Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Bishreksual
Raijin
Level 77
God Stats
32W - 39L
1,530 SR
Queue Stats
116W - 118L
1,472 Elo+
Party 2
Ishtar
Ishtar
MasterOfChaos008
Ishtar
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,367 Elo+
Party 1
Amaterasu
Amaterasu
Sapphigo
Amaterasu
Level 89
God Stats
1W - 2L
1,649 SR
Queue Stats
73W - 74L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
Z0diac9
Cthulhu
Level 15
God Stats
0W - 4L
1,208 SR
Queue Stats
5W - 11L
1,328 Elo+
Party 1
Team Averages
Level 61
1,477 SR
1,423 Elo+

VS

Team Averages
Level 101
1,524 SR
1,474 Elo+
Khepri
Khepri
Anguila12
Khepri
Level 99
God Stats
13W - 9L
1,572 SR
Queue Stats
165W - 143L
1,483 Elo+
Solo
Medusa
Medusa
DeicideAngel
Medusa
Level 105
God Stats
17W - 17L
1,789 SR
Queue Stats
81W - 71L
1,521 Elo+
Solo
Anhur
Anhur
ISAACRAM
Anhur
Level 156
God Stats
1W - 0L
1,312 SR
Queue Stats
11W - 8L
1,560 Elo+
Solo
Ratatoskr
Ratatoskr
ITommyOP
Ratatoskr
Level 39
God Stats
7W - 8L
1,528 SR
Queue Stats
55W - 83L
1,393 Elo+
Solo
Hades
Hades
Lord-_-Hermann
Hades
Level 107
God Stats
7W - 9L
1,419 SR
Queue Stats
44W - 50L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
1
0 / 0 / 0
5,015
295
0
0
0
Raijin
15
1 / 4 / 2
8,970
528
8,545
11,065
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 5 / 2
7,927
466
10,003
14,785
4,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Sapphigo
Amaterasu
14
0 / 4 / 1
8,102
477
4,905
18,588
16,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
Z0diac9
Cthulhu
13
2 / 4 / 2
8,275
487
7,978
17,462
12,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Anguila12
Khepri
13
1 / 0 / 8
9,021
531
4,459
13,024
14,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
17
4 / 0 / 3
10,731
631
9,337
11,496
5,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
ISAACRAM
Anhur
16
6 / 3 / 5
10,127
596
18,489
14,211
7,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
ITommyOP
Ratatoskr
18
5 / 1 / 3
10,892
641
5,815
13,715
6,268
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 1 / 4
9,924
584
10,042
11,138
9,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
17
17
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
0
0
W
Khepri
Anguila12
Khepri
1
0
8
5
L
Raijin
1
4
2
0.5
W
Medusa
4
0
3
5.5
W
Anhur
ISAACRAM
Anhur
6
3
5
2.83
W
Ratatoskr
ITommyOP
Ratatoskr
5
1
3
6.5
W
1
1
4
3
L
2
5
2
0.6
L
Amaterasu
Sapphigo
Amaterasu
0
4
1
0.13
L
Cthulhu
Z0diac9
Cthulhu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,431
Damage
48,142
61,900
Taken
63,584
37,406
Mitigated
42,683
10,707
Healing
21,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
Anguila12
Khepri
4,459
392
8
2,187
13,024
14,541
191
4,013
9,011
22,504
0
L
Raijin
8,545
675
0
705
11,065
4,132
0
988
10,077
70,165
0
W
Medusa
9,337
2,656
0
4,785
11,496
5,026
3,804
4,148
7,348
0
101,958
W
Anhur
ISAACRAM
Anhur
18,489
11,509
0
5,629
14,211
7,773
1,234
5,493
8,718
0
95,830
W
Ratatoskr
ITommyOP
Ratatoskr
5,815
2,038
0
2,877
13,715
6,268
859
1,759
11,956
0
109,552
W
10,042
1,370
240
6,239
11,138
9,075
1,094
1,827
9,311
75,311
0
L
10,003
6,741
0
1,859
14,785
4,742
0
2,780
12,005
28
50,081
L
Amaterasu
Sapphigo
Amaterasu
4,905
1,249
0
3,416
18,588
16,327
0
7,773
10,815
0
63,598
L
Cthulhu
Z0diac9
Cthulhu
7,978
1,239
2,202
2,525
17,462
12,205
0
2,960
14,502
29,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,289
Gold Earned
50,695
346
Minions Killed
613
0
Camps Cleared
0
1,252,095
Distance Traveled
1,663,143
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,015
295
0
0
0
0
0
W
Khepri
9,021
531
13
1
0
335,764
4
L
Raijin
8,970
528
119
7
0
327,315
2
W
Medusa
10,731
631
159
9
0
332,629
0
W
Anhur
10,127
596
157
9
0
278,835
2
W
Ratatoskr
10,892
641
156
9
0
431,270
1
W
Hades
9,924
584
128
8
0
284,645
3
L
Ishtar
7,927
466
80
5
0
277,968
0
L
Amaterasu
8,102
477
106
6
0
332,339
0
L
Cthulhu
8,275
487
41
2
0
314,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role