,807
7,159
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
5 / 2 / 30
10,735
976
10,453
19,076
22,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
 
Nu Wa
15
5 / 1 / 24
9,596
872
11,981
6,613
2,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Funil
Danzaburou
18
14 / 0 / 21
11,544
1,049
19,454
12,250
6,412
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kuzenbo
Ifajard0
Kuzenbo
16
5 / 2 / 26
10,197
927
8,902
16,141
19,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
ZFSSparta
Jing Wei
16
8 / 3 / 19
10,383
944
18,245
14,639
6,811
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
157
8
Kills
37
37
Deaths
8
12
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
8
0
0.63
L
Ne Zha
 
Ne Zha
1
8
1
0.19
W
Bacchus
 
Bacchus
5
2
30
10
W
Nu Wa
 
Nu Wa
5
1
24
17
L
Shiva
2
5
3
0.7
W
Danzaburou
Funil
Danzaburou
14
0
21
24.5
W
Kuzenbo
Ifajard0
Kuzenbo
5
2
26
9
W
Jing Wei
ZFSSparta
Jing Wei
8
3
19
5.83
L
Chaac
dev404
Chaac
0
6
4
0.33
L
He Bo
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,428
Damage
69,035
73,335
Taken
68,719
57,559
Mitigated
57,337
12,203
Healing
30,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
13,720
339
547
2,796
13,916
7,910
0
5,930
7,986
27,319
0
L
Ne Zha
 
Ne Zha
15,437
2,145
868
2,211
14,716
8,136
0
6,432
8,284
0
28,783
W
Bacchus
 
Bacchus
10,453
1,176
4,336
6,914
19,076
22,396
442
6,630
12,057
16,554
0
W
Nu Wa
 
Nu Wa
11,981
4,786
0
125
6,613
2,296
2,723
2,296
4,241
27,967
0
L
Shiva
10,402
1,026
972
2,415
15,605
16,893
0
5,687
9,918
0
24,464
W
Danzaburou
Funil
Danzaburou
19,454
11,419
1,818
4,171
12,250
6,412
3,155
3,746
8,378
0
34,751
W
Kuzenbo
Ifajard0
Kuzenbo
8,902
2,650
2,371
4,030
16,141
19,422
299
5,006
10,893
15,612
0
W
Jing Wei
ZFSSparta
Jing Wei
18,245
14,946
2,222
4,364
14,639
6,811
1,054
4,720
9,743
0
36,734
L
Chaac
dev404
Chaac
7,191
262
269
1,995
14,291
17,461
0
6,115
8,176
0
16,327
L
He Bo
8,678
709
0
130
14,807
7,159
0
7,172
7,635
24,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,749
Gold Earned
52,455
138
Minions Killed
126
0
Camps Cleared
0
877,134
Distance Traveled
1,051,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,232
748
24
2
0
154,692
0
L
Ne Zha
7,341
667
15
1
0
175,237
0
W
Bacchus
10,735
976
7
1
0
224,484
0
W
Nu Wa
9,596
872
29
3
0
202,581
0
L
Shiva
8,573
779
39
4
0
197,271
0
W
Danzaburou
11,544
1,049
37
3
0
203,427
0
W
Kuzenbo
10,197
927
5
0
0
230,566
0
W
Jing Wei
10,383
944
48
4
0
190,618
0
L
Chaac
6,924
629
17
2
0
187,350
0
L
He Bo
7,679
698
43
4
0
162,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role