Player Matchup

Skadi
Skadi
 
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AlexisElFrau300
Chaac
Level 97
God Stats
11W - 2L
1,560 SR
Queue Stats
49W - 51L
1,391 Elo+
Party 1
Arachne
Arachne
Ch0c01at3RoN
Arachne
Level 69
God Stats
69W - 40L
1,581 SR
Queue Stats
248W - 292L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
zincdink
Baron Samedi
Level 70
God Stats
2W - 6L
1,459 SR
Queue Stats
18W - 21L
1,371 Elo+
Solo
Team Averages
Level 86
1,520 SR
1,433 Elo+

VS

Team Averages
Level 61
1,499 SR
1,357 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
DarkElitex1
Ares
Level 65
God Stats
14W - 13L
1,479 SR
Queue Stats
196W - 212L
1,436 Elo+
Solo
Thanatos
Thanatos
ExoticFroxstyTTV
Thanatos
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 33L
1,084 Elo+
Party 2
Baron Samedi
Baron Samedi
TrippyGiggles88
Baron Samedi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 100L
1,445 Elo+
Solo
Medusa
Medusa
predador01
Medusa
Level 87
God Stats
3W - 3L
1,515 SR
Queue Stats
101W - 125L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
4 / 1 / 5
7,736
645
6,003
7,583
2,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
 
Ix Chel
9
0 / 3 / 1
6,039
503
1,642
6,791
3,415
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 0
8,349
696
4,551
8,865
8,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Ch0c01at3RoN
Arachne
13
5 / 3 / 5
7,831
653
9,339
11,622
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
zincdink
Baron Samedi
9
2 / 3 / 0
5,994
500
2,973
5,349
2,326
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
0 / 4 / 0
5,111
426
4,868
9,388
7,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
3 / 0 / 2
5,337
445
2,481
7,246
3,742
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 5 / 2
5,923
494
5,543
10,780
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
TrippyGiggles88
Baron Samedi
11
2 / 6 / 3
6,056
505
4,114
9,055
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
predador01
Medusa
1
0 / 0 / 0
3,832
319
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
15
Kills
9
10
Deaths
15
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
5
6.5
W
Ix Chel
 
Ix Chel
0
3
1
0.17
L
Cu Chulainn
 
Cu Chulainn
0
4
0
0
W
4
0
0
4
W
Arachne
Ch0c01at3RoN
Arachne
5
3
5
2.5
L
3
0
2
4
L
4
5
2
1
L
Baron Samedi
TrippyGiggles88
Baron Samedi
2
6
3
0.58
L
Medusa
predador01
Medusa
0
0
0
0
W
Baron Samedi
zincdink
Baron Samedi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,508
Damage
17,006
40,210
Taken
36,469
22,148
Mitigated
18,809
8,758
Healing
7,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,003
2,020
0
1,581
7,583
2,997
179
2,223
5,360
0
46,823
W
Ix Chel
 
Ix Chel
1,642
822
0
402
6,791
3,415
1,579
1,449
5,311
28,441
0
L
Cu Chulainn
 
Cu Chulainn
4,868
616
0
886
9,388
7,416
0
0
8,900
2,106
23,181
W
4,551
1,166
0
3,159
8,865
8,529
0
367
8,498
0
54,210
W
Arachne
Ch0c01at3RoN
Arachne
9,339
6,371
0
2,752
11,622
4,881
420
2,453
9,163
0
45,547
L
2,481
413
0
0
7,246
3,742
0
2,986
4,260
20,549
0
L
5,543
1,625
0
4,815
10,780
3,897
0
1,412
9,321
0
21,701
L
Baron Samedi
TrippyGiggles88
Baron Samedi
4,114
384
149
1,704
9,055
3,754
0
217
8,838
28,560
0
L
Medusa
predador01
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
zincdink
Baron Samedi
2,973
138
289
575
5,349
2,326
759
971
4,355
30,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,949
Gold Earned
26,259
347
Minions Killed
141
0
Camps Cleared
0
1,120,175
Distance Traveled
858,559
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,736
645
81
7
0
228,350
4
W
Ix Chel
6,039
503
62
5
0
172,779
0
L
Cu Chulainn
5,111
426
37
3
0
217,729
0
W
Chaac
8,349
696
96
8
0
246,058
3
W
Arachne
7,831
653
56
5
0
273,545
0
L
Ares
5,337
445
20
2
0
222,175
0
L
Thanatos
5,923
494
36
3
0
222,034
0
L
Baron Samedi
6,056
505
48
4
0
196,621
0
L
Medusa
3,832
319
0
0
0
0
0
W
Baron Samedi
5,994
500
52
4
0
199,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role